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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Dave Stark
7546
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Posted - 2015.10.15 18:08:55 -
[1] - Quote
Dear CCP.
you have made some monumentally stupid decisions. you have made some absolutely fantastic changes.
then you have done this.
this is pretty "yeah, it's alright" but it certainly isn't wrong. you already have the character bazzar, so people calling this "pay to win" or "it will kill the game" are ignorant at best, and hypocrites at worst.
i'm fine with this announcement, there's no reason not to be. |

Dave Stark
7546
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Posted - 2015.10.16 07:49:53 -
[2] - Quote
for some one with 80m SP who wants to buy SP at the same rate you earn it, let me tell you how much that'll cost you;
500,000 SP is required for the extraction. this takes ~7.7 days with +5s and a perfect remap. at current plex prices, 7.7 days of subscription time is ~400m isk. that SP packet will give you 80,000 sp. that means you need 6.25 packets every 7.7 days. so, that's 2.5bn isk every 7.7 days. (based on plex @1.2bn each) with roughly four 7.7 day periods in a 30 day period (the duration of 1 plex) that's 10bn isk.
tl;dr for an 80m sp player to buy 30 days (1 plex) worth of SP, it's going to cost 10bn isk.
this is WITHOUT the cost of the extractor. |

Dave Stark
7546
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Posted - 2015.10.16 07:59:23 -
[3] - Quote
SwissChris1 wrote:Dave Stark wrote:for some one with 80m SP who wants to buy SP at the same rate you earn it, let me tell you how much that'll cost you;
500,000 SP is required for the extraction. this takes ~7.7 days with +5s and a perfect remap. at current plex prices, 7.7 days of subscription time is ~400m isk. that SP packet will give you 50,000 sp. that means you need 10 packets every 7.7 days. so, that's 4bn isk every 7.7 days. (based on plex @1.2bn each) with roughly four 7.7 day periods in a 30 day period (the duration of 1 plex) that's 16bn isk.
tl;dr for an 80m sp player to buy 30 days (1 plex) worth of SP, it's going to cost 16bn isk.
this is WITHOUT the cost of the extractor. If your math is correct than I really have nothing to complain about this change.
it isn't, i just edited it.
you get 50,000 sp, not 80,000 which makes it even more expensive. |

Dave Stark
7546
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Posted - 2015.10.16 08:08:03 -
[4] - Quote
J Livermore wrote:but I fail to see how it applies to a game where you should have fun.
if some body else having a different number of SP than you impacts your "fun" in eve... you're doing something seriously wrong. |

Dave Stark
7546
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Posted - 2015.10.16 08:12:08 -
[5] - Quote
edited. |

Dave Stark
7546
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Posted - 2015.10.16 08:26:36 -
[6] - Quote
Teckos Pech wrote:4. Alt SP farms will likely not be a thing, except for people who don't understand basic economics. If I were to start a new account and train a character for 1 month with maxed out attributes I could get about 2.1 million SP. Given the current price of PLEX I'd have to be able to sell this alts SP for 583 ISK/SP just to be able to PLEX the account. And that is ignoring the cost of the extractor and the SP packet items.
To be fair. depending on the price of the extractor one of my accounts may just become an SP farm.
It's an account with 3 PI characters on it. after about 15 days you kinda don't need to train any more SP. this account is a perfect candidate to be an "sp farm" - it already pulls in a good amount of isk with the PI, it'll just be icing on the cake to make isk with unused SP.
admittedly, my situation isn't going to be super common but i doubt it's unique. |

Dave stark
7546
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Posted - 2015.10.16 08:42:07 -
[7] - Quote
J Livermore wrote:Dave Stark wrote:J Livermore wrote:but I fail to see how it applies to a game where you should have fun. if some body else having a different number of SP than you impacts your "fun" in eve... you're doing something seriously wrong. I meant more in general than in this particular case. In gaming industry it's probably not a good idea leave your customers feeling disappointed where as on other areas of life it may be right thing to do.
I'm largely indifferent to this change - and i think that's a good thing.
let me explain why;
when i feel excited about a change usually it's because there's something i can abuse - that means whatever change we're discussing is generally bad or flawed in some way. when i feel outraged by a change usually it's because it's poorly executed - that means it's generally bad or flawed in some way.
look at the faction warfare changes a while ago - certain people got very excited because they were blowing up freighers of zydrine. look at the fallout from fozziesov recently - certain people got very upset because lets be honest, releasing half a system with no information about the other half was a terrible idea that thankfully CCP have now realised and hopefully won't repeat.
when i feel completely indifferent about an idea it's usually because it's GOOD.
we should also remember - how i feel about an idea in a devblog and how i feel when i'm zipping around in my confessor are two separate things and feelings. |

Dave Stark
7546
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Posted - 2015.10.16 09:12:16 -
[8] - Quote
Tippia wrote:The character bazaar does not let you bypass game mechanics; this idea does.
no, it doesn't.
those SP still have to be trained by some one. in the same way plex doesn't let you bypass the subscription because some one has to pay for that plex. |

Dave Stark
7546
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Posted - 2015.10.16 09:17:38 -
[9] - Quote
Gully Alex Foyle wrote: CCP introducing the first real p2w mechanic in EVE history and exposing themselves to greed accusations
How is this a smart move???
second, we already have the character bazzar if acquiring SP is "winning". |

Dave Stark
7547
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Posted - 2015.10.16 09:27:14 -
[10] - Quote
Tippia wrote:Dave Stark wrote:Tippia wrote:The character bazaar does not let you bypass game mechanics; this idea does. no, it doesn't. Yes it does, because again, we're talking raw SP. This creates a situation that is vastly different from how the bazaar works. Yes, the SP have to be trained, but they can be trained and applied in parallel and without limitation to the pre-existing progression mechanics of the character. You bypass the mechanic that limit a single character to earn SP at 2700 SP/h. That character can now trivially acquire SP at two, three, ten times that speed if you're willing to pay for it. The parallelisation did not exist before, nor the direct effect on the pre-existing character. Granted, trading entire skills bypasses the exact same mechanical limit, but it does so with strict limitations on applicability and parallelisation.
all you've demonstrated is that this invalidates a function whereby age of a character determines the potential max sp it could have.
the loss of this, is... trivial and irrelevant.
I could always have a character that accumulated SP at 10x the rate mine had accumulated it; i could go and buy it from the bazzar.
not to mention there's that little thing where only a finite number of skills affect any one thing, and those skills are all capped at V so it's not like there's some hidden content behind some kind of pay wall. |
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Dave Stark
7547
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Posted - 2015.10.16 09:38:04 -
[11] - Quote
Tippia wrote:Dave Stark wrote:I could always have a character that accumulated SP at 10x the rate mine had accumulated it; i could go and buy it from the bazzar. No, you could never do that. You could only ever accumulate SP on a character at the speed dictated by the character's attributes. With this change, no such limit exists. By trading SP rather than skills, accumulation speed has no upper limit and only depends on your willingness to shell out cash, and thus you have a situation where you pay to bypass a mechanical limitation GÇö a limitation that is in place in full force in the bazaar (which is why the bazaar doesn't break things).
eve is over 10 years old. we're well past the point where time is a factor in preventing some one being perfect at anything.
at this point in eve, it's largely irrelevant how fast people train skills. if you want a pilot that's perfect at anything you can just go and buy one.
yes, again the fact that the max sp is no longer dicated by character age - however you've yet to cite a a reason why this is even remotely an issue. again - if you want a character that's perfect at something you can already go and buy one.
this limitation doesn't limit anything other than the max sp on a character - which is irrelevant as i pointed out; only a finite number of skills affect any activity at any given time and we're LONG past the time where a situation exists where nobody has a character with a perfect skill set for any given activity. |

Dave Stark
7547
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Posted - 2015.10.16 09:53:09 -
[12] - Quote
Gully Alex Foyle wrote:If this were true
uh, it is.
you can't magically train skills to VI, and not every skill applies to every activity, ship, or weapon. |

Dave Stark
7547
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Posted - 2015.10.16 10:07:05 -
[13] - Quote
Don ZOLA wrote:The issue is that this is supposed to help new players and it will not.
think i missed the line in the devblog that said that.
could you quote it for me, my eyesight seems to be failing me in my old age
Devblog wrote:For those reasons, weGÇÖve been wanting to take a look at improving the Bazaar for some time now. Recently, weGÇÖve seen new threads emerging where EVE players discuss options to help new players with progression. The combination of your threads and our Character Bazaar evaluation together were that extra kick in the pants to get us into gear.
they said that us discussing helping new players has kicked them in to gear, not that this idea is for new players. |

Dave Stark
7549
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Posted - 2015.10.16 10:29:19 -
[14] - Quote
Nicolai Serkanner wrote:Eternal Bob wrote:Nicolai Serkanner wrote:This means from now on no matter what decision you make in the game it has no consequence any more? Just buy some more SP to get all the ships you want to fly, without any effort. Tell me all about the effort needed to gain skill points currently. Time.
or money, pay some one else for their time. |

Dave Stark
7549
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Posted - 2015.10.16 10:50:34 -
[15] - Quote
Eternal Bob wrote:Tippia wrote:Dave Stark wrote:I could always have a character that accumulated SP at 10x the rate mine had accumulated it; i could go and buy it from the bazzar. No, you could never do that. You could only ever accumulate SP on a character at the speed dictated by the character's attributes. With this change, no such limit exists. By trading SP rather than skills, accumulation speed has no upper limit and only depends on your willingness to shell out cash, and thus you have a situation where you pay to bypass a mechanical limitation GÇö a limitation that is in place in full force in the bazaar (which is why the bazaar doesn't break things). The limitations on SP accumulation speed will remain for characters whose SP are being harvested. Extra SP will not be generated out of thin air and thus nothing is being broken.
in fact, due to the diminishing returns SP is being thrown in to the void. |

Dave Stark
7549
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Posted - 2015.10.16 11:01:28 -
[16] - Quote
darmwand wrote:would be bad for Eve's general health
i love how your post opens with this, and fails to justify it in any way what so ever. |

Dave Stark
7550
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Posted - 2015.10.16 11:07:36 -
[17] - Quote
Alavaria Fera wrote:Dave Stark wrote:Eternal Bob wrote:Tippia wrote:Dave Stark wrote:I could always have a character that accumulated SP at 10x the rate mine had accumulated it; i could go and buy it from the bazzar. No, you could never do that. You could only ever accumulate SP on a character at the speed dictated by the character's attributes. With this change, no such limit exists. By trading SP rather than skills, accumulation speed has no upper limit and only depends on your willingness to shell out cash, and thus you have a situation where you pay to bypass a mechanical limitation GÇö a limitation that is in place in full force in the bazaar (which is why the bazaar doesn't break things). The limitations on SP accumulation speed will remain for characters whose SP are being harvested. Extra SP will not be generated out of thin air and thus nothing is being broken. in fact, due to the diminishing returns SP is being thrown in to the void. SP sinks huh~~ Imagine if we had diminishing returns on isk transfers
"today numerous players have been banned by CCP peligro for automating isk transfers of 1 isk at a time to bypass diminishing returns on isk transfers".
edit: i feel the need to point out this is an entirely fabricated quote by me, and nothing of the like has actually occurred... don't want to be a stunt flores mk2. |

Dave Stark
7550
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Posted - 2015.10.16 11:10:29 -
[18] - Quote
Astroyka wrote:If the idea that this is for new players, it really isn't.
Looking at the bazaar now and doing the math, the skill packets will be about 250M to 350M ISK each. Your avg newbro will need to be cash rich and committed to playing eve to spend RL cash to advance his/her char.
I doubt there will be many newbro's doing that.
This is for committed players (vets?) who want a new clean char but don't want to create a new account/sub and do it the "hard" way.
Aside from the ISK/$ cost, losing a character's history bothers me. Probably more than it should, but I like the intel I get from seeing the age of a char and its employment history even if there are a lot of assumptions I make from that data.
they're going to be more than that.
do the math. on a perfect remap with +5s, 7.7 days to get 500,000 SP. 7.7 days game time at current plex prices - 400m. (now add on whatever the extractor will cost).
you're looking at 400m+
if chars on the bazzar are going for 250-350m/per 500,000 sp then new players are better off buying a new character than buying straight SP. even more so since people who train characters for sale are less likely to have wasted/redundant skills trained so they'll get more bang for their buck. |

Dave Stark
7550
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Posted - 2015.10.16 11:11:56 -
[19] - Quote
Gumby Roffo wrote:Woot... I'll be flying Titans in no time flat I just won't know how to properly. Now if only I can buy moon goo easily and have it delivered.
open the market window. buy moon goo. create courrier contract. ???? success? |

Dave Stark
7550
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Posted - 2015.10.16 11:25:38 -
[20] - Quote
Tippia wrote:Dave Stark wrote:eve is over 10 years old. we're well past the point where time is a factor in preventing some one being perfect at anything. So what?
so nothing's being bypassed that hasn't already naturally been passed, and thus your entire point is irrelevant. bypassing this mechanic doesn't change anything.
you're bypassing a game mechanic you could already bypass by purchasing characters. the mechanic has been bypassed a long time ago. |
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Dave Stark
7550
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Posted - 2015.10.16 11:48:37 -
[21] - Quote
Portmanteau wrote:I fear what they suggest next if they manage to get skillpoints for cash through the door.
that's literally how your subscription works.
also; if we were just creating SP out of thin air - do you really think people would be defending it? i don't.
besides, this idea does the direct opposite, SP vanishes in to the void with this idea. |

Dave Stark
7550
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Posted - 2015.10.16 12:03:15 -
[22] - Quote
Portmanteau wrote:Dave Stark wrote:Portmanteau wrote:I fear what they suggest next if they manage to get skillpoints for cash through the door.
that's literally how your subscription works. also; if we were just creating SP out of thin air - do you really think people would be defending it? i don't. besides, this idea does the direct opposite, SP vanishes in to the void with this idea. I have zero issues with making SPs easier to come by for new guys, but make it accessible to all not just cash rich older players and credit card happy new guys. All this will do (since supply will be limited and expensive) is setup another divide/barrier of entry between rich new guys and poor new guys where it just used to be young player vs old players. There are so many better ways of getting *all* new players into the game quicker... this isn't one of them.
nobody said this was for new players anyway. |

Dave Stark
7550
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Posted - 2015.10.16 12:18:01 -
[23] - Quote
Moac Tor wrote:Logical deduction will tell you that this will clearly be affordable if this is meant to be designed to help new players.
except that nowhere in the devblog, does it state that.
not a single place. there is ONE instance of the phrase "new players" in the devblog, and it doesn't say it's for them. the reference to "new players" is that they've noticed us talking about it. not once have they said this is for new players in that devblog. not a single time. |

Dave Stark
7550
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Posted - 2015.10.16 12:23:58 -
[24] - Quote
Tippia wrote:Dave Stark wrote:so nothing's being bypassed that hasn't already naturally been passed GǪaside from the mechanic that determines how quickly a character can acquire skill points. This is a hard and fast mechanic that is currently impossible to bypass. I know you are smarter than this GÇö why are you so obstinate on not understanding the difference between what the bazaar does and what this proposal would offer? There are no two ways about it: this idea lets you train skill many times faster than the mechanics for training skills allow. The character bazaar does not do this because it does not in any way alter what skills (much less how much SP) a character has. The reasons why the character bazaar does not bypass mechanics do not apply to this proposal because the two are nothing alike GÇö they trade completely different things between completely different parties.
because it means nothing - who gives a **** how many SP a character can have based on it's age? there's not a single thing in this game that you can't do perfectly because of a lack of SP. the game has been out that long many people have 1 character that's perfect at a myriad of things.
if it was currently impossible to be "perfect" at something then your argument might hold the tiniest it of water that would then be unleashed when you realise you cannot stop the passage of time.
the max sp a character can have based on its age is completely irrelevant and doesn't mean anything - nothing is being bypassed that hasn't already been bypassed. you're not magically able to do something now in game that was never possible before because you couldn't accumulate enough SP.
max sp as a function of age is irrelevant and pretending that having an "sp cap based on age" is why this idea is bad makes me laugh at you. i honestly expected an actual reason from you tippia. you've spent too much time on eve-o, you once came out with good points and valid concerns and now you're peddling a bucket full of holes as the best way to hold water. disappointing. |

Dave Stark
7550
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Posted - 2015.10.16 12:26:21 -
[25] - Quote
Don ZOLA wrote:Dave Stark wrote:Moac Tor wrote:Logical deduction will tell you that this will clearly be affordable if this is meant to be designed to help new players. except that nowhere in the devblog, does it state that. not a single place. there is ONE instance of the phrase "new players" in the devblog, and it doesn't say it's for them. the reference to "new players" is that they've noticed us talking about it. not once have they said this is for new players in that devblog. not a single time. I have already replied you on that one, yet you keep repeating it. Beside those phrases it is quite obvious that it is mainly aimed at new players, other way it would not need diminishing return mechanics. If it is aimed at everyone make 1mil sp 1 plex for everyone and simple as that. So do not try to twist it out. Also, the main point of all you "supporters" is that it will help new players. While it wont.
those phrases don't mention it being for new players at all. "Recently, weGÇÖve seen new threads emerging where EVE players discuss options to help new players with progression. " does not mean "this idea is for newbros".
people who say "this is for new players" need to pipe down - not once has this been stated anywhere but the recesses of your minds. |

Dave Stark
7550
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Posted - 2015.10.16 12:31:04 -
[26] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:Dave Stark wrote:Moac Tor wrote:Logical deduction will tell you that this will clearly be affordable if this is meant to be designed to help new players. except that nowhere in the devblog, does it state that. not a single place. there is ONE instance of the phrase "new players" in the devblog, and it doesn't say it's for them. the reference to "new players" is that they've noticed us talking about it. not once have they said this is for new players in that devblog. not a single time. I have already replied you on that one, yet you keep repeating it. Beside those phrases it is quite obvious that it is mainly aimed at new players, other way it would not need diminishing return mechanics. If it is aimed at everyone make 1mil sp 1 plex for everyone and simple as that. So do not try to twist it out. Also, the main point of all you "supporters" is that it will help new players. While it wont. those phrases don't mention it being for new players at all. "Recently, weGÇÖve seen new threads emerging where EVE players discuss options to help new players with progression. " does not mean "this idea is for newbros". people who say "this is for new players" need to pipe down - not once has this been stated anywhere but the recesses of your minds. Can you please answer on whole posts instead just taking some parts out of the context. Why is there diminishing return mechanism, aimed to give the most of the benefit to the new players (who are ready to spend additional cash) then? So, YES it is aimed mainly at new players. And it fails on that.
why the diminishing returns? "As you can see, this design favors skill transfers for younger characters and makes them very inefficient for older characters. WeGÇÖve designed it this way so that we protect the prestige associated with long commitment to a single character."
had you read the devblog, you might actually be able to add something meaningful to the discussion. |

Dave Stark
7550
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Posted - 2015.10.16 12:32:51 -
[27] - Quote
Tippia wrote:I care that you are able to pay to bypass a core game mechanic.
which is what the character bazzar has been doing for people since whenever it was introduced.
i'm glad you're fine with all of this, then. |

Dave Stark
7550
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Posted - 2015.10.16 12:42:23 -
[28] - Quote
Don ZOLA wrote:So you just quoted the part where it says it favors new players and challenged me for stating the same with additional comment that it will not work. Thank you for making your own previous posts looking dump and finally taking away chances that anyone can give some seriousness to your posts. And of course thank you for such great meaningful contribution.
ROFL.
actually i quoted the reason why there's diminishing returns - and it quite clearly states it isn't for new players it's to protect the prestige of having an older character.
if you want to make random connections that's cool - but the fact remains that nowhere in the devblog does ccp state this is for new players.
you can say it was intended for new players all you want - however there's not a single statement that supports that assertion. |

Dave Stark
7550
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Posted - 2015.10.16 12:44:11 -
[29] - Quote
Tippia wrote:Dave Stark wrote:which is what the character bazzar has been doing for people since whenever it was introduced. GǪexcept that no game mechanics are being bypassed by the bazaar. Again, I know you are smarter than this, so just stop playing stupid. WellGǪ unless you've used the character bazaar recently and Dave now has a new owner, in which case, LMAO at not understanding the service you just used. 
a new player who starts playing today can't get past a few thousand SP. the character bazzar bypasses that limit.
so yes, it does.
you're whining that the rate of sp gain can't be changed - which is true however you can totally disregard it by buying a character. so the mechanic is already being bypassed. |

Dave Stark
7550
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Posted - 2015.10.16 12:50:54 -
[30] - Quote
Tippia wrote:You are confusing character and player.
Put another way: you say that the character bazaar can bypass the game mechanic that determines how quickly characters acquire skills. Ok, let's test that. I want to train Tippia at 5,000 SP/h (which the new scheme will let me do) rather than the ~2,600 she's currently stuck at. Could you please point me to the post or process in the bazaar that lets me do this.
i'm not confusing it. it's simply irrelevant.
funfact; this new service doesn't do that either. tippia will still be training at 2600 sp/hour, you'll just have a higher SP total. the new service directly injects sp, it doesn't speed up training. |
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Dave Stark
7550
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Posted - 2015.10.16 12:52:38 -
[31] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:So you just quoted the part where it says it favors new players and challenged me for stating the same with additional comment that it will not work. Thank you for making your own previous posts looking dump and finally taking away chances that anyone can give some seriousness to your posts. And of course thank you for such great meaningful contribution.
ROFL. actually i quoted the reason why there's diminishing returns - and it quite clearly states it isn't for new players it's to protect the prestige of having an older character. if you want to make random connections that's cool - but the fact remains that nowhere in the devblog does ccp state this is for new players. you can say it was intended for new players all you want - however there's not a single statement that supports that assertion. Let me bold that once more for you. Beside the obvious mechanism which does it. favors new playersor you need more? favors new playersfavors new playersfavors new playersPlease, either stop trolling or start to add some real contribution to the discussion. kktnxbye
favours =/= is designed for.
learn english, kkthnxbye
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Dave Stark
7550
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Posted - 2015.10.16 12:53:42 -
[32] - Quote
Alavaria Fera wrote:Alladir wrote:There are many reasons why this new thing will break the game.
- The equipment we farmed will have different value now.
- The work we did will be easier or harder for subsequent people to do.
- It is different.
- It is not the same as it was before.
- The way it was before is how I want it to remain.
- It is new.
- I don't like it.
This is amazing.
copy and paste from reddit usually is, which was also copy and pasted from somewhere else. |

Dave Stark
7550
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Posted - 2015.10.16 12:54:34 -
[33] - Quote
Moac Tor wrote:Tippia wrote:Dave Stark wrote:which is what the character bazzar has been doing for people since whenever it was introduced. GǪexcept that no game mechanics are being bypassed by the bazaar. Again, I know you are smarter than this, so just stop playing stupid. I don't know, perhaps he really is as stupid as he is displaying himself to be in this thread.
i'm not the one claiming this new service increases sp/hour. the devblog clearly states it injects unallocated sp. |

Dave Stark
7551
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Posted - 2015.10.16 12:57:09 -
[34] - Quote
Don ZOLA wrote: "supporters" have no counter arguments for those.
there's not really a lot to counter.
nothing about this new system is new or interesting - you've always been able to bypass the passive training system by buying/selling characters. now you just do it in sp directly. |

Dave Stark
7551
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Posted - 2015.10.16 13:06:42 -
[35] - Quote
Don ZOLA wrote:Aha so it is designed for those who it does not favor?
it's designed for everyone
"By putting more control of your characters in your hands we hope to improve the game for everyone."
if you took a moment to read the devblog, that would be fantastic. |

Dave Stark
7551
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Posted - 2015.10.16 13:08:37 -
[36] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote: "supporters" have no counter arguments for those. there's not really a lot to counter. nothing about this new system is new or interesting - you've always been able to bypass the passive training system by buying/selling characters. now you just do it in sp directly. There are plenty of things to counter. When you see proposed ideas there are always arguments pro & cons. We lack those pro arguments here as " great innovation, way to go ccp" is not really an argument. And when making such decisions beside pro & cons you need to take possible side effects in the consideration. And there are plenty in this case. Luckily, we can hope there are people smarter and more analytical than you working for CCP. edit: It is new, they are changing the fundamentals of the game, causing inconsistency in it. I understand that you cannot comprehend why is that not good :)
except the fundamentals really aren't being changed - anyone who wants a huge sp boost can already get one.
the fact it already exists means there's very little pros/cons of this idea. it already exists, just in a more convoluted form.
pretending this is anything other than a quality of life change is laughable. |

Dave Stark
7551
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Posted - 2015.10.16 13:15:49 -
[37] - Quote
Estevan Andrard wrote:I am starting to change my idea of supporting this or not.
As it seems, no one really cares how this affects new players or the overall perception of EVE.
If that is not really a concern for most people, I am starting to like the idea of basking in bought SP and Tony Stark style alt armies.
Think I will start to support this XD
let's face it - clueless youtube commenters think it's pay to win anyway - even after this it still won't be pay to win.
new players are going to be affected the same as the rest of us - if they dig out their credit cards or find a good way to make isk they can buy SP (just like they could before on the character bazzar). |

Dave Stark
7551
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Posted - 2015.10.16 13:22:36 -
[38] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote: "supporters" have no counter arguments for those. there's not really a lot to counter. nothing about this new system is new or interesting - you've always been able to bypass the passive training system by buying/selling characters. now you just do it in sp directly. There are plenty of things to counter. When you see proposed ideas there are always arguments pro & cons. We lack those pro arguments here as " great innovation, way to go ccp" is not really an argument. And when making such decisions beside pro & cons you need to take possible side effects in the consideration. And there are plenty in this case. Luckily, we can hope there are people smarter and more analytical than you working for CCP. edit: It is new, they are changing the fundamentals of the game, causing inconsistency in it. I understand that you cannot comprehend why is that not good :) except the fundamentals really aren't being changed - anyone who wants a huge sp boost can already get one. the fact it already exists means there's very little pros/cons of this idea. it already exists, just in a more convoluted form. pretending this is anything other than a quality of life change is laughable. Except that is not truth. Can you get 300mil sp char now? Is there any possibility to do so? NO. Please do not go into how much it will cost to get it after the changes, it will be doable so fundamentals will be changed. And in that way the consistency and customer-service relationship.
is there anything a 300m sp character can do that i can't get any other character to do? no. |

Dave Stark
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Posted - 2015.10.16 13:24:56 -
[39] - Quote
afkalt wrote:Tippia wrote:Dave Stark wrote:a new player who starts playing today can't get past a few thousand SP. the character bazzar bypasses that limit. No it does not. The new player's characters are restricted by the same mechanics as everyone else's. You are confusing character and player. Put another way: you say that the character bazaar can bypass the game mechanic that determines how quickly characters acquire skills. Ok, let's test that. I want to train Tippia at 5,000 SP/h (which the new scheme will let me do) rather than the ~2,600 she's currently stuck at. Could you please point me to the post or process in the bazaar that lets me do this. And while you're there, show me where I can buy back T3 skills immediately after a welp. Because that will be a thing for big alliance. "Nice one guys, we actually beat the T3 blob, they're down for a few days to retrain, most likely" >LOLISK and we're back.
you mean - you don't have multiple t3 pilots like the rest of us?
peasant. |

Dave Stark
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Posted - 2015.10.16 14:25:56 -
[40] - Quote
Tippia wrote:Dave Stark wrote:except the fundamentals really aren't being changed - anyone who wants a huge sp boost can already get one. GǪexcept for the fundamental fact that you can only acquire SP at a given maximum speed and that there is no way to inject a huge SP boost into a character. All you can do at the moment is continue to acquire SP at the same given maximum speed on yet another character GÇö one that offers no boost, or indeed any improvement whatsoever, to the character you already have. Pretending that is is anything other than a means to bypass game mechanics for cash is nothing short of moronic. If it were just a matter of adding some granularity to the character bazaar by allowing the trading of skills, you might have a point in it being a QoL upgrade (even though it suffers from many of the same problems), but they were far too lazy to do that, so instead we have this infinite mechanics-skipping abomination.
i'm bored of pointing out that "he has more sp than me" isn't a valid counterargument to them putting this in the game.
my subway is getting cold so let's skip ahead a bit; what difference will it actually make to the game when this is implemented?
what, in-game, problem will this cause?
oh right, none. |
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Dave Stark
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Posted - 2015.10.16 14:33:25 -
[41] - Quote
Orions Lord wrote:The eve fundamentals are lost this way.
many have been over the yeras.
because strangely enough difficulty =/= fun.
unlocking t2 modules is as easy as opening your wallet and buying from the bazzar, some guy starting today and flying ahacs tomorrow isn't something that will only happen if this change happens - it already does happen. |

Dave Stark
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Posted - 2015.10.16 14:35:05 -
[42] - Quote
Tippia wrote:Dave Stark wrote:i'm bored of pointing out that "he has more sp than me" isn't a valid counterargument to them putting this in the game. Good thing that it wasn't used as an argument (counter or otherwise), then. Quote:what difference will it actually make to the game when this is implemented? what, in-game, problem will this cause? It will cause the fundamental problem that you are now able to skip game mechanics if you pay for it. It is bad on a design level (since it's the antithesis of design GÇö it actually disrupts mechanics), on a balance level (because it can't be balanced since it relies on cost as a restriction), and on a conceptual level (it doesn't actually solve any of the problems it's supposed to solve). Hell, just for good measure, I'd throw in that it's bad on a morale level too: it absolutely reeks of desperate last-ditch cash grab to hope that a handful of whales will splurge on their newfound ability to not let something as silly as core game design sit in the way of their grand ideas.
subway was lukewarm - should have ate it in the store rather than bringing it home. c'est la vie.
nice list of buzzwords. now, what will happen in-game because of this change that isn't already happening? as yet you've listed nothing. |

Dave Stark
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Posted - 2015.10.16 14:38:07 -
[43] - Quote
Frostys Virpio wrote:Dave Stark wrote:Tippia wrote:Dave Stark wrote:except the fundamentals really aren't being changed - anyone who wants a huge sp boost can already get one. GǪexcept for the fundamental fact that you can only acquire SP at a given maximum speed and that there is no way to inject a huge SP boost into a character. All you can do at the moment is continue to acquire SP at the same given maximum speed on yet another character GÇö one that offers no boost, or indeed any improvement whatsoever, to the character you already have. Pretending that is is anything other than a means to bypass game mechanics for cash is nothing short of moronic. If it were just a matter of adding some granularity to the character bazaar by allowing the trading of skills, you might have a point in it being a QoL upgrade (even though it suffers from many of the same problems), but they were far too lazy to do that, so instead we have this infinite mechanics-skipping abomination. i'm bored of pointing out that "he has more sp than me" isn't a valid counterargument to them putting this in the game. my subway is getting cold so let's skip ahead a bit; what difference will it actually make to the game when this is implemented? what, in-game, problem will this cause? oh right, none. There is the bandwagon effect for anything the becomes FotM but beside that, I also fail to see what is the real problem with SP being accumulated faster.
i've been playing since like '11 or something. there's pretty much nothing subcap i can't fly (except 2 marauders and 2 blops, but i will by xmas). if i bothered to have a second account there'd probably be nothing capital i couldn't fly either.
the game has been out like 3 times longer than i've been playing. pcu is pretty low - characters are traded frequently. i don't think "fotm bandwaggoning" is that big of a deal. most people who are likely to jump on that bandwagon are already able to do so i'd imagine.
maybe not, however even if they aren't this proposal won't really enable fotm badwaggonigng as it's already there - the character bazzar. |

Dave Stark
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Posted - 2015.10.16 14:49:54 -
[44] - Quote
afkalt wrote:So when new hulls come out and the rich players can just auto-level them to IV/V - but poor people have to wait, you think that is healthy? I can't roll up to the bazaar and grab a decent pilot for a new hull they day they release. I can with this proposal.
I'm actually indifferent to the proposals as I'm kinda losing interest at the moment - but there's a lot of bullshit and ignored negative consequences going around.
this is actually the first sensible argument i've seen.
for some one like me, it's 50k per packet. that's what., 300 packets for 1.5m sp? which is what recon V is.
or it's like a month to get it to V (so, not even that long). getting it to IV takes about a week at most... so it'll basically be trained by the weekend when i can play.
unless the new ship type has insane bonuses like 500%/level... i wouldn't be that worried about it as i'd be flying an IV skilled ship vs a V skilled ship.
" but poor people have to wait, you think that is healthy?"
opposed to currently where new people have to wait - or drop cash on it.
in your hypothetical we're just replacing "new people" with "poor people". who would you rather see left out in the cold? |

Dave Stark
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Posted - 2015.10.16 14:51:07 -
[45] - Quote
Tippia wrote:It will cause the fundamental problem that you will be able to skip game mechanics if you pay for it.
and the issues arising from having more SP than your max allowed based on your character age is?
you've still not outlined a single issue. |

Dave Stark
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Posted - 2015.10.16 14:53:19 -
[46] - Quote
afkalt wrote:No, currently EVERYONE has to wait.
only within the first what, month? of a new skill being released. |

Dave Stark
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Posted - 2015.10.16 15:04:16 -
[47] - Quote
Tippia wrote:Dave Stark wrote:and the issues arising from having more SP than your max allowed based on your character age is? The main issue is that you have to move the goalposts since you can't actually argue against the fundamental problem that this proposal creates. You knowGǪ how it will cause the fundamental problem that you will be able to skip game mechanics if you pay for it. That is an issue in and of itself.
i haven't moved the goalposts once.
not that it matters if i did, you haven't provided a single reason why this idea is bad other than "now you can get more sp on a character than the theoretical maximum based on character DOB".
just name an issue this will cause players in game? is it really that hard? (guess it is since you've failed to do it 3 times now). |

Dave Stark
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Posted - 2015.10.16 15:13:12 -
[48] - Quote
Don ZOLA wrote:yet you avoided to reply on any of those...
no i haven't.
the only solid argument so far has been people paying to hit V in a skill that was released only yesterday - which is only an issue for like, a month. which is a trivially small amount of time. |

Dave Stark
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Posted - 2015.10.16 15:18:39 -
[49] - Quote
Tippia wrote:except for the time when you moved them from the actual issue to a completely different one once you figured that you couldn't respond to the issue as stated.
what? i haven't moved anything dude - you've still yet to state a single issue this will cause. other than the aforementioned "you can get more sp than your char age allows" stuff. which isn't an issue by the way.
you could... you know, just point out an issue. |

Dave Stark
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Posted - 2015.10.16 15:25:18 -
[50] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:yet you avoided to reply on any of those... no i haven't. the only solid argument so far has been people paying to hit V in a skill that was released only yesterday - which is only an issue for like, a month. which is a trivially small amount of time. If you do not have basic understanding you should avoid discussions then. Every single valid argument you have avoided to counter argument by stating "those are not real arguments"? Well if they are so weak why not answer to the challenge and bury the challengers? Though I assume the real goal you are after is spam/troll so it is our mistake for even considering you for worthy participant in the discussion. I hope you will have nothing against me quoting every post you made and doing the same to you.
tippias argument is that you can "bypass game mehanics" - we're already doing that with the character bazzar. the issue of people obtaining more SP than normal is also not an issue as i pointed out pages ago - there's nothing a pilot with 400m sp can do perfectly that a character with ~50m sp can't do perfectly either. the time when "i'm the best at this because i have more sp than you" has passed, a long long time ago.
buying and selling sp has always been a thing - that's exactly what the character bazzar does. all this new idea does is remove the complexity of it. no more awkward forum sales, no more convoluted transfer process, easier to see what you're buying/selling etc.
tippia has yet to say anything other than "muh sp" and buzzwords. |
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Dave Stark
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Posted - 2015.10.16 15:27:06 -
[51] - Quote
Jenn aSide wrote: Malcanis' Law is a real thing.
and applies to things aimed at new players.
we established after reading the devblog, and subsequently a few pages ago when i had to point it out to people; that isn't the case. this isn't aimed at new players, it's aimed at everyone. |

Dave Stark
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Posted - 2015.10.16 15:31:39 -
[52] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:yet you avoided to reply on any of those... no i haven't. the only solid argument so far has been people paying to hit V in a skill that was released only yesterday - which is only an issue for like, a month. which is a trivially small amount of time. If you do not have basic understanding you should avoid discussions then. Every single valid argument you have avoided to counter argument by stating "those are not real arguments"? Well if they are so weak why not answer to the challenge and bury the challengers? Though I assume the real goal you are after is spam/troll so it is our mistake for even considering you for worthy participant in the discussion. I hope you will have nothing against me quoting every post you made and doing the same to you. tippias argument is that you can "bypass game mehanics" - we're already doing that with the character bazzar. the issue of people obtaining more SP than normal is also not an issue as i pointed out pages ago - there's nothing a pilot with 400m sp can do perfectly that a character with ~50m sp can't do perfectly either. the time when "i'm the best at this because i have more sp than you" has passed, a long long time ago. buying and selling sp has always been a thing - that's exactly what the character bazzar does. all this new idea does is remove the complexity of it. no more awkward forum sales, no more convoluted transfer process, easier to see what you're buying/selling etc. tippia has yet to say anything other than "muh sp" and buzzwords. Haha that`s nonsense. You have no meaningful understanding how it really works. Do you have any argument for what you are saying? See, I am already doing great in copying your way of posting :D
you're meant to call it nonsense by dismissing i with facts.
let me give you an example; "it's bad because it's bypassing mechanics" - dismissed with the obvious; we've been doing it for ages with the character bazzar.
now, have another go. i know you can do this, i have faith in you. |

Dave Stark
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Posted - 2015.10.16 15:35:46 -
[53] - Quote
Don ZOLA wrote:Dave Stark wrote:Jenn aSide wrote: Malcanis' Law is a real thing. and applies to things aimed at new players. we established after reading the devblog, and subsequently a few pages ago when i had to point it out to people; that isn't the case. this isn't aimed at new players, it's aimed at everyone. Haha, then why it is stated that it favours new players. How does it help everyone when it just rips of people above 80mil sp. If you want to boost everyone, make 1mil sp 1 plex for everyone. That is cold fair terms. Your arguments are invalid.
try reading the devblog.
it clearly states it's aimed at everyone.
the diminishing returns are to protect the prestige. all in the devblog that you should probably go and read.
don't let facts get in the way of your quoting though. you'll get the hang of it soon, i hope. |

Dave Stark
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Posted - 2015.10.16 15:37:09 -
[54] - Quote
Jenn aSide wrote:Dave Stark wrote:
tippia has yet to say anything other than "muh sp" and buzzwords.
Then you aren't reading Tip's posts critically.
at this point, i don't think it matters. given the ample opportunity provided to provide any kind issue this would cause i doubt he ever will since he hasn't already. |

Dave Stark
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Posted - 2015.10.16 15:38:40 -
[55] - Quote
Don ZOLA wrote:And then i challenge you to find 300mil sp char now and you cannot find it. Yet with this "feature" it will be doable. But then you skip to commenting that SP does not matter which is not related to original argument at all. And so you just keep taking one sentence out of context and keep changing subject every time you cannot come up with and argument for a challenge. Why are you surprised then, when i treat you as troll?
You have spammed this thread a lot, yet I do not think you made a single proper counter argument to solid arguments which are done here. SO enjoy your troll treatment.
what issue will a 300m sp character pose? and what should be done to prevent anyone ever owning a 300m sp character?
how will a character with 300m sp be an issue such that this idea should never happen?
300m sp characters will, at some point, happen. why should that point never come to pass? |

Dave Stark
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Posted - 2015.10.16 15:39:39 -
[56] - Quote
Don ZOLA wrote:try reading the devblog.
it clearly states it favours younger players.
never said it didn't.
i pointed out the fact, as stated by the devblog, that this suggestion is aimed at everyone; not new just new players. i know reading is hard, but try it. please. |

Dave Stark
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Posted - 2015.10.16 15:46:46 -
[57] - Quote
Tippia wrote:except that the bazaar does not bypass any game mechanics. You cannot increase the SP on your character in bulk or make it acquire SP any faster through the use of the bazaar. All you can do is continue to acquire SP at the same maximum speed as everyone else on a character that has been built, still using that same maximum speed, by someone else. At no point in all of that are the mechanics that determine SP acquisition GÇö or indeed any mechancis GÇö bypassed, altered, or in any way tweaked.
this new proposal doesn't change the SP acquisition rate either. therefore the only issue remaining is that the total SP on a character is greater than the theoretical total. which causes exactly what issues? |

Dave Stark
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Posted - 2015.10.16 15:48:47 -
[58] - Quote
Portmanteau wrote:Dave Stark wrote:Moac Tor wrote:Logical deduction will tell you that this will clearly be affordable if this is meant to be designed to help new players. except that nowhere in the devblog, does it state that. not a single place. there is ONE instance of the phrase "new players" in the devblog, and it doesn't say it's for them. the reference to "new players" is that they've noticed us talking about it. not once have they said this is for new players in that devblog. not a single time. "0 GÇô 5 million skillpoints = 500,000 unallocated skillpoints added 5 GÇô 50 million skillpoints = 400,000 unallocated skillpoints added 50 GÇô 80 million skillpoints = 200,000 unallocated skillpoints added > 80 million skillpoints = 50,000 unallocated skillpoints added As you can see, this design favors skill transfers for younger characters and makes them very inefficient for older characters. WeGÇÖve designed it this way so that we protect the prestige associated with long commitment to a single character." Now younger characters does not necessarily always mean new players, but you have to pretty damned obtuse to not see it is at least biased towards benefiting new players, both in their mentioning of them and in the skill point distribution.
now carry on reading, please.
"WeGÇÖve designed it this way so that we protect the prestige associated with long commitment to a single character."
oh look, we can clearly see the reason for that change. again, go back to the devblog and read it.
the paragraph after quite literally says "By putting more control of your characters in your hands we hope to improve the game for everyone." that it's for everyone not just new players.
read the devblog |

Dave Stark
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Posted - 2015.10.16 15:50:54 -
[59] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:And then i challenge you to find 300mil sp char now and you cannot find it. Yet with this "feature" it will be doable. But then you skip to commenting that SP does not matter which is not related to original argument at all. And so you just keep taking one sentence out of context and keep changing subject every time you cannot come up with and argument for a challenge. Why are you surprised then, when i treat you as troll?
You have spammed this thread a lot, yet I do not think you made a single proper counter argument to solid arguments which are done here. SO enjoy your troll treatment. what issue will a 300m sp character pose? and what should be done to prevent anyone ever owning a 300m sp character? how will a character with 300m sp be an issue such that this idea should never happen? 300m sp characters will, at some point, happen. why should that point never come to pass? Again you are changing the subject. Why not answer my question? Ah because then you would have to admit you are wrong... Game mechanics does not give you possibility to own 300 mils sp char at the moment. After this changes you will be able to have it ahead of the time regularly needed for it. It will cost but you will be able to have it. And that means that game mechanics will be changed. But please, keep repeating it will not, and keep your argument lacking posting, I am actually enjoying how you make yourself look like a clown :D And hopefully CCP will read this topic and after they see what people who support this idea think and say they will find out how ******** it is :D
because your only question wasn't related to the topic we're discussing.
you've yet to point out the issue caused by owning a 300m sp character. |

Dave Stark
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Posted - 2015.10.16 15:51:51 -
[60] - Quote
Don ZOLA wrote:does it favour everyone?
yes.
everyone is able to use this system to increase their total sp to a value higher than it was previously. |
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Dave Stark
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Posted - 2015.10.16 15:56:23 -
[61] - Quote
Don ZOLA wrote:Protect the prestige is not working, it is just more expensive to get it. You need to work on your comprehension skills.
the reason for the diminishing returns is as stated; regardless of whether it achieves that end or not. |

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Posted - 2015.10.16 15:57:29 -
[62] - Quote
gascanu wrote:Dave Stark wrote:Don ZOLA wrote:does it favour everyone? yes. everyone is able to use this system to increase their total sp to a value higher than it was previously. bingo 
was his name'o! |

Dave Stark
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Posted - 2015.10.16 15:58:47 -
[63] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:does it favour everyone? yes. everyone is able to use this system to increase their total sp to a value higher than it was previously. read the devlog plz. It states there it favours younger players. It is designed for everyone, but favours only younger players.
yes; which is very different to it being created for younger players. we've been through this. |

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Posted - 2015.10.16 16:00:54 -
[64] - Quote
Don ZOLA wrote:And again avoiding, my point owning 300mil sp (300mils is just example, can be 290 or 400)character proves exactly that game mechanics are altered. The thing you are failing to counter argument for last 30 spam posts you made :D
I am starting to feel like i am arguing a person with special needs and while it is quite easy to show how shallow your posts are it is not amusing to think that you really might be one :/
i;m not avoiding your point at all. i'm discussing the very point. you just seem to not want to discuss it.
game mechanics aren't altered. those characters will exist at some point anyway. unless owning a character with 300m sp will break the game it doesn't matter if some one owns it tomorrow, or in 2025.
there is no issue associated with owning 300m sp characters, as the game is designed such that owning a 300m sp character is the very intention of how the *current* mechanics work. |

Dave Stark
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Posted - 2015.10.16 16:01:41 -
[65] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:Protect the prestige is not working, it is just more expensive to get it. You need to work on your comprehension skills.
the reason for the diminishing returns is as stated; regardless of whether it achieves that end or not. read the devblog please. It says it protects, but it does not really do it. So it is fail on their side and (oh shocker) on yours as well. For you i have no worries as i understand that you have comprehension problems, but ccp coming up with such ideas is what worries me.
doesn't matter if it achieves it or not. the reason is the same regardless of what it does or doesn't do. |

Dave Stark
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Posted - 2015.10.16 16:03:30 -
[66] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:does it favour everyone? yes. everyone is able to use this system to increase their total sp to a value higher than it was previously. read the devlog plz. It states there it favours younger players. It is designed for everyone, but favours only younger players. yes; which is very different to it being created for younger players. we've been through this. oh really so they state it favours younger players but it is not made for them and at the same time it protects older players but it does not do it for real. And you can lean on such statement to come up with something good? :D
no, it "WeGÇÖve designed it this way so that we protect the prestige associated with long commitment to a single character." protects the prestige associated with long commitment to a single character. not "older players".
if you're going to ask leading questions at least have the decency to be correct in your quotations. |

Dave Stark
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Posted - 2015.10.16 16:07:38 -
[67] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:And again avoiding, my point owning 300mil sp (300mils is just example, can be 290 or 400)character proves exactly that game mechanics are altered. The thing you are failing to counter argument for last 30 spam posts you made :D
I am starting to feel like i am arguing a person with special needs and while it is quite easy to show how shallow your posts are it is not amusing to think that you really might be one :/ i;m not avoiding your point at all. i'm discussing the very point. you just seem to not want to discuss it. game mechanics aren't altered. those characters will exist at some point anyway. unless owning a character with 300m sp will break the game it doesn't matter if some one owns it tomorrow, or in 2025. there is no issue associated with owning 300m sp characters, as the game is designed such that owning a 300m sp character is the very intention of how the *current* mechanics work. Let`s say 400mil instead of 300mil. Does such character exists with current game mechanics - no. If they implement this next year will it be possible to have it - yes. What means that something which should not be able to happen before 2020 will be able to happen in 2016. If this is not proof of altering game mechanics then I do not know what else to draw you. Maybe to start from traffic lights and basic colors? :D
and why shouldn't it happen? what issue would arise from some one owning a 400m sp character tomorrow?
honestly - if you have a situation where a 400m sp character appearing tomorrow would be the thing to completely annihilate eve, i will shake your hand and proclaim that this was the worst idea ccp could have ever come up with.
so, let's hear it. |

Dave Stark
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Posted - 2015.10.16 16:11:38 -
[68] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:Protect the prestige is not working, it is just more expensive to get it. You need to work on your comprehension skills.
the reason for the diminishing returns is as stated; regardless of whether it achieves that end or not. read the devblog please. It says it protects, but it does not really do it. So it is fail on their side and (oh shocker) on yours as well. For you i have no worries as i understand that you have comprehension problems, but ccp coming up with such ideas is what worries me. doesn't matter if it achieves it or not. the reason is the same regardless of what it does or doesn't do. It matters of course. Because if it achieves it, CCP statement is faulty and incorrect. Which makes the whole story stupid (like it is not already) . And if we cannot be sure in CCP`s consistency of their game mechanics or their statements, it wont take much time before game dies.
so what you're saying is that ccp are completely wide of the mark? you're welcome to think that. to be honest.
i don't think there's any prestige associated with owning a character for a long period of time - because of the character bazzar. anyone who wants one can have one, type of thing.
similarly there's nothing special about "having lots of sp" - because if you want lots of sp you can just go and buy it, all this new system does is make it less hassle.
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Dave Stark
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Posted - 2015.10.16 16:14:09 -
[69] - Quote
Don ZOLA wrote: it doesnt really matter, the point is that it protects prestige of high sp players (no matter how you call them) and it cannot do it. But again you try to twist it out :)
Thank you for your contribution on this. Because if CCP takes opinions here in consideration you will be the most responsible person it will not be implemented :)
twist out of what?
even if there weren't diminishing returns on this system it it would still prevent the situation where everyone has a 400m sp character. not everyone has infinitely deep pockets - and there isn't an infinite amount of SP to be distributed. |

Dave Stark
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Posted - 2015.10.16 16:15:34 -
[70] - Quote
Don ZOLA wrote:It will obviously be doable, only question is if anyone wants to be #1 that badly.
I have already explained the importance of consistency in relations to your customers. Find a post and read it. Try to comprehend as well please :)
yes - so what issue will there be when some one does do it?
what problem will that cause? |
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Dave Stark
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Posted - 2015.10.16 16:25:38 -
[71] - Quote
Don ZOLA wrote:they are obviously as they are stating something which can be bypassed.
You might not think there is a prestige there, as Dr Caymus what he thinks and why did he put efforts to be top 1 all these years? And you cannot find such characters on bazaar.
You cannot buy more sp. I have 244mil and I cannot buy sp to become top 1. Until the new game mechanics change.
If i needed i could buy more different chars for different roles but I cannot increase SP on my main.
why did he put the effort in? probably the same reason roger next door collects stamps.
not being able to buy #1 spot on the sp leaderboard isn't going to break the game. it's not going to cause everyone to quit, it's not going to cause the servers to die.
no, but you can change who your main is. you're free to change it to one with more SP if you can afford it. - not that it matters, there's no situation where you can't buy a pilot that can do whatever you need a new pilot/more sp for, anyway. |

Dave Stark
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Posted - 2015.10.16 16:28:21 -
[72] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:It will obviously be doable, only question is if anyone wants to be #1 that badly.
I have already explained the importance of consistency in relations to your customers. Find a post and read it. Try to comprehend as well please :) yes - so what issue will there be when some one does do it? what problem will that cause? Beside making CCP statement void I am sure it will create unrest among players. As not having consistency and not beaing able to lean on something you planned to commit in a long term is not going to work. Meaning losing more players, meaning dead eve. But oh, i already wrote about this like 50 pages ago and mentioned it like 10 times after it again, seems you are really failing on both reading & comprehension :/
the very nature of the system ensures that pestige is maintained. only a limited number of people can have that "super high sp" like 300 or 400m sp. we're not creating sp out of thin air.
there's still going to be prestige associated with long standing accounts - remember fanfest? 4 guys who hadn't unsubbed once since the release being given nvidia titan graphics cards?
a lot of **** ccp has said has turned to dust - and the game's still going. |

Dave Stark
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Posted - 2015.10.16 16:31:55 -
[73] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote: it doesnt really matter, the point is that it protects prestige of high sp players (no matter how you call them) and it cannot do it. But again you try to twist it out :)
Thank you for your contribution on this. Because if CCP takes opinions here in consideration you will be the most responsible person it will not be implemented :)
twist out of what? even if there weren't diminishing returns on this system it it would still prevent the situation where everyone has a 400m sp character. not everyone has infinitely deep pockets - and there isn't an infinite amount of SP to be distributed. It is not important at all are they high sp players or old players, both are referring to the same, yet you find a way to take it out of context and make it look like that is the whole point. Trolls used to be banned on these forums on pat, game aint going sh*t only ingame it seems :D
high sp, and old are not the same.
some one who made an account 10 years ago and left it unsubbed is old, but not high sp. there's a difference between the two already, before we add this mechanic. |

Dave Stark
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Posted - 2015.10.16 16:35:03 -
[74] - Quote
Niko Lorenzio wrote:I'm sure someone probably already mentioned this but this is nothing short of RMT to skill up.
Basically, you get as many alts as your wallet allows. You start training them and every 5mil SP you strip their SP and inject into your main. You can basically have alt farms to win. With character bazaar or just training alts, you can gain an advantage but they're still stuck in their respective speeds, roles and skills. This is LITERALLY paying $ to accelerate skill training with no limit to it. The only limit is how much you're willing to spend to accelerate your skill training.
so, your issue is what exactly? that it's a paid service, or you can have as much sp as you want? what exactly is the grip here?
we know how the system works, there's a whole devblog telling us that. |

Dave Stark
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Posted - 2015.10.16 16:40:20 -
[75] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:they are obviously as they are stating something which can be bypassed.
You might not think there is a prestige there, as Dr Caymus what he thinks and why did he put efforts to be top 1 all these years? And you cannot find such characters on bazaar.
You cannot buy more sp. I have 244mil and I cannot buy sp to become top 1. Until the new game mechanics change.
If i needed i could buy more different chars for different roles but I cannot increase SP on my main. why did he put the effort in? probably the same reason roger next door collects stamps. not being able to buy #1 spot on the sp leaderboard isn't going to break the game. it's not going to cause everyone to quit, it's not going to cause the servers to die. no, but you can change who your main is. you're free to change it to one with more SP if you can afford it. - not that it matters, there's no situation where you can't buy a pilot that can do whatever you need a new pilot/more sp for, anyway. Because the game seemed to be consistent. So it looked like it was worth putting in effort. By changing that, CCP sends a message to the player base that when it comes to money there is no consistency. It`s all about the benjamins babe. Problem is that they can only see short term yield of money and fail to foresee what will happen in the long run. Not everyone will quit because of it, it is not going to break a game imediatelly but it will surely make some people quit immediately and others to drop long term plans for the game as they cannot lean on it. So, yes more and more people will quit, causing less and less money for ccp and in the end the servers are going to die...
i'm going to stun you. i'm going to agree with you.
stay with me here; what happens when you melt down your alts in to plex packages and inject them all in to your main? oh right. you don't need those 30 accounts any more, better unsub them. that's 30 subscriptions they've just lost.
i don't need a carrier alt, a dread alt, etc - i can have it all on one character now. one account. one subscription.
then again, i'm sure some one at ccp has weighed up lost alts vs microtransaction revenue and gone "**** alts".
face it, the whole industry is shifting to micro transactions. there are a very small handful of games left operating the old "subscription model" style game - is it time we just moved on and accepted micro transactions are the way eve funds itself? |

Dave Stark
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Posted - 2015.10.16 16:43:16 -
[76] - Quote
Don ZOLA wrote:It is not maintained. If you drop from #1 to #2, you lost everything you did for years. Even if only one person gets above you, you lose your #1 spot. There is still going to be prestige for top100 accounts but all those who lose their positions in top10 are going to be quite pissed off.
And if Dr Caymus quits because of this, I will be first to follow him to show my support. And I do hope other top players will join as well to send "thanks for screwing us" message to CCP.
what you did for years? all you did for the last 12 or so years was have a positive bank balance when the direct debit went out of your account.
being #1 just means you were the first person to make an account of the remaining subscribers. not being funny but that's not exactly something that really means anything.
frankly, the first person to buy their way to every skill at rank V probably means more because it means they're good at making isk in game, or they're good at making dollars and cents in real life. either of those are worth more than "i made an account before you did, nar nar na nar nar".
*shrug* |

Dave Stark
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Posted - 2015.10.16 16:50:12 -
[77] - Quote
Starbuck05 wrote:Players should not have the ability to instantly train certain skills at cost no matter how sweet the deal is
but, there is a cost... the cost of training the sp, the cost of extracting the sp, the sp lost due to diminishing returns etc.
there's a whole host of costs in lieu of "having a character name you hate and a potentially tainted history". |

Dave Stark
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Posted - 2015.10.16 16:57:07 -
[78] - Quote
Don ZOLA wrote:Dave Stark wrote:
i'm going to stun you. i'm going to agree with you.
stay with me here; what happens when you melt down your alts in to plex packages and inject them all in to your main? oh right. you don't need those 30 accounts any more, better unsub them. that's 30 subscriptions they've just lost.
i don't need a carrier alt, a dread alt, etc - i can have it all on one character now. one account. one subscription.
then again, i'm sure some one at ccp has weighed up lost alts vs microtransaction revenue and gone "**** alts".
face it, the whole industry is shifting to micro transactions. there are a very small handful of games left operating the old "subscription model" style game - is it time we just moved on and accepted micro transactions are the way eve funds itself?
Stunned :D That is the part I am worried about and why I am speaking here. It seems to me that they have not run proper analytic approach nor that they have considered all side effects as this is very bad decision in the long run. I do not think EVE will not work well with so much focus in micro transaction. Either they should find some new unique (eve-like) way of those micro transactions or they should have find other ways to keep the player base and make the game "healthy" again. Since this as the first (newer) step toward that is not going to be successful while it will create tectonic changes to players mindsets.
i'd like to see the store come back. things like the rifter usb hub in the CE was the only reason i purchased the CE. if i could get cool things like that from CCP i'd gladly throw money their way on top of my monthly subs.
i'd rather that than micro transactions. the current micro transactions we have aren't terrible (just like i don't think this idea is terrible) i just think the price points are way off. especially skins, i think skins are hugely overpriced for what they are. i feel like some one massively ****** up the price elasticity of demand thing there - that or i'm just tight.
is that really the issue then? that this is a paid service rather than free or something? i can understand more if people say "this being a paid service is bullshit" than i can understand "this will break eve and eve will die".
after incarna we all know people are touchy about micro transactions and paid services so it's easy to understand the hate there, but pretending this is going to break the game is just comical. |

Dave Stark
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Posted - 2015.10.16 17:00:10 -
[79] - Quote
Jenn aSide wrote:Dave Stark wrote:Starbuck05 wrote:Players should not have the ability to instantly train certain skills at cost no matter how sweet the deal is but, there is a cost... the cost of training the sp, the cost of extracting the sp, the sp lost due to diminishing returns etc. there's a whole host of costs in lieu of "having a character name you hate and a potentially tainted history". Those costs are meaningless. So what I lose 2-3-400k skills point in the exchange, I wasn't using the character it was extracted from in the 1st place. With the Character bazaar , If i buy a character and want to use it along side an existing character, I have to have two accounts, ., This new system will not only let me use a character with a name I chose, but it will let me raid characters I don't use to buff that one character, at the 'cost' of some isk and skill points I was never ever going to use anyways...
there isn't an infinite pool of SP for you to draw from, though.
this is the same argument as dual training. yes i can have it all on 1 character/account. however there's a definite value in being able to do it all ~at the same time~ by having a stable of alts. |

Dave Stark
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Posted - 2015.10.16 17:01:12 -
[80] - Quote
beakerax wrote:Truckstop Hooker wrote:What's the big fear anyway? Some guy who has never played EVE before is going to spend $1000 to buy plexes No. The people against the idea, like everyone else reading the devblog, are planning on abusing this. That's the fear.
by giving their main a bunch of SP?
if that's the best abuse you can come up with, then the system seems solid to me. |
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Dave Stark
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Posted - 2015.10.16 17:12:44 -
[81] - Quote
beakerax wrote:Dave Stark wrote:by giving their main a bunch of SP? Why would a main need more sp? :)
well if you're not loading up your main on SP to achieve a level of SP currently unattainable (which does nothing abusive).
then you're going to be giving it to your alt - at which point you're doing nothing but "buying a new character" just in a different way. which again, isn't abusive.
using the new system to siphon SP in to isk as an income? no different than creating 2/3 PI alts on an account and maybe creating a character farm to sell on the bazzar. again, not abusive.
inb4 sarcastic comments - so i guess i'm missing something?
i can see SP "piracy" going horribly wrong. since it relies on you giving some one an SP extractor to extract their sp for you to "steal" it. i'd just take the item and self destruct. |

Dave Stark
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Posted - 2015.10.16 17:13:30 -
[82] - Quote
Josef Djugashvilis wrote:General Lootit wrote:Laodell wrote:When I joined Eve everyone had the same start on life. We were all equal to build our empire. Trading SP destroys that
When I joined Eve(about 25 days ago) most of players has much more SP than me and I have no chance at all to catch them what ever I do. Your point being...? A frigate for example, can only utilise a set number of skill points, once you have them you are on a par (skill wise) with someone who started on day one of Eve-Online.
which is pretty much why buying sp won't change anything. buying 50 billion SP won't make you better than the guy with like 30m who has all the frigate related skills trained to V. |

Dave Stark
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Posted - 2015.10.16 17:17:51 -
[83] - Quote
Don ZOLA wrote: I`d like eve pen again and some of the posters :)
I have no idea about the costs about the skins, i probably opened aur store when they started it, laughed on it and closed it. Make up does not add anything in game experience to me.
I do not have anything against anything what will really benefit the game. If CCP wants, give every new player 10-20-50 mil sp straight away. I do thing it is wrong approach but if that would be what is needed to keep the game healthy then be it.
I have the problem with introduction of this system which is determined to fail while changing game fundamentals which will cause a lot of unhappy customers, meaning even less players. And I do not think micro transactions are the model which can work properly in eve. It would change the game too much, in the wrong direction.
i've seen the isk prices of some of the skins - assuming that's relative to the cost of aur/plex/whatever - they're hilariously expensive. like half a plex for a red caracal or something outrageous.
to be honest i do wonder who's actually going to find this the most useful other than new players with more irl currency than they know what to do with. the conversion rate for high sp players is terrible, and the price for non-credit card warrior new players will be too high to really benefit from when they're low sp.
to be honest eve-o is probably the most negative place about this change. reddit was pretty ok with it other than the odd few nay-sayers when the blog first appeared.
I like the subscription model too, to be honest. you know exactly where you stand with that. |

Dave Stark
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Posted - 2015.10.16 17:41:13 -
[84] - Quote
Mike Azariah wrote:Dave Stark wrote: to be honest eve-o is probably the most negative place about this change. reddit was pretty ok with it other than the odd few nay-sayers when the blog first appeared.
.
Funny, you don't have to be a paid subscriber to post in reddit. Here, you do. Folks who have old accts that they no longer play with may see this as an easier method to 'cash out' By Cash out, yes, I mean RMT. Of course they would be in favour of something that would allow them to get some of their money back out of the game. Strip an old character you no longer play with and see cold hard cash in return. I am not saying that all of reddit thinks that way but that there are ways to explain the difference in opinion across various forums. m
to be honest - i'd be more worried about paid subscribers threatening to quit than people who are currently unsubbed hatching one off RMT plans.
they're already lost causes - they're not coming back anyway.
then again, pretty sure the most upvoted post on the thread is elise randolph. doubt he's planning to cash out. a few weeks ago on the meta show the mittani basically turned around and said this would be good anyway since we're already doing the same thing via character bazzar. (although one could argue he's been cashing out for a while). |

Dave Stark
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Posted - 2015.10.16 17:48:55 -
[85] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote: I`d like eve pen again and some of the posters :)
I have no idea about the costs about the skins, i probably opened aur store when they started it, laughed on it and closed it. Make up does not add anything in game experience to me.
I do not have anything against anything what will really benefit the game. If CCP wants, give every new player 10-20-50 mil sp straight away. I do thing it is wrong approach but if that would be what is needed to keep the game healthy then be it.
I have the problem with introduction of this system which is determined to fail while changing game fundamentals which will cause a lot of unhappy customers, meaning even less players. And I do not think micro transactions are the model which can work properly in eve. It would change the game too much, in the wrong direction.
i've seen the isk prices of some of the skins - assuming that's relative to the cost of aur/plex/whatever - they're hilariously expensive. like half a plex for a red caracal or something outrageous. to be honest i do wonder who's actually going to find this the most useful other than new players with more irl currency than they know what to do with. the conversion rate for high sp players is terrible, and the price for non-credit card warrior new players will be too high to really benefit from when they're low sp. to be honest eve-o is probably the most negative place about this change. reddit was pretty ok with it other than the odd few nay-sayers when the blog first appeared. I like the subscription model too, to be honest. you know exactly where you stand with that. That means we are actually agreeing on more subjects. I do not like where this is heading to! :P Though I would never buy them myself I am fine with isk sinks like skins etc, there is too much isk in the game and people who do not know what to do with it anymore. As you stated very small amount of new players will actually utilize this. And I expect same amount of older players as well, just to fix some mistakes from the past. So CCP will not gain much, while they risk getting unhappy customers. I have not read reddit as I am not active there, but i do think there were plenty of solid arguments for potential side effects which are great risk compared to so low gain they can expect. And subscription model is about consistency, so you like that too! :)
probably heading nowhere good.
thinking about it, maybe it's perfect. price new players out of the market so they can't "waste" isk buying unallocated SP and dumping it in to skills like mining V, and destroying the return for old players so it doesn't become a game of "who can throw more isk at packets". the people that are left are the 20-50m sp crowd who have decent isk making capabilities who know enough to get good return from the packages at a not to obscene price and who won't waste them on mining V? just get people through some of those grueling V skills. hac V, recon V, racial cruiser V, medium weapon V etc.
reddit's not so bad. i like the less restricted moderation there. and the layout (once you get used to it, at first i thought it was awful but it's far easier to find replies on reddit) |

Dave Stark
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Posted - 2015.10.16 18:04:44 -
[86] - Quote
Mr Epeen wrote:Gregor Parud wrote:100 pages in one day.
I would hope that the devs in question now realise their mistake, although them not doing so before hand is already bad enough. The majority of posts are by around ten people having the typical forum meltdown you'd expect when CCP attempts to stray from the status quo. It's not the size that matters, it's the content. And there's not a lot of content in this thread. Just froth and tears. Mr Epeen 
pretty sure reddit already has more posts than this place - reddit is the superior place for any discussion on eve anyway. more people, less stifling moderation, and a far easier way to keep track of the discussion.
edit: oh no, it has 1500 posts, 500 less than this. then again people on reddit aren't as dense and they don't have to be told something more than once to understand it. |

Dave Stark
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Posted - 2015.10.16 18:12:17 -
[87] - Quote
Teckos Pech wrote:ButGǪthe character bazaar is it broken?
no.
however, would i use it? also no. would i use the new system? probably yes.
why? because the character bazzar seems awkward and clunky to me. in short. so, maybe it is broken if the way it operates is putting people off?
while the bazaar itself isn't broken - it's a long, long way from being user friendly. |

Dave Stark
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Posted - 2015.10.16 18:30:34 -
[88] - Quote
Jenn aSide wrote:Mr Epeen wrote:Gregor Parud wrote:100 pages in one day.
I would hope that the devs in question now realise their mistake, although them not doing so before hand is already bad enough. The majority of posts are by around ten people having the typical forum meltdown you'd expect when CCP attempts to stray from the status quo.It's not the size that matters, it's the content. And there's not a lot of content in this thread. Just froth and tears. Mr Epeen  Half of the top ten are in favor of the change, including the guy who by far has the most posts, so it's people against the status quo (ie for the change) posting over and over and over again and people against the change posting much less often (but there are more actual individuals in this group). Thanks for the typical uninformed mr. epeen post, it's all this thread was lacking.
to be honest, stats like that mean very little.
again, reddits superiority shines here. on here when more than 3-4 people are having a discussion in a thread it becomes difficult if not impossible to follow it. reddit's initially awkward formatting gets around this nicely and you can have lots of discussions in the same thread at once without it becoming impossible to follow/participate.
it's basically inevitable most of the posts in here will be made by a small group of people because the format sucks for allowing a large group of people to have any meaningful input. |

Dave Stark
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Posted - 2015.10.16 18:43:13 -
[89] - Quote
Jenn aSide wrote:Sibyyl wrote:
How do the consequences of skill training choices translate into creating interesting gameplay? Why is gameplay better because I picked a bunch of mining skills and instead would like to fly some PVP ships?
For the same reason you lose your ship in EVE and don't have it magically respawn. Because EVE is a game of consequences, you chose to skill mining, that means you wait to pvp unless you spend 2 plex + the character cost in the Bazaar (an exception CCP has made because of the reality that some people will sell characters no matter what). EVE is a certain kind of game. It should stay that way and turning a necessary evil (character trading) into a full blown unbalanced micro transaction is going the wrong way. CCP could do lots of things to strengthen the Character Bazaar that doesn't go so overboard.
yeah but you can choose to also sell that character, and buy one without mining skills.... which is basically the same as just selling your mining skills in the proposed idea.
there's really this new system does that the old system doesn't... except the new system cuts out a bunch of unnecessary steps. |

Dave Stark
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Posted - 2015.10.16 18:44:52 -
[90] - Quote
Amateratsu wrote:This is utterly the worst thing you could possibly do to the game.
This change will completely obsolete the skill training system. This change will completely obsolete the attribute system This change will completely obsolete the remap system
There is enough isk in game to max out 10's of thousands of characters with every single skill at level 5 (450 million+ sp)
It's taken me over 10 years to get my main character to 207 million sp, now comes along joe blogs who creates a brand new character and then buys enough sp to max out that brand new character with 450 million sp in a day. completely invalidating the years we've spent training our characters in real time.
This change will completely obsolete the character bazarr. Why? buy a new character, when you can simply create a new character to your exact liking and then spec him out with all the skills he'll ever need. No Training Required!!!
Why spend years training skills when you can now buy whatever skills you require for real or in game money.
A 90% loss of sp gained for older characters is irrelevant, they will just buy as many sp packets as they need to get the instant sp they want.
There will be nothing left to strife for in game, as you can buy everything you want, which means the game will quickly get boring.
This change will be the death of Eve GAME OVER!!!.
Well it was fun while it lasted, if this change go's through, I'm outta here.
how will it obsolete the training system? without the training system where are you going to get the SP to buy/sell? especially when this new system deletes up to 90% of the SP extracted and sold. |
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Dave Stark
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Posted - 2015.10.16 18:53:47 -
[91] - Quote
Jenn aSide wrote:You mean the steps that make the thing ok? Yea, that's exactly what it cuts out, which is what makes it a bad idea. The CB is balanced by it's deficits (ie needing a free character slot and the rest).
I'll say it again, when you have something that is a necessary evil (such as the CB, which only exists because some people will sell characters anyway, same as the relationship between RMT and plex), you live with it, maybe try to streamline it a little.
What you don't do is make it into a REAL evil , especially for the sake of revenue generation. And especially when CCP promised to not do things like this after monoclegate. CCP can fix the character bazaar without resorting to un-EVE like SP microtransactions (likewise CCP can fix EVE without resorting to gold ammo).
so because it's a convoluted and awkward mechanic that's fine?
quick, fire karkur and punkturis then since they're actively removing convoluted and awkward mechanics which are clearly what makes eve great.
in both situations you end up with a character that has lost its mining skills. the result is the same. are you really telling me that's only ok because you went through a process that nearly made you want to tear your hair out because it's terrible?
if your only negative about this system is "it makes things easier" then clearly it's not that bad. |

Dave Stark
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Posted - 2015.10.16 19:02:12 -
[92] - Quote
Jenn aSide wrote:Dave Stark wrote: if your only negative about this system is "it makes things easier" then clearly it's not that bad.
Get it right. It makes "something that under ideal conditions would not exist in the 1st place even easier". That is the point, it's stupid to expand something that should exist in the 1st place. Even CCP has said that the Character Bazaar exists to prevent a bad activity.
so because it shouldn't exist it has to be as ****** as possible? ... which just encourages that it exists to prevent.
really? |

Dave Stark
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Posted - 2015.10.16 19:15:46 -
[93] - Quote
Jenn aSide wrote:Dave Stark wrote:Jenn aSide wrote:Dave Stark wrote: if your only negative about this system is "it makes things easier" then clearly it's not that bad.
Get it right. It makes "something that under ideal conditions would not exist in the 1st place even easier". That is the point, it's stupid to expand something that should exist in the 1st place. Even CCP has said that the Character Bazaar exists to prevent a bad activity. so because it shouldn't exist it has to be as ****** as possible? ... which just encourages that it exists to prevent. really? Nope, they can reform the Character bazaar. The thing you are supporting is not reform of the character bazaar.
i start with a character with one set of skills. i finish with a character with a different set of skills.
it does exactly what the character bazzar does. |

Dave Stark
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Posted - 2015.10.16 19:16:53 -
[94] - Quote
Jill Xelitras wrote:Dave Stark wrote:then again people on reddit aren't as dense and they don't have to be told something more than once to understand it. I'm on reddit too ... am I "less dense" when I post on reddit ? I think you're biased ...
maybe i am, but that's because reddit's just a better place to discuss eve. which is quite sad in it's own right. |

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Posted - 2015.10.16 19:47:51 -
[95] - Quote
Jenn aSide wrote:No it does not. The character bazaar doesn't like you do that with one character. It lets you buy another one.
I'm telling you, if this happens, it will be bad for the game, people will abuse it (I intend to, if for no other reason that to demonstrate to the DEVs why their idea was bad) and it will end up with CCP spending time and money to go back on it. It's better if this idea is still born now.
If I'm wrong, great, no harm done. But tell me, if what I predict is right and it ends up being bad, will you come back to this thread and say so? I'm willing to.
ok humour me.
what difference does it make if you walk away with the same character or not?
see, many people have said this yet nobody has actually said how this is in any way going to break the game other than "i'm gonna abuse the **** out of this". you gonna get more sp than the game can store in a 32 bit signed interger and cause the server to implode?
if you're right - i won't be able to come back here... eve will be dead. i'll make a reddit post instead. deal? |

Dave Stark
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Posted - 2015.10.16 20:23:46 -
[96] - Quote
Jeremiah Saken wrote: Game won't die. Quality of player base will change. It's pandora box, once open it can't be close again. In long term EvE will become microtransaction game. " If I can buy SP, why not deadspace modules?". People are inpatient. " I pay, I want more!" or "I wanna buy titan and win EvE". EvE needs commitment to play, it's a sandbox, instant gratification crowd will not do any good here. PS. I'm ex-miner, spend great time, with great people in mine-ops. Never regret it.
erm, buying deadspace modules/ships already exists. just buy a plex, sell it, and buy what you want. |

Dave Stark
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Posted - 2015.10.16 20:39:44 -
[97] - Quote
Jeremiah Saken wrote:Dave Stark wrote: erm, buying deadspace modules/ships already exists. just buy a plex, sell it, and buy what you want.
I meant golden ammo, ammo, for the love of Jita monument! I spoke with my girlfiend who played microtransactions mmo (I have no experience). Her conclusions: vets will be gone (most of them), new players will stay for a while but without being hooked (and it's hard to be hooked to EvE) will leave too. It's two way payment, subs/plex and paying for SP. SP is used not only for combat. There won't be any attachment to characters, you may rename them to: slot 1, slot 2 and slot 3. I think she's a bitter vet althought she not played EvE at all. "It's a bit too much science, I'll log D3 and chop some demons".
which mmo has she played?
is it one of those failed ones that was subscription based but sucked so much **** the only way to get new players was to become f2p and then fund itself by shoving microtransactions down the throat of anyone that would log in? |

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Posted - 2015.10.16 20:54:45 -
[98] - Quote
Daaaain wrote:No one is reading this you know..
ccp are always reading. that's why i post. |

Dave Stark
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Posted - 2015.10.16 21:00:12 -
[99] - Quote
Jeremiah Saken wrote:Dave Stark wrote:which mmo has she played?
is it one of those failed ones that was subscription based but sucked so much **** the only way to get new players was to become f2p and then fund itself by shoving microtransactions down the throat of anyone that would log in? Is it matter? They all gone by now propably. BTW I assume all microtransactions are f2p, because of microtransactions. It was one of the reason, major, that she stopped playing. She didn't want to pay, and she starting to feel the gap between those who did. EvE SP is not all about combat PvP there are other activities too.
well yeah - because most of those subscribers lost their vets long before they went to subscription models... they lost vets because they sucked not because they had microtransactions. |

Dave Stark
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Posted - 2015.10.16 21:18:07 -
[100] - Quote
Jeremiah Saken wrote:Dave Stark wrote:well yeah - because most of those subscribers lost their vets long before they went to subscription models... they lost vets because they sucked not because they had microtransactions. They have vets, with bigger wallets. Rich vs poor. Let's say it's +1 year after the SP for aurum introduced. "Should I start EvE? Well, it depends how much money do you have?".
and that's different to now how?
if you want to skip the newbie skill grind and go straight to flying t2 cruisers - how much cash do you have? cos if you want to skip the newbie skill grind you already can. |
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Dave Stark
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Posted - 2015.10.16 21:24:27 -
[101] - Quote
Wendrika Hydreiga wrote:Titus Cole Dooley wrote:If this makes it to TQ im done. My time in EVE will have been wasted. What about the cool things you saw? The people you met? The friends you made? The things you experienced? The wanderlust of exploring space! I know people jokingly call this game Skill Queues Online, but that's ridiculous! Now that the end of the skill queue tirany is at an end, we can't just throw our arms and quit!
if all he did was load skills on a skill queue he didn't spend any time in eve anyway.
it's quite the paradox. he either did spend time in eve - which won't have been wasted because he was doing things. or, he didn't do anything in eve which means he didn't spend any time which could be considered wasted. |

Dave Stark
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Posted - 2015.10.16 21:46:38 -
[102] - Quote
Blue Harrier wrote:So now we will have a commodity that is transferrable by Jump-clone, there can be many like me who have a jump-clone languishing in 0.0 unused because for various reasons you got out and left it there.
Now I have a commodity I can jump anywhere in Eve I have a clone. I could jump to 0.0 package up a skillset and sell it on the market (for a good profit one would hope) then put out a message to anyone local to order a specific set of skills. Jump back to High and into a fully specked clone, collect extra points from a set of farmer clones, when ready jump back and sell the package of skills to the client.
Profit Hmm, not my idea of how the game should progress, I vote no to this change.
what?
this has nothing to do with jump clones. |

Dave Stark
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Posted - 2015.10.16 21:55:13 -
[103] - Quote
Maekchu wrote:Jill Xelitras wrote: Think of it like a PI operation.
I set up 3 alts and train them to 15m SP. 5m SP is the minimum before I can extract SP. So I extract 3x 10m SP and sell 30m SP in half the time it would have taken me to train one character to 30m SP. I also didn't have to follow a specific skillplan to create a Caldari or Gallente or Amarr or Minmatar pilot with specific pvp or industry or scanning skills. It's easier than Farmville now.
After the first batch of 30m SP, I repeat the whole operation over again and again.
Sunk cost = roughly 3x4 PLEX to get my 3 alts to 5m SP.
After that it's pure PLEX to SP conversion. Each PLEX is roughly 1m SP from now on.
Do you see a difference now ?
Doesn't change the fact, that the skills are still trained. The skills does not pop up from thin air, which was what the guy initially argued. Whether this mechanic can be abused, is something completely different. Your example, shows a possible abuse and does not really contribute to the original discussion (which was regarding the time spent on training the skills). At this point in time, it is really not possible to tell, if it will be profitable to do the above scenario, since we don't have all the information needed to make such a judgement. But it sure is a concern and something CCP hopefully will take into account. This is the reason for this thread. So people can discuss this change in a rational manner, and not throw their arms in the air screaming "Ragnarok!" and "The end times are near!". The latter provides nothing constructive to the table.
here's what we know;
it takes 7.7 days to train 500,000 to extract for a packet with an optimal remap and +5s. this means you can get 4 packets per 30 day period. 30 days gametime is 1.2bn isk.
one packet will be 300m isk, minimum. assuming people don't sell these at a loss.
now consider the following; you only get 10% of that SP back if you're above 80m SP.
that means you need to buy ~40 packets to buy a month's worth of SP. that's 12bn isk, minimum.
now consider that you've got to add the price of neural extractors to that. |

Dave Stark
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Posted - 2015.10.16 22:00:13 -
[104] - Quote
Laodell wrote:Dave Stark wrote:Blue Harrier wrote:So now we will have a commodity that is transferrable by Jump-clone, there can be many like me who have a jump-clone languishing in 0.0 unused because for various reasons you got out and left it there.
Now I have a commodity I can jump anywhere in Eve I have a clone. I could jump to 0.0 package up a skillset and sell it on the market (for a good profit one would hope) then put out a message to anyone local to order a specific set of skills. Jump back to High and into a fully specked clone, collect extra points from a set of farmer clones, when ready jump back and sell the package of skills to the client.
Profit Hmm, not my idea of how the game should progress, I vote no to this change.
what? this has nothing to do with jump clones. Whether or not you think it should have anything to do with Jump Clones is irrelevant. The 'sandbox' allows players to 'game the system' in however manner they think it may profit them. Even if that means using things like jump clones to move to various markets instead of flying there in a Stealth Bomber. POS Bowling was a beautiful example of this. Not it intended purpose but it worked.
it's not what i think.
this system quite literally has nothing to do with jump clones dude. |

Dave Stark
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Posted - 2015.10.16 22:08:00 -
[105] - Quote
Jeremiah Saken wrote:Dave Stark wrote:and that's different to now how?
if you want to skip the newbie skill grind and go straight to flying t2 cruisers - how much cash do you have? cos if you want to skip the newbie skill grind you already can. If I may pay to fly T2 cruiser I don't want to pay for sub. That's the difference. Microtransactions games are free, I can play them for free but propably I never get to the point where people with money are. It's like someone write here about rigs. They supposed to be optional but they are not. Same will be with SP. Doctrines, new skills (or high level skills, like cruise missiles for T2) etc. It's new income for CCP, which is good. It's bad because it a favors players with bigger wallets.
you mean like the current system where people with bigger wallets can just buy a new character that can fly doctrine ships if theirs can't? |

Dave Stark
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Posted - 2015.10.16 22:23:04 -
[106] - Quote
Laodell wrote:Please keep the sandbox a level playing field.
yes let's keep it level by forcing new players to be up to 200m sp behind older players. |

Dave Stark
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Posted - 2015.10.16 22:24:41 -
[107] - Quote
Teckos Pech wrote:Dave Stark wrote:
here's what we know;
it takes 7.7 days to train 500,000 to extract for a packet with an optimal remap and +5s. this means you can get 4 packets per 30 day period. 30 days gametime is 1.2bn isk.
one packet will be 300m isk, minimum. assuming people don't sell these at a loss.
now consider the following; you only get 10% of that SP back if you're above 80m SP.
that means you need to buy ~40 packets to buy a month's worth of SP. that's 12bn isk, minimum.
now consider that you've got to add the price of neural extractors to that.
Not bad Dave, I like the use of proxies here. Now, looking at your ~40 packets costing ~12 billion this could be used by the very, very rich to gain quite a bit of SP. There are players with sickening amounts of ISK and they could easily afford an entire yearGÇÖs worth of SP (~144 billion ISK). Thus, it seems to me this policy will run smack into MalcanisGÇÖ Law.
we've already dispelled that one - this change isn't aimed at new players.
if a new player wants to open their wallet - it benefits them even more than "rich" players.as for the same -ú$-ú$ cost they will get more sp than an older player with equally deep pockets.
edit: csm member mike also just worked out it'd cost just over 220 USD to buy a decent subcap pilot, pilots which are currently trading on the bazzar for a fraction of that price.
https://mikeazariah.wordpress.com/2015/10/16/csm-mike-does-maths/#comment-5420 |

Dave Stark
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Posted - 2015.10.16 22:28:28 -
[108] - Quote
Teckos Pech wrote:Dave Stark wrote:Jeremiah Saken wrote:Dave Stark wrote:and that's different to now how?
if you want to skip the newbie skill grind and go straight to flying t2 cruisers - how much cash do you have? cos if you want to skip the newbie skill grind you already can. If I may pay to fly T2 cruiser I don't want to pay for sub. That's the difference. Microtransactions games are free, I can play them for free but propably I never get to the point where people with money are. It's like someone write here about rigs. They supposed to be optional but they are not. Same will be with SP. Doctrines, new skills (or high level skills, like cruise missiles for T2) etc. It's new income for CCP, which is good. It's bad because it a favors players with bigger wallets. you mean like the current system where people with bigger wallets can just buy a new character that can fly doctrine ships if theirs can't? So we should make it even easier?
no, i think we should make it harder and encourage illicit character trading.
(that's sarcasm, by the way) |

Dave Stark
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Posted - 2015.10.16 22:29:47 -
[109] - Quote
Teckos Pech wrote:What myth...it is clearly in line with Malcanis' Law. This change will predominantly to the benefit of the older players. This is not good for new players, IMO.
it isn't in line with malcanis' law. the change isn't aimed at new players. we've been through this.
"Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
this change hasn't been proposed for new players, it has been proposed for all players. |

Dave Stark
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Posted - 2015.10.16 22:30:48 -
[110] - Quote
Glathull wrote:I agree with Dave Stark on this.
fyi, that makes you wrong by default :) |
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Dave Stark
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Posted - 2015.10.16 22:38:01 -
[111] - Quote
Teckos Pech wrote:Dave Stark wrote:Teckos Pech wrote:What myth...it is clearly in line with Malcanis' Law. This change will predominantly to the benefit of the older players. This is not good for new players, IMO.
it isn't in line with malcanis' law. the change isn't aimed at new players. we've been through this. "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players." this change hasn't been proposed for new players, it has been proposed for all players. Okay, but I don't think older players need any more advantage. We already have high SP character(s) and most have pretty hefty wallets...now we should have the ability to gain even more of an edge? Not sure that is what we need right now.
what kind of edge would dumping extra SP on their main 50k at a time give them that buying an alt for the fraction of a price to do whatever it is they're trying to achieve give them?
as mike pointed out in his blog - most of the bazzar characters are cheaper than it would be to "build" your own from packets even from 0-30m sp or something.
seriously - what kind of edge would they be getting? |

Dave Stark
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Posted - 2015.10.16 22:54:17 -
[112] - Quote
Teckos Pech wrote:Dave Stark wrote:Teckos Pech wrote:Dave Stark wrote:Teckos Pech wrote:What myth...it is clearly in line with Malcanis' Law. This change will predominantly to the benefit of the older players. This is not good for new players, IMO.
it isn't in line with malcanis' law. the change isn't aimed at new players. we've been through this. "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players." this change hasn't been proposed for new players, it has been proposed for all players. Okay, but I don't think older players need any more advantage. We already have high SP character(s) and most have pretty hefty wallets...now we should have the ability to gain even more of an edge? Not sure that is what we need right now. what kind of edge would dumping extra SP on their main 50k at a time give them that buying an alt for the fraction of a price to do whatever it is they're trying to achieve give them? as mike pointed out in his blog - most of the bazzar characters are cheaper than it would be to "build" your own from packets even from 0-30m sp or something. seriously - what kind of edge would they be getting? It isn't just mains, it is alts as well. Or re-arranging SP at the micro level. Suppose I have 2 cap alts who can fly the moros and revelation both at level 5 and I decide...screw it, I don't need an alt with 2 racial dreads...I'll keep the moros skill, dump the rev. So I buy the extractors, and then create 2 new character on free slots and pump in the SP and create a character that can fly iskprinter ishtars. Now I've taken 2 nearly fallow alt and created 2 that have improved my ISK stream. I know guys who have a few of these characters...they could park a small fleet of iskprinters in the anomalies. Or suppose I want to try my hand at trading. Now I could create trading alts and park them in different trade hubs. Can a new player do these things? No. The bottom line is that older players will tend to have more flexibility than the newer players...that is an advantage.
you can already buy an extra character. - anyone can.
yes, a new player can do those things. they open their wallet, buy plex, sell them, then buy new characters.
if new players open their wallets, just like old players, they can do exactly the same thing. character or account age doesn't stop you using this new system or the character bazaar. |

Dave Stark
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Posted - 2015.10.16 23:02:19 -
[113] - Quote
Abla Tive wrote:Let us look further at the economics of the proposal.
1) CCP won't want to destroy the character bazaar. Thus the price per skill point will be significantly higher than the price per skill point in the bazaar.
2) the bazaar price is about 1 B isk per 2 M skill points (or 250M per 500,000 sp packet).
3) The previously calculated break even training price of 300M per packet to the player is in line with that because people can fund an account through training and selling toons. Because selling packets is much more flexible, CCP has to raise that cost higher, let us assume that they need to double the price. Anything less and the bazaar is doomed. Much more and nobody will buy.
Which suggest that the extractors will need to be priced at least at 250M per each. This makes a total price for the packets of about 500M per packet. Or about 2 packets per plex.
you don't even need the extractors in order to make the bazaar more competitive. the diminishing returns makes any SP character with a higher SP total than the first diminishing return bracket uncompetitive compared to the bazaar.
for example, if you were to take two 80m characters and turn them in to 80.5m characters. it would take 1 plex (1.2bn) and 30 days to achieve that normally (since you can't buy a fraction of a plex), or 10 packets (77 days of time), which would cost 3bn isk.
instantly we can see that just dumping SP on a character prices it out of the running. it costs more than double for the same amount of SP. |

Dave Stark
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Posted - 2015.10.16 23:03:53 -
[114] - Quote
Teckos Pech wrote:Dave Stark wrote:
you can already buy an extra character. - anyone can.
yes, a new player can do those things. they open their wallet, buy plex, sell them, then buy new characters.
if new players open their wallets, just like old players, they can do exactly the same thing. character or account age doesn't stop you using this new system or the character bazaar.
Sure but this makes it easier, faster, more efficient with less risk (i.e., I end up an AWOXer...whoops). Is that a good thing? Usually, I'd say yes...but this is a game balance discussion. Getting across the galaxy in game super fast was pretty much seen as a bad thing.
is it a good thing?
if it further reduces the reason and need for people to illicitly buy/sell characters on ebay to avoid the complexity/convoluted system presented with forum thread auctions and ccp's transfer system.
yes, very much so. |

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Posted - 2015.10.16 23:13:56 -
[115] - Quote
Teckos Pech wrote:Dave Stark wrote:Teckos Pech wrote:Dave Stark wrote:
you can already buy an extra character. - anyone can.
yes, a new player can do those things. they open their wallet, buy plex, sell them, then buy new characters.
if new players open their wallets, just like old players, they can do exactly the same thing. character or account age doesn't stop you using this new system or the character bazaar.
Sure but this makes it easier, faster, more efficient with less risk (i.e., I end up an AWOXer...whoops). Is that a good thing? Usually, I'd say yes...but this is a game balance discussion. Getting across the galaxy in game super fast was pretty much seen as a bad thing. is it a good thing? if it further reduces the reason and need for people to illicitly buy/sell characters on ebay to avoid the complexity/convoluted system presented with forum thread auctions and ccp's transfer system. yes, very much so. So you see absolutely no potential down side? At all? The risk of this going off the rails is zero, it is impossible?
considering literally every downside people have come up with are simply things that already exist it seems we already have the downsides. if we've already got the problems there's no reason not to make the system suck less.
gonna go back to a point that i made to tippia.
you can dump sp on a character until it has all Vs. what can it do that can't be matched by a character that you can purchase from the bazaar? nothing - we're long past the time where nobody can do something perfectly because of a lack of SP. |

Dave Stark
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Posted - 2015.10.16 23:24:30 -
[116] - Quote
Teckos Pech wrote:That is not quite what I was getting at. I'm talking about something nobody has thought of yet that has a downside. Do you think that is zero?
if some one can break the game by adding sp to a character, the thing we all do daily, then fair play to them. |

Dave Stark
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Posted - 2015.10.17 05:49:19 -
[117] - Quote
Teckos Pech wrote:Dave Stark wrote:Teckos Pech wrote:That is not quite what I was getting at. I'm talking about something nobody has thought of yet that has a downside. Do you think that is zero?
if some one can break the game by adding sp to a character, the thing we all do daily, then fair play to them. I'm getting the impression you think it is zero.
no. but very low as to i'll be surprised if anyone breaks eve if this change happens. |

Dave Stark
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Posted - 2015.10.17 05:54:21 -
[118] - Quote
Amateratsu wrote:Dave Stark wrote:
how will it obsolete the training system? without the training system where are you going to get the SP to buy/sell? especially when this new system deletes up to 90% of the SP extracted and sold.
In the Dev Blog he said 70 characters a day being sold / transfered... 70 characters at an avg 50m sp = 3.5 billion sp.. Now you don't have to sell the character, just extract all your unwanted sp and put it on the market for sale. If this change happens, there will be 1,000's of players who will extract unwanted and even wanted skills just to make some isk. That will translate to 100's of billions of sp points on the market availlable to buy. it won't completely kill the training system, but it will do enough damage to make it an optional excercise. no longer will you have to spend years training skills, you will be able to buy whatever skills you want instantly. instant gratification that will quickly ware off and become boring as no effort was required to obtain those shiny new skills. and for all those players who have had to spend years training their skills, its a kick in the teeth and a F***k Y*u.
as i've also pointed out. for a player over 80m sp, like myself, one month's sp is going to be 12bn isk. to buy SP at the same rate i earn it naturally is 1.33333 skill packets per day. thats' 400m/day.
not to mention 100s of billions of SP on the market translates to merely a few billion because of the hilarious 90% diminishing returns at high SP.
now lets give 100m sp to all the deep pocketers. with only 1bn isn of sp out there by your estimate only 100 people of the thousands playing will be able to purchase all this surplus.
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Dave Stark
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Posted - 2015.10.17 06:31:45 -
[119] - Quote
i would honestly rather upset people with 200m than see the game full of dreadful adverts.
there's a reason pretty much all of us install ad blockers on our browsers. |

Dave Stark
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Posted - 2015.10.17 07:02:20 -
[120] - Quote
Maraner wrote:Our CSM have come out so far universally against it, but you put up the thread anyway.
http://crossingzebras.com/skillpoint-trading/
afraid not, gorksi is in favour for example. |
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Posted - 2015.10.17 07:05:03 -
[121] - Quote
Laodell wrote:A single CSM a majority does not make.
i'm aware but even one supporting it means that the csm are not "universally against it" as you said. |

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Posted - 2015.10.17 07:14:12 -
[122] - Quote
Maraner wrote:Maybe they should just put up a vote on it?
i'd rather they put up a legitimate reason why - as yet none of them apart from steve has. and even steve's reason is terrible.
buying sp won't make players think "i need to spend more money" than the current system already does, where the only way to close the sp gap between themselves and established players is to buy a new character from the bazaar. |

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Posted - 2015.10.17 07:28:41 -
[123] - Quote
Nasar Vyron wrote:Dave Stark wrote:Maraner wrote:Maybe they should just put up a vote on it?
i'd rather they put up a legitimate reason why - as yet none of them apart from steve has. and even steve's reason is terrible. buying sp won't make players think "i need to spend more money" than the current system already does, where the only way to close the sp gap between themselves and established players is to buy a new character from the bazaar. Maybe that's because that's a horrible mentality to take when coming into any game. What kind of expectation is it that someone should be able to pick a game that's been out for so long and suddenly be able to go toe-to-toe with the best? How is that at all reasonable? If you want something like that play a MOBA not an MMORPG. Stop the bastardization of a genre.
"we should tell new players to get ****** and refuse to allow the to even attempt to have a level playing field with veterans" and we wonder why the pcu is declining? |

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Posted - 2015.10.17 07:31:54 -
[124] - Quote
Laodell wrote:Dave Stark wrote:Maraner wrote:Maybe they should just put up a vote on it?
i'd rather they put up a legitimate reason why - as yet none of them apart from steve has. and even steve's reason is terrible. buying sp won't make players think "i need to spend more money" than the current system already does, where the only way to close the sp gap between themselves and established players is to buy a new character from the bazaar. I wonder what advantage Stark see's so clearly for himself that he would be pushing this so vehemently for so many 118 pages Dave Stark seems to be the village loud mouth that screams at everyone that whatever he thinks is a good idea has to be done. It's not a personal attack so much as pointing out his arguments should have not one whit more validity just because he's been repeating them over and over.
none what so ever. i've just yet to see, after 118 pages an argument for why this shouldn't be included other than "i don't like it".
nobody has pointed out a single reason why this is bad other than "i don't like it" or pretending pre-existing issues will suddenly exist.
we've always purchased and sold sp, new players have always felt obligated to buy characters to bypass tedious months of training support skills etc whether that be by grinding isk really slowly in their low sp pilots or opening their wallet.
in the absence of any reasons why this is bad - why wouldn't we add this?
if i were CCP and the CSM all sat there and went "i don't like it" but none of them actually put forward a reason why it's bad - i'd laugh at them and release the devblog too. |

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Posted - 2015.10.17 07:34:05 -
[125] - Quote
Gully Alex Foyle wrote:Not sure if Stark (as a character seller, if I understood correctly) will have advantages.
just gonna nip this one in the bud - no, i'm not.
however with this new system i'd probably start selling SP packets. i have an account that just has 3 PI characters on it. i'd simply use the SP to pay for the gametime as i don't need more than ~15 days worth of SP on those characters. |

Dave Stark
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Posted - 2015.10.17 07:46:12 -
[126] - Quote
Gully Alex Foyle wrote:Dave Stark wrote:Gully Alex Foyle wrote:Not sure if Stark (as a character seller, if I understood correctly) will have advantages.
just gonna nip this one in the bud - no, i'm not. however with this new system i'd probably start selling SP packets. i have an account that just has 3 PI characters on it. i'd simply use the SP to pay for the gametime as i don't need more than ~15 days worth of SP on those characters. Exactly! And so will countless others... PLEX allowed the ISK-earners to trade their ISK for game time. Now we'll have this, that will allow the SP-earners (anybody that doesn't really need full-speed skilling on one or more of their accounts) to trade their SP for game time. I admit I'm starting to like this...
Is it really any different to me taking my purely PI account and using 1 character slot to make say - a perfect naglfar pilot - and then selling that on the bazaar?
people who want to sell SP for isk were already able to do so. got an empty character slot on an account? dual training and away you go.
this system is something we've already had for a while - just in a less convoluted format. also the SP isn't being made from thin air and with the diminishing returns this creates an SP sink and will limit the supply. |

Dave Stark
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Posted - 2015.10.17 08:05:00 -
[127] - Quote
Gully Alex Foyle wrote:Dave Stark wrote:just in a less convoluted format Dave, this little detail is actually HUGE... Today to get ISK out of your subscription time you have to: . Know about the character bazaar . Learn how it works . Learn how to make a decent, sellable character . Post on the subforum, follow the replies . Do the transfer correctly . Make sure you follow all the rules . Etc.... Tomorrow you just need to: . Buy an extractor in Jita . Fill it . Sell the packet in Jita It's almost the difference between RMT-ing ISK and buying a PLEX in Jita, except of course that the char bazaar is legal thus a bit easier/less worrisome to use.
it's not huge though.
what have ccp systematically been doing for the last few years? removing all the convoluted crap causing eve to just be an obtuse and uncooperative game.
this idea in itself is nothing - essentially it's nothing more than one of karkur's little things like tidying up the UI (and we all now how awesome they are, and why it has made karkur one of the communities favourite devs). nothing actually changes within the game but the game simply less obtuse and that improves the game without changing it.
pretending this idea will kill eve or something is completely laughable. if selling SP was going to kill eve, it would have a long time ago with the bazaar. clearly the game hasn't died so selling SP really isn't that big of a deal. is there honestly a legitimate reason why it should be obtuse and difficult to use?
i don't recall seeing mass calls for the removal of the bazaar - so if i seem condescending in half of my replies on earlier pages it's because i regard those people, quite frankly, as hypocrites. |

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Posted - 2015.10.17 08:07:19 -
[128] - Quote
Don ZOLA wrote:Dont start again. Either counter argument my arguments which were made 50 pages ago or drop this stupid "no one gave any arguments". And there were others who did some solid arguments as well...
I hope CCP are not shallow as it seems at the moment and that they will take an effort to read all arguments. And then provide us answers on those.
start what?
you keep saying arguments were made yet none of them have been reproduced regardless of my asking for them. |

Dave Stark
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Posted - 2015.10.17 08:12:22 -
[129] - Quote
Hulk Miner wrote:Dave Stark wrote:i've just yet to see, after 118 pages an argument for why this shouldn't be included other than "i don't like it".
This seems to bypass the EVE experience and removes any consequences involved with any choices made by a player.
EVE was founded on premise of everybody has a choice and behind that choice there may be consequences. When injecting skills over the 9 years playing EVE I have made some good and bad choices with my characters and learned by my mistakes, this is a part of the EVE online experience and grows you into a more experienced/knowledgeable pilot. Though I have traded characters for the best majority of these tis still not the same as hot swapping skill points and there must be better options than suggested by the OP? Even giving a new player more starting SP and a selection of starting roles and pre skilling needed skills to give them a turbo boost into the game content would sound more viable.
this system has a myriad of consequences. the quite literal isk and/or real money cost of extracting SP. then the diminishing returns where reallocating that SP magically destroys up to 90% of that SP.
bypass the eve experience? that's exactly what the character bazaar does now. i assume by "eve experience" you mean "waiting an abitrary amount of time for a timer to expire so you can do something else"?
so we're already bypassing things, and consequences still exist. we haven't removed any consequences and bypassing things isn't new. |

Dave Stark
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Posted - 2015.10.17 08:16:09 -
[130] - Quote
darkchild's corpse wrote:Dave Stark wrote:
start what?
you keep saying arguments were made yet none of them have been reproduced regardless of my asking for them.
thats the thing... read them where they were made in the first place... trolllololo
if there were any, they'd have been used to counter my points by now. i'm not in the habit of chasing fairy tales. |
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Dave Stark
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Posted - 2015.10.17 08:19:51 -
[131] - Quote
Don ZOLA wrote:Until someone counters them with some reasonable explanation I will stand by the fact that this is easily the worst decision ever since it will change fundamentals of the game for unknown expectations without helping more than minor percent of the players.
this is one for when you get back then, Don.
let's start at the beginning.
What fundamentals are being changed?
buying/selling SP? no. we're already doing that with the character bazaar. bypassing the skill training system? no. we're already doing that with the charcter bazaar. "now we can get characters with 400m sp" - so what problem does that cause? |

Dave Stark
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Posted - 2015.10.17 08:27:56 -
[132] - Quote
Niko Lorenzio wrote:Dave Stark wrote:Niko Lorenzio wrote:I'm sure someone probably already mentioned this but this is nothing short of RMT to skill up.
Basically, you get as many alts as your wallet allows. You start training them and every 5mil SP you strip their SP and inject into your main. You can basically have alt farms to win. With character bazaar or just training alts, you can gain an advantage but they're still stuck in their respective speeds, roles and skills. This is LITERALLY paying $ to accelerate skill training with no limit to it. The only limit is how much you're willing to spend to accelerate your skill training. so, your issue is what exactly? that it's a paid service, or you can have as much sp as you want? what exactly is the grip here? we know how the system works, there's a whole devblog telling us that. I thought that part was obviously clear. If it's not to you then you probably will not understand.
oh look, a condescending insult rather than a legitimate point.
all you've done is whine that people can use the system - you've yet to point out why using this new system is an issue, |

Dave Stark
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Posted - 2015.10.17 08:30:27 -
[133] - Quote
darkchild's corpse wrote:the last 50 pages are just dave trolling and ppl feeding him. but if that helps to make CCP aware that this is a very sensible topic... feed him \o/
https://www.youtube.com/watch?v=NO2cHJmDkBg |

Dave Stark
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Posted - 2015.10.17 08:57:30 -
[134] - Quote
Niko Lorenzio wrote:Dave Stark wrote:Niko Lorenzio wrote:Dave Stark wrote:Niko Lorenzio wrote:I'm sure someone probably already mentioned this but this is nothing short of RMT to skill up.
Basically, you get as many alts as your wallet allows. You start training them and every 5mil SP you strip their SP and inject into your main. You can basically have alt farms to win. With character bazaar or just training alts, you can gain an advantage but they're still stuck in their respective speeds, roles and skills. This is LITERALLY paying $ to accelerate skill training with no limit to it. The only limit is how much you're willing to spend to accelerate your skill training. so, your issue is what exactly? that it's a paid service, or you can have as much sp as you want? what exactly is the grip here? we know how the system works, there's a whole devblog telling us that. I thought that part was obviously clear. If it's not to you then you probably will not understand. oh look, a condescending insult rather than a legitimate point. all you've done is whine that people can use the system - you've yet to point out why using this new system is an issue, If you were really interested you would read the feedback in this thread and see for yourself. If for some reason you want specifically MINE then here: https://forums.eveonline.com/default.aspx?g=posts&m=6100830#post6100830
so you think the numbers are way off, and object to it being a paid service because it's all automated.
then what numbers should be used? |

Dave Stark
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Posted - 2015.10.17 08:58:18 -
[135] - Quote
Laodell wrote:Dave Stark wrote:darkchild's corpse wrote:the last 50 pages are just dave trolling and ppl feeding him. but if that helps to make CCP aware that this is a very sensible topic... feed him \o/ https://www.youtube.com/watch?v=NO2cHJmDkBg Effing Expert Troll he is. You have to give him points for linking an appropriately great song. :)
expert troll?
sweet summer child... |

Dave Stark
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Posted - 2015.10.17 09:24:32 -
[136] - Quote
Levi Belvar wrote:Anything to do with the character Bazaar is nothing like the buying and selling of pure skill points, You look whats being sold and find a toon that best suites your needs. Your taking control of someones ingame legacy and shaping it to what you want , their snapshot of time. That is a vast difference than being able to inject millions of skillpoints into creating a zero day perfect toon.
If there intention here is to purely create a new source of revenue for the game without bastardizing its core concept and longevity whilst benefiting a new player experience then the only way would be to give the new player / new character creation process the ability to create a character with say :
standard 400,000 sp free Bronze 10,000,000 sp $XXX Silver 20,000,00 sp $XXX Gold 30,000,00 sp $XXX
This way it only applies to a new character, its not sticking two fingers up at the people who supported it from day 1 and it gives a cap on how many points can be gained without destroying anything already in game like plex / aur / isk
creating a perfect toon by injecting SP vs buying one that has been optimally trained has one difference; the date of birth.
buying a "legacy" is pretty much irrelevant. "but it's a corp theif" so you link the sale thread and oh - look at that, now nobody cares it was a corp theif because the legacy is irrelevant because it wasn't you. corp history, again, anything predating the sale nobody will care about. alternatively - don't buy one with a ****** history. there's more than one character on the market.
i still don't quite understand the "sticking two fingers up at people who supported the game from day 1" argument, you'll have to explain that one to me. congratulations you made a character before me.... and what? |

Dave Stark
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Posted - 2015.10.17 09:35:40 -
[137] - Quote
Mag's wrote:Dave I'm rather amazed at your posting on this regard. You are quite a level headed chap and clued on in many respects. But I feel you're dismissing facts and inventing your own to fit your stance, in this instance.
We do not buy SP, we buy characters with all the baggage associated with them. This is why many of us are OK with the bazaar. It does not bypass the training system, as those characters had to be trained over time with the normal mechanics. The speed at which they gain that SP has a ceiling.
The fundamental difference is now we will be able to buy raw SP and inject directly. How you cannot see the difference, is rather puzzling to me. Buying raw SP is bypassing the training system for characters being injected. If I train for the first year 2 characters, then move the SP from one to the other, that's almost doubling the speed of one character. Not possible right now, so a fundamental change.
As far as 400m characters is concerned. I personally don't think this game will benefit in the long run, from the 'I want it now' crowd. If you don't see an issue with that, OK fine. But I do. For instance, FOTM is a thing and will not improve with this change.
I'm not going to argue the point with you, I've had enough of the topic. I dislike the idea and the blog just seems off to me somehow. I'm not sure why and maybe it was my initial thoughts when I first read it, that still lingers. It is an emotional topic for sure.
You ask what is wrong with it, I ask what does it fix. So far, not one person has answered that. As the onus is upon the ones wanting change, I will wait to see if anyone can justify it. I'm personally don't enjoy seeing a change like this, seemingly on a whim.
Dev: Oh let's do up the bazaar. other Dev: Tell you what, let's sell SP.
It's such a mad escalation and tangent from the first thought. It just doesn't sit well with many of us.
Anyway that's me done. I still like ya Dave, I just don't agree with your stance.
Hey mags, sup?
this SP ceiling, tippia mentioned that - yet when i pressed it NOBODY could come up with an answer of why if a 400m sp character sprung up tomorrow that would be an issue. could you answer that for me? the SP bazaar exactly bypasses the skill training system. "i want a character that can do X", i don't want to wait for it to train, i'll buy one - boom system bypassed.
i can see the difference, it's obvious - however the outcome remains the same so the difference in method is irrelevant. like cylcing and walking to work - you get to work job done. you start with a character with one skill set, you end with a character with a different set of skills. both systems produce the same end result.
FOTM is laughable - i've not been playing that long relative to how old eve is, and i could quite easily jump on to the fotm doctrine on this character tomorrow. if i couldn't - i'd just buy one that can. fotm bandwaggoning isn't a new thing.
what does it fix? the devblog answers that - the convoluted and awkward way the character bazaar works is what it fixes. whether it needs fixing is another matter, but that's what it fixes.
is it really that mad of an escalation though? really? how is syphoning SP from one character to inject it in to another character really any different from just training another character perfectly? time? is that it? is it the fact that it's instant? would this be better as a booster, or with a cooldown, is the instant and unlimited nature the issue then?
i'm only posting so much because i genuinely want to know what issues would cause such a negative reaction but all i keep seeing is "i don't like it" with nothing of substance to it.
it's fine to not like it, but just because you don't like something doesn't make it bad. i want to know what makes this idea bad. |

Dave Stark
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Posted - 2015.10.17 10:06:51 -
[138] - Quote
Levi Belvar wrote:The sticking two fingers up part refers to : 80 million skillpoints = 50,000 unallocated skillpoints added /// So ive played the game for 9 years had upto 3/4 accounts running so someone comes along maybe stays for a month or 2 but gets 500,000 for the same $-ú$ and i get shafted ...... Thats not unfair ???
at 80m SP he gets the same 50k from a packet too.
that restriction is on the character's SP not the age of the account.
if you create a new character on the account you'd get the same 500,000 sp. |

Dave Stark
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Posted - 2015.10.17 10:14:34 -
[139] - Quote
159Pinky wrote:Kitagawa Mika wrote:Really cool idea, would love to see this implemented sooner rather than later. This is a good way to help new players and to make eve a viable option for new players. As it stands now, someone coming in to EVE as a new player the skill system and required time must be really daunting. I understand that older players don't like change, but I see only upside... So I welcome this idea with open arms to insure the progress and success of EVE going forward. So, where will new players get the isk to buy this? Not by playing cause it'll be expensive. So they'll have to buy plex with real money. If you feel like this "pay to play" is good, then yeah: this is good for new players.
i feel that could be solved by doing dropping everything by a factor of 10.
a skill packet costing 30m vs 300m. that's a huge difference. for a new player 30m isn't a seemingly insurmountable amount of isk. 300 is.
i remember 100m was a milestone and frankly a bit of a struggle, so trying to reach 300? oh god.. 30m, not so much. |

Dave stark
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Posted - 2015.10.17 10:17:28 -
[140] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:The sticking two fingers up part refers to : 80 million skillpoints = 50,000 unallocated skillpoints added /// So ive played the game for 9 years had upto 3/4 accounts running so someone comes along maybe stays for a month or 2 but gets 500,000 for the same $-ú$ and i get shafted ...... Thats not unfair ???
at 80m SP he gets the same 50k from a packet too. that restriction is on the character's SP not the age of the account. if you create a new character on the account you'd get the same 500,000 sp. So what is the whole exercise for then ???? Is it for the benefit of new character creation or to add yet another game straining microtransaction that has nothing todo with the bazaar in itself but to afford old characters the potential to max their toons by using RMT
according to the devblog it's to make things more granular and give you more control. |
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Dave stark
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Posted - 2015.10.17 10:20:47 -
[141] - Quote
Gully Alex Foyle wrote:Also I'm proud when I kill a capable pilot, not a high-SP pilot (I never check).
probably because past a certain level of SP, it's completely irrelevant (which is why i honestly don't see how a 400m sp character appearing tomorrow would be bad) |

Dave Stark
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Posted - 2015.10.17 10:28:29 -
[142] - Quote
Ima Wreckyou wrote:Anyway, in both cases the PLEX prices will skyrocket, since there will be a lot of players who are no longer interested in getting SP for a bunch of their alts and rather just farm packs for passive income. I will do it for sure if this hits TQ.
unless the margins are 100% or better (which i seriously doubt) if you're doing it purely to make isk rather than offset the cost of having the account... you're better off just straight up selling plex. |

Dave Stark
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Posted - 2015.10.17 10:38:49 -
[143] - Quote
Ima Wreckyou wrote:Dave Stark wrote:Ima Wreckyou wrote:Anyway, in both cases the PLEX prices will skyrocket, since there will be a lot of players who are no longer interested in getting SP for a bunch of their alts and rather just farm packs for passive income. I will do it for sure if this hits TQ. unless the margins are 100% or better (which i seriously doubt) if you're doing it purely to make isk rather than offset the cost of having the account... you're better off just straight up selling plex. The point is not to make ISK. The point is if I have an account where I don't need anymore SP because it's perfectly focus trained for what it does I can just sell the accumulated SP as packs to lower the subscription costs. There are two possibilities here: - If I can sell them higher that what it takes to create the pack (PLEX + extractors) I can create a free account with zero effort. - If I have to sell lower that what it takes to create them all the people training while taking a break will make a better deal if they just cancel the subscription and buy some packs if they come back (Yes, there may be some space between the two possibilities depending on how expensive the extractors are.)
oh right when you said "massive income" i thought you were using it to make pure profit rather than offsetting the cost of the subscription. |

Dave Stark
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Posted - 2015.10.17 11:20:19 -
[144] - Quote
Daniela Doran wrote:Plex cost 1.2 bill isk, this transneural package containing 2 mill SP is gonna sell for how much?
well the "cost" to produce one package containing 500,000sp will be 300m of game time at current plex prices - plus whatever the extractor costs which is currently unknown.
so for 2m SP you need 4 of those - and that's assuming you're not injecting it in a character that's going to suffer from diminishing returns. |

Dave Stark
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Posted - 2015.10.17 11:26:41 -
[145] - Quote
Levi Belvar wrote:When your were seeking an answer i gave it you now you quote a line, i meant your take on it. I always took it in eve that certain area's were sacrosanct and now it seems not.
How will this effect a new player in anyway shape or form, except for him to spend real money to advance instantly. I agree with you that having a 400m sp toon has no bearing on anyones ability to pilot a ship no different than someone with 150m sp but to what end its not been earned, The size of the wallet should not dictate the class of the pilot.
In what way is this helping to boost the flagging sub base, its just taking money away from an already jaded one.
what do i think it achieves? it makes skipping the boring and pointless training of core skills significantly easier. lets face it - everyone is going to train cpu/pg skills, basic nav skills etc. they are essentially mandatory. - it's just an irrelevant time sink to train them. you can skip it by buying a cheap character with them trained already this system just makes doing that significantly less hassle.
that's the same way it affects everyone; open your wallet (in game or out of game) and advance instantly. the size of the wallet has always dictated the class of the pilot - the bazaar has ensured that.
it helps boost the flagging sub base in the same way every single other QoL change does. |

Dave Stark
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Posted - 2015.10.17 13:08:24 -
[146] - Quote
Portmanteau wrote:Dave Stark wrote:
according to the devblog it's to make things more granular and give you more control.
More control means more speculation/manipulation, a commodity as desirable as skillpoints (about as desirable a commodity as you are likely to get in this game) will be manipulated to death. New bros are going to be disappointed if they see this as a way to get into the game much quicker, unless they have a lot of real life wedge.
so, no different to how the character bazzar works now. you know, the thing we'll still also have after this change. |

Dave Stark
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Posted - 2015.10.17 13:27:51 -
[147] - Quote
Portmanteau wrote:Dave Stark wrote:Portmanteau wrote:Dave Stark wrote:
according to the devblog it's to make things more granular and give you more control.
More control means more speculation/manipulation, a commodity as desirable as skillpoints (about as desirable a commodity as you are likely to get in this game) will be manipulated to death. New bros are going to be disappointed if they see this as a way to get into the game much quicker, unless they have a lot of real life wedge. so, no different to how the character bazzar works now. you know, the thing we'll still also have after this change. If it's no different than the CB why are they changing it ? More control means more manipulation, your arguments are becoming more obtuse and weak as you singlehandedly try to argue against the entire eve-o forum by yourself, I admire your commitment. :)
i'm going to say it again; read the devblog.
it's answered in there. |

Dave Stark
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Posted - 2015.10.17 13:29:11 -
[148] - Quote
Levi Belvar wrote:Dave Stark wrote:Portmanteau wrote:Dave Stark wrote:
according to the devblog it's to make things more granular and give you more control.
More control means more speculation/manipulation, a commodity as desirable as skillpoints (about as desirable a commodity as you are likely to get in this game) will be manipulated to death. New bros are going to be disappointed if they see this as a way to get into the game much quicker, unless they have a lot of real life wedge. so, no different to how the character bazzar works now. you know, the thing we'll still also have after this change. "Oh, and one last note on the Bazaar, it won't go anywhere for now" If it does turn into a new cash cow you think they will keep something that dimishes their return 
there's an ever increasing number of characters, there may or may not be an ever increasing number of SP depending on the popularity of this new mechanic.
regardless of how much of a cash cow this is - removing something with an ever expanding potential market is hardly sensible. |

Dave Stark
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Posted - 2015.10.17 13:38:48 -
[149] - Quote
Levi Belvar wrote:Hang on here, so in the realms of creating perfect toons now, either new or jacking unwanted skills from an existing toon to perfect it why would there be a need for a bazaar ???
because the character bazaar is still the only way to sell a whole character.
not to mention, a character trained using the skill queue to 80m SP would be SIGNIFICANTLY cheaper than one trained to 80m SP by injecting packets. |

Dave stark
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Posted - 2015.10.17 13:48:12 -
[150] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Hang on here, so in the realms of creating perfect toons now, either new or jacking unwanted skills from an existing toon to perfect it why would there be a need for a bazaar ??? because the character bazaar is still the only way to sell a whole character. not to mention, a character trained using the skill queue to 80m SP would be SIGNIFICANTLY cheaper than one trained to 80m SP by injecting packets. So now ill do a Dave Stark and refer you back to the blog "Oh, and one last note on the Bazaar, it won't go anywhere for now" If this new character bastardization come to pass and is far more lucrative than there 2 plex/20 dollar transfer fee, you really think they will keep it.
hard to say.
how often do you hear "i'm biomassing this character"? i don't hear it alot other than "go biomass" as an insult/euphemism. that means that there are always more characters - which is more potential sales. we've seen how many characters are traded daily from the devblog.
the two systems achieve the same thing, but are totally separate. if both are making money - why would you scrap one? even more than that - they compliment each other.
a guy drops a bunch of plex on skill packets (whether that's using the isk to buy them from the market or siphoning them from another character they own) and then spend even more plex selling it to another dude... if you remove the bazaar the guy might not bother fixing his skill issues and subsequently selling that character.
who knows - they might even scrap the character bazaar because they might let you quite literally sell a brain in a box and move character trading totally in-game. honestly, who knows? |
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Dave Stark
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Posted - 2015.10.17 14:15:32 -
[151] - Quote
Levi Belvar wrote:Comes back round to who benefits most from it, certainly isnt that new guy and everything you mention above is about spending more and more on plex which will send it even higher. Comes a point in a game that you sub for every month and theres more and more need to spend real cash in it when you have to say where do you draw a line at .
Your last comment was refreshing as you were not as vitriolic about it being the way forward, i think this needs way more thought put into it before being implimented
I'm fine with sending plex higher and higher - high plex prices make it harder and harder for illicit RMT to happen. it simply prices them out of the market.
i'd say there's more and more options on how to use plex, i wouldn't say there's more and more need, though. however, yes you do have to look a it and go "what am i willing to spend money on, and how much?" for me, 2 subscriptions is as much as i'm willing to spend personally (unless ccp start selling awesome stuff like mugs, keychains all that type of stuff (hint ******* hint, guys)). if i want anything else i either buy the plex with isk or go without.
I don't try to be the bad guy - i'm just really really uneloquent (is that a word? i'm the very opposite of eloquent).
i think something that would benefit this proposed system is slashing everything by 1/10. - 500,000 SP at "cost price" based on plex prices is 300m, plus the unknown cost of the extractor. this prices new players out of the market. drop it to 50,000 extracted and whatever price they're thinking for the extractor cut it by 90%. this will give you a cost price of 30m, rather than 300m. 30m is FAR more obtainable for a new player.
yeah the isk/sp is the same however there's a psychological barrier to overcome here. smaller cheaper fixes encourage poorer/new players to think "i can participate in this if i want to" unlike seeing a cliff face of 300m and going "how am i ever going to afford that?" - 300m is a lot to new players, we often forget that when we have billions and trillions in our wallets. |

Dave Stark
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Posted - 2015.10.17 14:46:02 -
[152] - Quote
Brother Bathana wrote:Eschin wrote:This VERY interesting to me because I just subbed for the first time in a while and was in help chat wishing there was a way to do this just a few days ago, almost like CCP listened to what I was saying, HOWEVER:
I wanted to be able to repurpose (possibly with a loss factored in) certain skills for my own character. I really don't think we should be able to migrate SP from one char to another, but from WITHIN a char, with a penalty for doing, YES, sounds like a great idea, but again I think it would defeat the purpose of SP itself if it was too easy or cheap. Hire this guy for Team size matters, he has his stuff straight what the eve community wants :)
"wtb 50m sp pilot, allocated as follows: {list}, will pay 20bn isk" *prices pulled out of my ass for example purposes only.
then some one sees that, repurposes their alt by shuffling SP around then sells it.
is it really that different to just buying the SP from the seller and injecting your own skills? does it matter whether it's the buyer or seller injecting the SP? |

Dave Stark
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Posted - 2015.10.17 14:51:48 -
[153] - Quote
Levi Belvar wrote:Dave Stark wrote:Brother Bathana wrote:Eschin wrote:This VERY interesting to me because I just subbed for the first time in a while and was in help chat wishing there was a way to do this just a few days ago, almost like CCP listened to what I was saying, HOWEVER:
I wanted to be able to repurpose (possibly with a loss factored in) certain skills for my own character. I really don't think we should be able to migrate SP from one char to another, but from WITHIN a char, with a penalty for doing, YES, sounds like a great idea, but again I think it would defeat the purpose of SP itself if it was too easy or cheap. Hire this guy for Team size matters, he has his stuff straight what the eve community wants :) "wtb 50m sp pilot, allocated as follows: {list}, will pay 20bn isk" *prices pulled out of my ass for example purposes only. then some one sees that, repurposes their alt by shuffling SP around then sells it. is it really that different to just buying the SP from the seller and injecting your own skills? does it matter whether it's the buyer or seller injecting the SP? You lost it there bud Its not for selling, its rehashing your own toon to suit your needs.
what's to stop you selling it after you have repurposed it? |

Dave Stark
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Posted - 2015.10.17 14:58:49 -
[154] - Quote
Levi Belvar wrote:Nothing, but if you now have a toon that does everything you want why would you ?
but you don't, you don't even need/want that character anyway. it exists to be sold. you have a toon somebody else wants - you just rejigged the SP to what they were looking for. they listed what they want, you recreated your character to do what they want then you're going to sell it to them.
that's entirely within the realm of "you can only move sp within your own head".
instead of creating a new account and just dumping packets on it (as per the new system) you've got a character with the exact same skillset. so as i said - does it matter really matter who injects the SP? |

Dave Stark
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Posted - 2015.10.17 15:04:15 -
[155] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Nothing, but if you now have a toon that does everything you want why would you ? but you don't, you don't even need/want that character anyway. it exists to be sold. you have a toon somebody else wants - you just rejigged the SP to what they were looking for. they listed what they want, you recreated your character to do what they want then you're going to sell it to them. that's entirely within the realm of "you can only move sp within your own head". instead of creating a new account and just dumping packets on it (as per the new system) you've got a character with the exact same skillset. so as i said - does it matter really matter who injects the SP? Yes because having the ability to do a complete skill remap on your character is not the same as buying XXX packets of skill points from another source
the outcome is the very same.
you have a character with a skillset you have specified.
so like i said, if the outcome is identical; does it matter if the seller has to do all the injecting, or if the buyer has to do all the injecting? |

Dave Stark
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Posted - 2015.10.17 15:12:35 -
[156] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Nothing, but if you now have a toon that does everything you want why would you ? but you don't, you don't even need/want that character anyway. it exists to be sold. you have a toon somebody else wants - you just rejigged the SP to what they were looking for. they listed what they want, you recreated your character to do what they want then you're going to sell it to them. that's entirely within the realm of "you can only move sp within your own head". instead of creating a new account and just dumping packets on it (as per the new system) you've got a character with the exact same skillset. so as i said - does it matter really matter who injects the SP? Yes because having the ability to do a complete skill remap on your character is not the same as buying XXX packets of skill points from another source the outcome is the very same. you have a character with a skillset you have specified. so like i said, if the outcome is identical; does it matter if the seller has to do all the injecting, or if the buyer has to do all the injecting? PRICE   Yours in exopnentially expensive, im talking of a 1 of fee to remap your own skill set
psst, we're talking about Eschin's idea of only being able to extract and allocate SP to the same character. |

Dave Stark
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Posted - 2015.10.17 15:26:16 -
[157] - Quote
Eschin wrote:Dave Stark wrote:Brother Bathana wrote:Eschin wrote:This VERY interesting to me because I just subbed for the first time in a while and was in help chat wishing there was a way to do this just a few days ago, almost like CCP listened to what I was saying, HOWEVER:
I wanted to be able to repurpose (possibly with a loss factored in) certain skills for my own character. I really don't think we should be able to migrate SP from one char to another, but from WITHIN a char, with a penalty for doing, YES, sounds like a great idea, but again I think it would defeat the purpose of SP itself if it was too easy or cheap. Hire this guy for Team size matters, he has his stuff straight what the eve community wants :) "wtb 50m sp pilot, allocated as follows: {list}, will pay 20bn isk" *prices pulled out of my ass for example purposes only. then some one sees that, repurposes their alt by shuffling SP around then sells it. is it really that different to just buying the SP from the seller and injecting your own skills? does it matter whether it's the buyer or seller injecting the SP? I think so... like you said it's still conceivable but idk about how much that would be done in practice... requires another party, it's harder and would no doubt be very expensive you'd still be much better off probably buying a char close to what you want to "molding" it some.... and it is something that should be hard to do. Of course there probably should be restrictions on the amount of SP you can reallocate at one time (read up there about being able to reallocate all of your SP at one OMG that would definitely be the end of Eve), and/or restrictions on how soon you can sell after you have reallocated points, but I do agree with the sentiment we don't need to be able to create perfect characters for someone else's instant gratification because they paid enough for it pay2win or have character factories minting these characters. That would destroy Eve.
so if the end result is "a character with the exact set of skills that you want" whether some one rejigs it and sells it to you, or you buy it and rejig it... does it really matter if some one makes a 1 day old character and dumps a bunch of skill packets on to it?
in all 3 scenarios you just end up with a character with exactly the skills you want. restricting it to "you can only reallocate your own SP" doesn't really change the situation. |

Dave Stark
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Posted - 2015.10.17 15:33:17 -
[158] - Quote
Levi Belvar wrote:You dont think there is a difference in buying skill points and rehashing your own character ??
obviously there's a difference. in the same way there's a difference between walking to work and cycling to work. one is more hassle, one is less hassle, but either way you end up at work.
if the you always end up with the same result - why add an arbitrary restriction that doesn't do anything? |

Dave Stark
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Posted - 2015.10.17 15:34:03 -
[159] - Quote
Levi Belvar wrote:If you think theres no difference then why not just go all out and say why all this bollox, why dont CCP just sell skill points for cash
because now you're just producing SP out of thin air - which is completely different to any of the scenarios we're discussing. |

Dave Stark
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Posted - 2015.10.17 15:39:26 -
[160] - Quote
Josef Djugashvilis wrote:Levi Belvar wrote:If you think theres no difference then why not just go all out and say why all this bollox, why dont CCP just sell skill points for cash No matter how it is presented and sugar coated, this is precisely what they intend to do really...
at least at the moment they're limiting the supply to how fast the community can collectively train said SP. just spawning it out of thin air takes that limit and throws it out of the window, down the street, and in to the gutter.
Eschin wrote:Cant you already have that now?
yes, which is why the restriction of "you can only reallocate your own SP" is an irrelevant restriction. |
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Dave Stark
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Posted - 2015.10.17 15:48:12 -
[161] - Quote
Eschin wrote:What are you saying really this is completely ok or the game is already pay to win?
having sp is hardly "winning".
the fact that you can already sell one set of SP and buy another set of SP via the character bazzar... yes, i'm saying this new idea is completely ok. it's not like this idea is new to eve. |

Dave Stark
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Posted - 2015.10.17 16:10:35 -
[162] - Quote
Eschin wrote:There is more to it than that.... a character's name and reputation now becomes moot because they are just shells housing SP... a character should be an analogue to somebody a real person not just a mix of skills that can be bought and sold. It cheapens Eve.
just like a ship is a shell housing a pod. if my ship's slow i'll buy a faster one. if my pilot can't fly that faster one i'll buy one that can.
it's a nice romantic idea that that "history should matter" but - it doesn't. the history of a person matters, the history of a specific character doesn't. as soon as you show some one the character sale thread that character's history is pretty much void.
this idea doesn't cheapen eve - eve is already that cheap. |

Dave Stark
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Posted - 2015.10.17 16:20:14 -
[163] - Quote
Eschin wrote:Dave Stark wrote:Eschin wrote:There is more to it than that.... a character's name and reputation now becomes moot because they are just shells housing SP... a character should be an analogue to somebody a real person not just a mix of skills that can be bought and sold. It cheapens Eve. just like a ship is a shell housing a pod. if my ship's slow i'll buy a faster one. if my pilot can't fly that faster one i'll buy one that can. it's a nice romantic idea that that "history should matter" but - it doesn't. the history of a person matters, the history of a specific character doesn't. as soon as you show some one the character sale thread that character's history is pretty much void. this idea doesn't cheapen eve - eve is already that cheap. How do you follow the history of the person if you can't follow his shell, because he just guts it after each major scam. I guess the honest players would be against this. All of the scammers rejoice!
the same way you follow the history of a person who just started.
it's no different to starting a new alt - you don't know if that person is new to eve or a 10 year vet who spun up a new character. it's not like these "problems" and "exceptions" are new. |

Dave Stark
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Posted - 2015.10.17 16:39:34 -
[164] - Quote
Eschin wrote:There really are... Account API's and character sales... in the future when you have no idea where the SP came from or where it went, you really have no idea and no way to figure out, names mean nothing. Reputation is the only deterrent you have really against scamming in Eve. Who thinks we need more folks gaming the system or more scammers in Eve?
you have no idea where the isk came from for a character transfer if they don't want you to know. they can drop stuff in space that can be sold for isk to use.
regardless - none of the issues you've raised are new to the is suggestion. |

Dave Stark
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Posted - 2015.10.17 17:10:49 -
[165] - Quote
Eschin wrote:We're not talking absolutes here.
Yes, you can get the SP you want now by buying it. So it should be a lot EASIER because it's already currently possible?
Scamming is possible, and it's possible to avoid a bad rap, so let's make it EASIER to avoid one!
There are barriers to entry on what you're saying, we're only after solving a personal problem, tweaking our char a little avoiding wasted SP on our own char or obsolete SP or SP that no longer makes sense for its progression, you're campaigning for changing the whole paradigm for how SP is perceived and used, because Eve is already cheap. So let's make it CHEAPER!
If only we had an Eve Easy button with a credit card slot in it that spammed the message YOU WIN for each transaction.
you're literally being silly, now. |

Dave Stark
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Posted - 2015.10.17 17:11:44 -
[166] - Quote
Levi Belvar wrote:Soltys wrote:Quote:For some reason, this is fine and doesn't cheapens the game at all. But me getting a 500k sp packet to get heavy missiles V a week earlier is terrible for the game and we should all cancel our subscriptions because CCP dared mention the idea Terrible how ? It puts you on more equal grounds with the rest. SP and your "skill" portfolio doesn't measure any actual skill in this game. Your head (learning, practicing) and dedication does. If there is no correlation between SP's and in game skill then why would you need to be instantly boosted by the need for in game purchasing of skillpoints ??
because no matter how good you are at flying a carrier - it doesn't matter if you can't actually fly a carrier. |

Dave Stark
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Posted - 2015.10.17 17:14:41 -
[167] - Quote
Eschin wrote:I hope it will stay that way, but the point from Mr. Stark was you can just ask for the perfect char possibly in the future for folks where isk and cash isnt an issue.
no, that was what i said about your suggestion of only being able to reallocate your own SP instead of being able to buy and sell it. |

Dave stark
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Posted - 2015.10.17 17:21:42 -
[168] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Soltys wrote:Quote:For some reason, this is fine and doesn't cheapens the game at all. But me getting a 500k sp packet to get heavy missiles V a week earlier is terrible for the game and we should all cancel our subscriptions because CCP dared mention the idea Terrible how ? It puts you on more equal grounds with the rest. SP and your "skill" portfolio doesn't measure any actual skill in this game. Your head (learning, practicing) and dedication does. If there is no correlation between SP's and in game skill then why would you need to be instantly boosted by the need for in game purchasing of skillpoints ?? because no matter how good you are at flying a carrier - it doesn't matter if you can't actually fly a carrier. If you cant actually fly a carrier you have no business boosting your points to be able to fly a carrier
"if you haven't arbitrarily waited a few months for sp to accumulate, you have no business being able to fly a carrier"
are you aware how dumb that is? you shouldn't be flying a ship because you didn't wait an arbitrary amount of time? |

Dave Stark
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Posted - 2015.10.17 17:35:15 -
[169] - Quote
Eschin wrote:Stark wrote:
"if you haven't arbitrarily waited a few months for sp to accumulate, you have no business being able to fly a carrier"
are you aware how dumb that is? you shouldn't be flying a ship because you didn't wait an arbitrary amount of time?
Is that any less dumb then a day 1 old char trying to pilot a Raven?
I think the time element of SP is actually a good thing in general. Yes the bazaar circumvents that, but again i'm not a huge fan of that anyway or the Plex for isk thing. Of course actually really earning it... showing that you understand it to obtain it would be more optimal but isn't this better than buying the skill outright without having to invest the time? (via whatever method) I don't have to like all elements of the game currently to disagree with a change in the game mechanics do I?
it's irrelevant what the ship is in the example.
if you haven't got a clue how to fly a ship, you haven't got a clue how to fly it. setting a skill queue for 6 days, or 6 weeks, or 6 months won't change that. |

Dave Stark
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Posted - 2015.10.17 17:39:27 -
[170] - Quote
Moac Tor wrote:But on a more serious not if CCP takes their game design decisions based upon redit feedback then we would be playing a wow clone before you know it.
i see you've never been to reddit before. |
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Dave Stark
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Posted - 2015.10.17 17:42:41 -
[171] - Quote
tainted demon wrote:I don't understand the point of this new change other than to **** off your entire player base.
why not make this so i can re distribute my SP or some of it 1 time a year like remapping attributes this way if you make a ship i have a lot of SP in useless (CAPS) i can put that SP into other skills and ships that fit the meta. Why would i have to pay CCP for SP when i already pay a subscription for the SP I'm transferring (if I'm moving SP about between my own accounts?)
The 1 thing that keeps me in this game is I have alot of TIME invested. 6 months for a sleipnir is a long time to wait to fly 1 ship ect. what is the point of wasting all that time if i can just buy 20mil SP and get it over night. EVE will loose the 1 thing it has holding it's older players the TIME we have all spent training for what we want
Speaking of older players if this is going to go ahead can you explain the reason why old players with more SP are being punished for supporting your game for the many years they have?
WILL CCP's NEXT CHANGE MAKE PLEX'S ADD LESS GAME TIME FOR OLDER PLAYERS? NEW PLAYERS GET 30 DAYS OLD PLAYERS GET 10 DAYS
seems to me that is where we are going these days
because as we've gone through in the last like 5 pages - the ultimate outcome of "remapping my own sp" ends up with the same situation as just buying and selling SP via the proposal. in both situations you end up with a character with the allocated exactly as you want it.
you can already buy 20m sp over night, it's called the character bazaar.
if you read the devblog they explain exactly why there's a diminishing returns system. honestly, i feel like people need to actually read the devblog before posting. |

Dave Stark
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Posted - 2015.10.17 17:43:43 -
[172] - Quote
Moac Tor wrote:Dave Stark wrote:"if you haven't arbitrarily waited a few months for sp to accumulate, you have no business being able to fly a carrier"
are you aware how dumb that is? you shouldn't be flying a ship because you didn't wait an arbitrary amount of time? The concept of progression is pretty standard in video games. Some games may give you the illusion that you can access level 80 straight away by grinding for it, but the reality is that they have worked it out so that you arrive at that specific piece of content at a certain time. All video games work in this way. Your complaint is equivalent to someone wanting to watch the end of the movie to find out what happens without watching the start or the middle, and then you would probably turn around and wonder why the movie sucked. There is a reason why everything can't be accessed on day one.
except everything can be accessed on day one in eve. |

Dave Stark
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Posted - 2015.10.17 17:48:34 -
[173] - Quote
Moac Tor wrote:Dave Stark wrote:Moac Tor wrote:But on a more serious not if CCP takes their game design decisions based upon redit feedback then we would be playing a wow clone before you know it.
i see you've never been to reddit before. I had a look on it during the ship skin bug fiasco and all I saw was petulant children stamping their feet because they couldn't customise their ships however they wanted. Also the post linked above is very similar to the childish posting I observed before. I don't think redit has ever come out with any proposal or contribution to the game that is sensible or noteworthy apart from the Pizza for CCP which was good, although that was mainly to make up for how bad some of them had behaved towards CC{ Fozzie and had nothing to do with game design.
i'm actually stunned that the sarcasm went that far over your head. |

Dave Stark
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Posted - 2015.10.17 18:04:18 -
[174] - Quote
Moac Tor wrote:Dave Stark wrote:Moac Tor wrote:Dave Stark wrote:"if you haven't arbitrarily waited a few months for sp to accumulate, you have no business being able to fly a carrier"
are you aware how dumb that is? you shouldn't be flying a ship because you didn't wait an arbitrary amount of time? The concept of progression is pretty standard in video games. Some games may give you the illusion that you can access level 80 straight away by grinding for it, but the reality is that they have worked it out so that you arrive at that specific piece of content at a certain time. All video games work in this way. Your complaint is equivalent to someone wanting to watch the end of the movie to find out what happens without watching the start or the middle, and then you would probably turn around and wonder why the movie sucked. There is a reason why everything can't be accessed on day one. except everything can be accessed on day one in eve. Yes which is dumb and is generally discouraged. Putting SP onto the market will make new players feel like they need to grind to skip content they are not ready for when they should just be able to enjoy the starting experience as it unfolds through the passive training system. This was touted as one of the advantages of Eve over MMORPGs in all but recent years; what has changed?
generally discouraged? not if you're in the imperium.
putting sp on the market is no different to putting characters on the market. if they feel they have to spend money to skip boring arbitrary waiting times then they'll do it now - this new system won't change that.
it still is an advantage of eve. your character will progress whether you play or not. this means you aren't required to log in to progress. that will still be the case. go on holiday in eve, and you come back to aura telling you that you can do new things. take a holiday from a game like WoW and you find yourself a week behind your guild mates, and then subsequently sidelined from raids because you haven't got the new +5 talisman of having a life, and then you fall further behind cos you can't get gear from raids and you get depressed and throw a tantrum.
nothing has changed - like i say even with how great the passive skill training system is - people have still been bypassing it for ages. |

Dave Stark
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Posted - 2015.10.17 18:05:09 -
[175] - Quote
Levi Belvar wrote:Like hell it does, Skill packets are nothing like Bazaar toons in any way, same as rehashing a toon Vs the buying fail BS skillpoints way
i start with a character with a set of skills i don't want. i end up with a character with a set of skills i do want.
which system am i describing. the new one, or the old one? |

Dave Stark
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Posted - 2015.10.17 18:15:39 -
[176] - Quote
tainted demon wrote:Dave Stark wrote:tainted demon wrote:I don't understand the point of this new change other than to **** off your entire player base.
why not make this so i can re distribute my SP or some of it 1 time a year like remapping attributes this way if you make a ship i have a lot of SP in useless (CAPS) i can put that SP into other skills and ships that fit the meta. Why would i have to pay CCP for SP when i already pay a subscription for the SP I'm transferring (if I'm moving SP about between my own accounts?)
The 1 thing that keeps me in this game is I have alot of TIME invested. 6 months for a sleipnir is a long time to wait to fly 1 ship ect. what is the point of wasting all that time if i can just buy 20mil SP and get it over night. EVE will loose the 1 thing it has holding it's older players the TIME we have all spent training for what we want
Speaking of older players if this is going to go ahead can you explain the reason why old players with more SP are being punished for supporting your game for the many years they have?
WILL CCP's NEXT CHANGE MAKE PLEX'S ADD LESS GAME TIME FOR OLDER PLAYERS? NEW PLAYERS GET 30 DAYS OLD PLAYERS GET 10 DAYS
seems to me that is where we are going these days because as we've gone through in the last like 5 pages - the ultimate outcome of "remapping my own sp" ends up with the same situation as just buying and selling SP via the proposal. in both situations you end up with a character with the allocated exactly as you want it. you can already buy 20m sp over night, it's called the character bazaar. if you read the devblog they explain exactly why there's a diminishing returns system. honestly, i feel like people need to actually read the devblog before posting. no i do understand i can buy a 100mil sp toon if i wanted too but then im stuck with whatever skills were trained i cant just train 30 skills to lvl 5 in 2 mins then go fight someone who took 2-3 years to get there. that is a big difference that again only applies to young players not old ones and makes all the time i have invested into my younger alts a complete waste of time
so you buy one with the skills trained that you want. there's more than 1 character on the bazaar.
no, it isn't a big difference. whether you purchase the character wholesale or you hatched one this morning and juiced it up on transneural packets is irrelevant. you're still taking a 100m sp pilot to a fight.
there's no character age limit to buying characters on the bazaar that i know of, and any character will be able to inject packets. so i have no idea what you're talking about with "younger alts being a waste of time". |

Dave Stark
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Posted - 2015.10.17 18:28:25 -
[177] - Quote
Levi Belvar wrote:What part of buying a toon from the bazaar with all it good and bad points dont you get thats so vastly different than being able to open your bank account - REAL MONEY - and purchasing skill points to create a perfectly doctrined pilot with zero flaws
you are aware you've just called two things different, that are the same. right?
buying a character from the bazaar with the skills you want is no different to hatching a character today, buying sp, and having the skills that you want.
not to mention, that pilot on the bazaar will be cheaper and the "flaws" are going to essentially be free SP making the character bazaar character better value for money. you can afford to take a character that has more than you want and pay less for it due to the diminishing returns in the suggested system.
both systems use real money, typing it in caps as if that's in anyway relevant makes me chuckle to myself. |

Dave Stark
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Posted - 2015.10.17 18:38:35 -
[178] - Quote
Tiberius Heth wrote:Dave Stark wrote:Levi Belvar wrote:What part of buying a toon from the bazaar with all it good and bad points dont you get thats so vastly different than being able to open your bank account - REAL MONEY - and purchasing skill points to create a perfectly doctrined pilot with zero flaws you are aware you've just called two things different, that are the same. right? buying a character from the bazaar with the skills you want is no different to hatching a character today, buying sp, and having the skills that you want. not to mention, that pilot on the bazaar will be cheaper and the "flaws" are going to essentially be free SP making the character bazaar character better value for money. you can afford to take a character that has more than you want and pay less for it due to the diminishing returns in the suggested system. both systems use real money, typing it in caps as if that's in anyway relevant makes me chuckle to myself. No there's a massive difference but the issue is that some people, like you yourself admitted, are personally interested in this idea so they're never going to openly agree that those differences exist. How many hours of trolling are you going to invest into this thread today, you had quite a long run yesterday.
probably a few more hours then i do this thing called sleep.
there isn't a massive difference at all. humour me; i start with a character with a skillsheet i don't like. i end up with a character with a skill sheet i do like. which system am i describing, the suggested system, or the current one? |

Dave stark
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Posted - 2015.10.17 18:56:06 -
[179] - Quote
Teckos Pech wrote:Levi Belvar wrote:If you strip away all the people saying about the history, legacy the original concepts blah blah
If you strip away all the fan boys saying its good great, not a problem blah blah
get rid of the alternative skill remaps
Skill points > Money not a 1 off payement but done so that each packet costs
A sub game that is already full of F2P microtranactions now wants to inject a system where people who dont mind pumping in real cash to create elite toons being suggested, also underlying this is that the character bazaar for now is staying, what happens when the injection system is introduced and the CCP declares there no use for a bazaar because you can create the toon of your choice with transnural skill packs
create an awesome toon, play for a few months ..... get bored what next The problem with this is that most of the people who can create elite characters....already have elite characters--i.e., older players. Here is something I wrote on another board, Consider the older player: 3 Accounts, with 3 free slots. Billions of ISK He wants 3 afktar pilots he can park in anoms and let the ISK roll in. He could log in to the game, make 3 brand new characters and then endow each of them with enough ISK to go buy the requisite amount of SP. Result, 3 AFKtar pilots and he sees his monthly income of say 2 billion a month. New player: 1 account, 2 slots paltry ISK. His options, go shell out at least another $19.95 for a PLEX and maybe get up to 2.4 million SP. Yet another $19.95 and now he is at 4.4 million SP. And not knowing the game as well as the older player he probably did not allocate those skills that well. Maybe in spaceship command he has just enough to get into a BS. And for gunnery he skipped all the support skills. Then he runs into an older player in a svipul and is eaten alive. He logs off pissed as **** because his big ship just died to a little ship! WTF. And WTF, he spent nearly $55 ******* dollars. **** Eve, **** CCP, and what the **** is on television. Anyone who thinks that newer players will be using this as much or more than an older player...I think they are sadly mistaken. A new player might buy 1 may 2 SP packets after selling a PLEX in game, but my guess that is about it.
you missed option none of the above; scam the hell out of an idiot and blow it all on hookers, blow, and SP. |

Dave Stark
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Posted - 2015.10.17 19:05:24 -
[180] - Quote
Teckos Pech wrote:Pretty sure most scammers, corp thiefs, etc. are older players too....
I don't see this helping retention much...tbqh. But maybe I'm wrong...maybe we'll start trending back up and be at around 48,000 players on average logged in vs. 24,000.
But I doubt it.
maybe. laz telraven on the meta show on 30/9/15 said he purchased a new character within like a week. gorski, the csm member, said on Crossing Zebras in his article about this that not long after staring he purchased a character...
it's not just old players that purchases high SP characters, it's players that are new to the game as well.
laz even goes as far as to say "100m sp is low".
https://youtu.be/LQAnaMTptgA?t=39m23s source. (might have to rewind it a bit)
doesn't really matter if it helps retention or not - improving retention has never been stated to be the purpose of this change. |
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Dave Stark
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Posted - 2015.10.17 19:12:47 -
[181] - Quote
Teckos Pech wrote:Another reason not to go with this proposal. It is adding a largely passive form of income to the game which CCP has always indicated is less than desired.
it's no different to dedicating a whole character slot to training a character then selling it on the bazaar and using the isk of the sold character to offset the plex cost.
the vast majority of the "problems" with this proposal already exist - because the character bazaar is a thing. |

Dave Stark
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Posted - 2015.10.17 19:20:15 -
[182] - Quote
Teckos Pech wrote:And if it hurts retention?
if skipping arbitrary wait times for new players to actually do things in eve hurts retention - then nothing will improve it.
as for single data points, ******* lol - watch the show; they quite clearly state that most of the high level players in null have at some point purchased a character at some point.
buying and selling SP isn't new and already exists. |

Dave Stark
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Posted - 2015.10.17 19:22:35 -
[183] - Quote
Teckos Pech wrote:Dave Stark wrote:Teckos Pech wrote:Another reason not to go with this proposal. It is adding a largely passive form of income to the game which CCP has always indicated is less than desired. it's no different to dedicating a whole character slot to training a character then selling it on the bazaar and using the isk of the sold character to offset the plex cost. the vast majority of the "problems" with this proposal already exist - because the character bazaar is a thing. So, you notice a problem...so lets double down on it? Seriously? Starting to sound like being stuck on stupid.
double down on what? you're pretending we're doubling something. we're not. passive income has always been there in the very same format - selling SP.
pretending it's a problem now is just laughable. |

Dave Stark
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Posted - 2015.10.17 19:24:33 -
[184] - Quote
tainted demon wrote:why have i wasted 7 months dual training my alts up to be useful
because you weren't smart enough to just buy new characters from the bazaar? |

Dave Stark
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Posted - 2015.10.17 19:30:25 -
[185] - Quote
Teckos Pech wrote:Dave Stark wrote:Teckos Pech wrote:Dave Stark wrote:Teckos Pech wrote:Another reason not to go with this proposal. It is adding a largely passive form of income to the game which CCP has always indicated is less than desired. it's no different to dedicating a whole character slot to training a character then selling it on the bazaar and using the isk of the sold character to offset the plex cost. the vast majority of the "problems" with this proposal already exist - because the character bazaar is a thing. So, you notice a problem...so lets double down on it? Seriously? Starting to sound like being stuck on stupid. double down on what? you're pretending we're doubling something. we're not. passive income has always been there in the very same format - selling SP. pretending it's a problem now is just laughable. Where did I pretend it is just now a problem? I have noted that CCP is not in favor of sources of passive income and have done things in the past to try and remove them or shift them over to being more active income streams. You point out that the character bazaar is a form of passive income. Okay, fine. Now we are going to not only keep that source of passive income we are going to expand on it. In effect, doubling down on something that is largely a form of passive income.
it's not a problem, though. |

Dave Stark
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Posted - 2015.10.17 19:31:11 -
[186] - Quote
Teckos Pech wrote:Dave Stark wrote:Teckos Pech wrote:And if it hurts retention? if skipping arbitrary wait times for new players to actually do things in eve hurts retention - then nothing will improve it. as for single data points, ******* lol - watch the show; they quite clearly state that most of the high level players in null have at some point purchased a character at some point. buying and selling SP isn't new and already exists. Yeah, new players are going to use this extensively and milk and honey for all. Sorry, not buying it. I do not believe that all the new players are going to be buying PLEX to speed up their training times. Some will, but my guess it is a small fraction. As for your "additional" data, were they all a week old at the time? If you don't know, then more bullcrap straws. Go find out.
does it matter how old they all were? we already know new players do it. and we know they're encouraged to do it. |

Dave Stark
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Posted - 2015.10.17 19:36:12 -
[187] - Quote
Delegate wrote:And that new player will be seeing his peers buy SP. He will see them more efficient at missions. More efficient at exploration. More efficient at mining. Whatever path he chooses there will very likely be players around of similar age but more efficient... because they paid. So maybe he will buy few packs, simply to not feel left behind by what supposed to be his peers. But ultimately he will realize that unless he comes to terms with normal skilling his choices are: sell an arm or quit. New player experience will go south. But perhaps CCP assumes that at this point growth in new subscriptions is not on the table.
unlike now where he sees them buy a character, and the same thing happens. what you're pointing out, yet again, isn't a new problem that will magically appear because of this new system. it already exists. |

Dave Stark
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Posted - 2015.10.17 19:49:44 -
[188] - Quote
Teckos Pech wrote:Dave Stark wrote:Teckos Pech wrote:Dave Stark wrote:Teckos Pech wrote:And if it hurts retention? if skipping arbitrary wait times for new players to actually do things in eve hurts retention - then nothing will improve it. as for single data points, ******* lol - watch the show; they quite clearly state that most of the high level players in null have at some point purchased a character at some point. buying and selling SP isn't new and already exists. Yeah, new players are going to use this extensively and milk and honey for all. Sorry, not buying it. I do not believe that all the new players are going to be buying PLEX to speed up their training times. Some will, but my guess it is a small fraction. As for your "additional" data, were they all a week old at the time? If you don't know, then more bullcrap straws. Go find out. does it matter how old they all were? we already know new players do it. and we know they're encouraged to do it. No we know some do it. And we don't know when they did it or why, except for on case. Basically, you got nothing here but assumptions piled on top of some limited data. Impressive as a turd.
both of the cases i cited, clearly stated when they did it.
i have a fact; new players buy characters. new players buy sp. |

Dave Stark
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Posted - 2015.10.17 19:52:44 -
[189] - Quote
Estevan Andrard wrote:You build a 10 pipeline skill queue by leveling alts with the sole intent to feed skills to one char. voil+á, you not only "bought a super char", this superchar is like you want, with the skills you want, and didnt cost you half of what it would from the Bazaar.
no, it'll cost you significantly more to create a high SP character with packets than to buy it from the bazaar. |

Dave Stark
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Posted - 2015.10.17 19:54:52 -
[190] - Quote
Teckos Pech wrote:Dave Stark wrote:
does it matter how old they all were? we already know new players do it. and we know they're encouraged to do it.
No we know some do it. And we don't know when they did it or why, except for on case. Basically, you got nothing here but assumptions piled on top of some limited data. Impressive as a turd.
both of the cases i cited, clearly stated when they did it.
i have a fact; new players buy characters. new players buy sp.[/quote]
OMG you got 2 data points!!!!
OMG OMG OMG OMG.

Comeback when you have a random sample of players...say 1,000. Until then stop talking out of your butt.
Oh, and yeah it mattes how old they were, you were defending the position that Laz Telraven bought a character 1 week in game, implying that this is somewhat common.[/quote]
gorski did the same - read his CZ article.
i don't need more than 2 data points. 2 people - players. it's very simple.
we objectively know new players do buy characters. we're not discussing how many do it - i'm telling you new players do it. as illustrated by the fact that two high profile characters have said so and we know new players are encouraged to do so.
i don't need a sample of 1000 to tell you it happens. i only need a sample size that big to give you an estimate of how many do. |
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Dave Stark
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Posted - 2015.10.17 19:55:39 -
[191] - Quote
Talsha Talamar wrote:http://eve-search.com/stats/thread/450912-1
Just a thing I wanted to leave here:
Dave Stark187 (7,1%) Querns128 (4,8%) Don ZOLA98 (3,7%) Teckos Pech96 (3,6%)
Some people are rather violently pushing their agenda.
haven forbid the people having a discussion end up with the most posts. |

Dave Stark
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Posted - 2015.10.17 19:57:11 -
[192] - Quote
Delegate wrote:Dave Stark wrote:Delegate wrote:And that new player will be seeing his peers buy SP. He will see them more efficient at missions. More efficient at exploration. More efficient at mining. Whatever path he chooses there will very likely be players around of similar age but more efficient... because they paid. So maybe he will buy few packs, simply to not feel left behind by what supposed to be his peers. But ultimately he will realize that unless he comes to terms with normal skilling his choices are: sell an arm or quit. New player experience will go south. But perhaps CCP assumes that at this point growth in new subscriptions is not on the table. unlike now where he sees them buy a character, and the same thing happens. what you're pointing out, yet again, isn't a new problem that will magically appear because of this new system. it already exists. No one buys a toon on the bazaar to run l2s along newcomers. A market with an entry level of 1-2 PLEXes (SP transfer) will be much more pervasive than character bazaar. You knew this very well when writing. And that why I'm not going to waste more time on this kind of "arguments".
obviously not, the entire point of buying SP is to skip running level 2s and other irrelevant content that only exists to distract people from the fact that they don't have the SP to do anything else more proficiently yet. |

Dave Stark
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Posted - 2015.10.17 20:29:49 -
[193] - Quote
Morihei Akachi wrote:Dave Stark wrote:GǪ the entire point of buying SP is to skip running level 2s and other irrelevant content that only exists to distract people from the fact that they don't have the SP to do anything else more proficiently yet. One could argue, though, that that's a problem with level 2s etc. Surely thereGÇÖs something a bit problematic about a situation in which new players are confronted with a suboptimal game experience and then offered an option to pay extra in order to avoid it. On one reading, that's providing freedom of choice; on another, though, it's just bad game design. I'd be inclined to go for the latter.
most of the skills you're training to slog through level 2s are core skills that impact pretty much every aspect of eve. support skills, fitting skills, navigation skills.
level 2 missions suck, but making them suck less won't magically make skills that are pretty much mandatory train automatically upon account creation. it's still a few weeks/months people will have to endure or bypass. |

Dave Stark
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Posted - 2015.10.17 20:36:13 -
[194] - Quote
Dror wrote:Dave Stark wrote:Morihei Akachi wrote:Dave Stark wrote:GǪ the entire point of buying SP is to skip running level 2s and other irrelevant content that only exists to distract people from the fact that they don't have the SP to do anything else more proficiently yet. One could argue, though, that that's a problem with level 2s etc. Surely thereGÇÖs something a bit problematic about a situation in which new players are confronted with a suboptimal game experience and then offered an option to pay extra in order to avoid it. On one reading, that's providing freedom of choice; on another, though, it's just bad game design. I'd be inclined to go for the latter. most of the skills you're training to slog through level 2s are core skills that impact pretty much every aspect of eve. support skills, fitting skills, navigation skills. level 2 missions suck, but making them suck less won't magically make skills that are pretty much mandatory train automatically upon account creation. it's still a few weeks/months people will have to endure or bypass. ..And you're welcome to confirm or refute how this is completely a negative design and plausibly the reason the game has yet to really escalate.
what? |

Dave Stark
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Posted - 2015.10.17 20:52:05 -
[195] - Quote
Nevyn Auscent wrote:Dave Stark wrote:
obviously not, the entire point of buying SP is to skip running level 2s and other irrelevant content that only exists to distract people from the fact that they don't have the SP to do anything else more proficiently yet.
Or we could fix content so that level 2's, 1/10 sigs, the easy anoms and such aren't 'irrelevant content' and ignore this terrible idea of 'you can spend real money to get ahead'. Seriously...... The only way a newbie can take part in this is to spend real money. Ergo this is directly telling a new player 'pay cash to get better content'. It's terrible in basically every way, old players have already worked out a bunch of ways to abuse this system, it's a perfect example of a bad idea combined with Malcanis's law.
fixing irrelevant content like that doesn't fix the problem that you're only doing it because you don't have the SP to do other things. |

Dave stark
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Posted - 2015.10.17 20:59:09 -
[196] - Quote
Morihei Akachi wrote:Dave Stark wrote:GǪfixing irrelevant content like that doesn't fix the problem that you're only doing it because you don't have the SP to do other things. I donGÇÖt understand this statement. If it were genuinely interesting, you would do it for its own sake. ThatGÇÖs what "interesting" means.
and for those that find missions interesting they do level 4s. however if you can't run level 4s because you don't have the SP to fly an appropriate ship adequately you're forced to do do lower level, irrelevant, missions while you wait an arbitrary amount of time for you to be able to run level 4 missions.
that, or you just bypass the whole thing and buy a decent character for mission running. |

Dave stark
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Posted - 2015.10.17 21:00:42 -
[197] - Quote
Dror wrote:the reason the game has yet to [be a massive success].
considering the game's already a massive success by several metrics - what the **** are you talking about? |

Dave stark
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Posted - 2015.10.17 21:02:38 -
[198] - Quote
Levi Belvar wrote:Dave Stark wrote:Nevyn Auscent wrote:Dave Stark wrote:
obviously not, the entire point of buying SP is to skip running level 2s and other irrelevant content that only exists to distract people from the fact that they don't have the SP to do anything else more proficiently yet.
Or we could fix content so that level 2's, 1/10 sigs, the easy anoms and such aren't 'irrelevant content' and ignore this terrible idea of 'you can spend real money to get ahead'. Seriously...... The only way a newbie can take part in this is to spend real money. Ergo this is directly telling a new player 'pay cash to get better content'. It's terrible in basically every way, old players have already worked out a bunch of ways to abuse this system, it's a perfect example of a bad idea combined with Malcanis's law. fixing irrelevant content like that doesn't fix the problem that you're only doing it because you don't have the SP to do other things. Broken record .... post hiking
if i keep having to tell people the same thing; perhaps they should stop repeating the same incorrect statements in reply to me. |

Dave stark
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Posted - 2015.10.17 21:04:54 -
[199] - Quote
Morihei Akachi wrote:Dave Stark wrote:Morihei Akachi wrote:Dave Stark wrote:GǪfixing irrelevant content like that doesn't fix the problem that you're only doing it because you don't have the SP to do other things. I donGÇÖt understand this statement. If it were genuinely interesting, you would do it for its own sake. ThatGÇÖs what "interesting" means. and for those that find missions interesting they do level 4s. however if you can't run level 4s because you don't have the SP to fly an appropriate ship adequately you're forced to do do lower level, irrelevant, missions while you wait an arbitrary amount of time for you to be able to run level 4 missions. that, or you just bypass the whole thing and buy a decent character for mission running. IGÇÖm beginning to think that by "irrelevant" you only mean "doesnGÇÖt pay as well as some other things." Would I be right about this?
i mean irrelevant as "stuff you do because you can't do anything else yet". that content serves no purpose other than to give you "something to do" while you wait for skills to finish because you didn't bypass it by buying SP. |

Dave Stark
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Posted - 2015.10.17 21:13:59 -
[200] - Quote
Teckos Pech wrote:Not entirely true. Until recently we had a corp that really encouraged new players to join and move to NS. Problem is some of these players could not do even the lowest of anomalies and had to spend their time coming in and salvaging the Havens and sanctums the olders did.
Change the lower level anomalies to make the new player friendly, that way while they are waiting for me to finish a haven, they can run the lower level anomalies and help contribute to the defense index too.
Is this going to be a magic bullet and reverse the trend in terms of players logged on? Probably not, but so what.
that issue doesn't arise from lower level combat sites being bad. afaik, there simply aren't any in that area of space? |
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Dave Stark
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Posted - 2015.10.17 21:22:25 -
[201] - Quote
Jared Khanar wrote:Dave Stark wrote: i'm not defending anything.
i'm just pointing out that literally every "issue" that could possibly come from this we already have from the character bazaar.
my personal outcome? the vain hope that some one can actually give a reason why *this* idea is bad, not why something we already have is bad.
i haven't had to think about it very long at all - all the counterarguments have been known for ages since all the "issues" are things we already have. people can already "pay to win" (******* lol, it's not even remotely close to that) yet somehow apparently it's only an issue if this is added? come on now.
if you think this system is destructive - well, then so is the character bazaar and eve hasn't imploded yet so i sincerely doubt this idea will cause the servers to spontaneously combust.
Just because there is already something that has a specific form or effects doesn-¦t mean everything else should be changed to reflect this or new things have to be introduced that also follow this manner in more offensive ways. This also doesn-¦t make the "negative" effects fanish if you put more things like this in - it accumulates them. EDIT: I-¦m very sad you haven-¦t commented my linked post ;)
because most of your linked post is about price - which we've done to death already and we can't really discuss more because we don't know the price of extractors. |

Dave Stark
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Posted - 2015.10.17 21:25:57 -
[202] - Quote
Levi Belvar wrote:In what EvE universe do you play in that gives you the option to build the perfect toon now, in ours with the bazaar is doesnt but you keep on harping on its the same. If i give you a list now of something i want you create it for me and ill turn over everything i have to you.
yes, the bazaar does. you find a character with the skills you want - and you purchase it. |

Dave Stark
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Posted - 2015.10.17 21:29:54 -
[203] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:In what EvE universe do you play in that gives you the option to build the perfect toon now, in ours with the bazaar is doesnt but you keep on harping on its the same. If i give you a list now of something i want you create it for me and ill turn over everything i have to you. yes, the bazaar does. you find a character with the skills you want - and you purchase it. Like i said your full of ****, sure your not on the payroll
so if the character bazaar isn't for buying and selling characters... oh wait. it is. |

Dave Stark
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Posted - 2015.10.17 21:33:43 -
[204] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:In what EvE universe do you play in that gives you the option to build the perfect toon now, in ours with the bazaar is doesnt but you keep on harping on its the same. If i give you a list now of something i want you create it for me and ill turn over everything i have to you. yes, the bazaar does. you find a character with the skills you want - and you purchase it. Like i said your full of ****, sure your not on the payroll so if the character bazaar isn't for buying and selling characters... oh wait. it is. No i said a perfect toon with a skillset of my choice, you just refered me back to the bazaar, like i said before your like a broken record who cannot see what is happening here.
because that's the place you go to buy the skillset you want.
edit: i mean, you could go to ebay instead but don't cry to me when you get banned. |

Dave Stark
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Posted - 2015.10.17 21:38:12 -
[205] - Quote
Teckos Pech wrote:Dave Stark wrote:
because that's the place you go to buy the skillset you want.
No, it is about buying a character who may or may not have the perfect match. This is why the SP packets will likely have a higher price per SP than on the character bazaar.
the reason character bazaar characters will be cheaper is because of how diminishing returns works on injecting packets.
we did this pages, and pages ago. |

Dave Stark
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Posted - 2015.10.17 21:46:17 -
[206] - Quote
Moac Tor wrote:His point is that you can't get a perfect character from the bazaar which you will be able to do so with the neural packets.
depends what you're defining as perfect.
"i want a pilot to do X" if it does that then it's perfect.
funfact: even pilots that aren't "perfect" from the bazzar (you know, few extra sp here, few extra sp there that you don't want/need) will still be cheaper than "building your own" with packets. so you'll be paying less and getting more.
for building a character from scratch, this new proposal will be dreadfully poor ROI. |

Dave Stark
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Posted - 2015.10.17 21:48:05 -
[207] - Quote
Teckos Pech wrote:Show me a newbie who has billions of ISK who did not do it via PLEX? And newbie I mean a new player, not a new character who is the alt of a long time player.
pretty much anyone who joined the game to scam people, and did so. |

Dave Stark
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Posted - 2015.10.17 21:49:13 -
[208] - Quote
Terraj Oknatis wrote:I usually like to write huge expositions on my blog posts with carefully thought out reasons as to why I support or do not support something. This is idea is so ******** I won't do that. Instead I will just rant.
This game is not pay to win.
If you do this I will seriously consider quitting.
Reason
Because now everyone will have lvl 5 in their favorite ships and to compete you HAVE to buy the skill point packs.
This process is ireversable. If this goes live for even one month, anyone who takes advantage, and dumps a whole load of REAL MONEY TO WIN will have the advantage
I am going to have these idiot conversations with people.
"Oh you can't fly X. WHY DONT YOU JUST BUY A SKILL PACK"
"I can't believe you don't have XYZ to 5 WHY DON"T YOU JUST BUY A SKILL PACK"
"This fleet you have to have perfect skills to fly with us WHY DON"T YOU JUST BUY A SKILL PACK
FU
This is not like jump changes or balance changes this is FU(@@ serious.
If you do this it will be the beginning of the end simply because i don't want to have these WHY DON"T YOU JUST BUY A SKILL PACK conversations with people I will just quit
F(@#@ YOU CCP THIS IS OUTRAGOUS #(*@ #(@*@ GOD)@@)( FU
FU
replace "why don't you just buy a skill pack" with "why don't you just buy a character".
welcome to eve today. |

Dave Stark
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Posted - 2015.10.17 21:51:57 -
[209] - Quote
Interfly Ghormenheist wrote:it seems to me that EVE is loosing its core when SP can be bought without limits.
good job that's not the case, then. |

Dave Stark
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Posted - 2015.10.17 21:54:17 -
[210] - Quote
Terraj Oknatis wrote:you can't buy a character (technically) with real money. You will be able to BUY A SKILL PACK with real money.
no, you won't be able to buy a skill pack with real money. they must be purchased from the market (or another player directly) as the SP must be extracted from a character. they do not appear from thin air. |
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Dave Stark
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Posted - 2015.10.17 22:04:38 -
[211] - Quote
Levi Belvar wrote:Dave Stark wrote:Interfly Ghormenheist wrote:it seems to me that EVE is loosing its core when SP can be bought without limits. good job that's not the case, then. CCP Stark you have info you'd like to share with us ??
yeah - it's all in the devblog so i'm not breaking the NDA i'm under by being a ccp employee (disclaimer before i get banned for impersonating people at ccp: i don't actually work there.)
the super secret info is that SP must be extracted from a character to be sold. that means there's a finite number of SP which means we have limit on how much SP can be bought.
you know, if you'd have read the devblog maybe i wouldn't have to explain these things to you people and i wouldn't have more posts in this thread than anyone else.
it helps to read a devblog BEFORE you come to the thread to discuss it. |

Dave Stark
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Posted - 2015.10.17 22:10:04 -
[212] - Quote
Interfly Ghormenheist wrote:Dave Stark wrote:Levi Belvar wrote:Dave Stark wrote:Interfly Ghormenheist wrote:it seems to me that EVE is loosing its core when SP can be bought without limits. good job that's not the case, then. CCP Stark you have info you'd like to share with us ?? yeah - it's all in the devblog so i'm not breaking the NDA i'm under by being a ccp employee (disclaimer before i get banned for impersonating people at ccp: i don't actually work there.) the super secret info is that SP must be extracted from a character to be sold. that means there's a finite number of SP which means we have limit on how much SP can be bought. you know, if you'd have read the devblog maybe i wouldn't have to explain these things to you people and i wouldn't have more posts in this thread than anyone else. it helps to read a devblog BEFORE you come to the thread to discuss it. Dave, please show us where my argument is contradicting the devblog. If you can. 
the bold bit. |

Dave Stark
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Posted - 2015.10.17 22:15:01 -
[213] - Quote
Jasmine Heap wrote:Just reading about these proposed changes and I am very much against them. For many people, like myself, I kept a long subscription going, at my expense, in order to skill into certain ships. That time cost me both money in sub fees and heroic levels of PATIENCE.
Now you are essentially saying that anyone can take the sub fees it would normally take to skill into a ship and, instead of paying those fees and waiting it out, he/she can just buy the SP directly. That undermines every other player who both paid the sub fees and waited the real time to skill into the ships.
If you won't value my TIME as much as you value my MONEY, I won't value your game.
If you proceed with this monumentally bad idea, and I hope that you won't, please make sure none of these purchasable skill points can be allocated toward anything higher than LEVEL 4 of any skill. Everyone should suffer equally the indignity of having to wait the same amount of time to skill anything to LEVEL 5.
then why didn't you quit when the characer bazaar opened? |

Dave Stark
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Posted - 2015.10.17 22:31:43 -
[214] - Quote
Interfly Ghormenheist wrote:Dave Stark wrote:
the bold bit.
The only bold thing would be rhetoric instead of dialectic. I would like to read your argument.
then do so, it's clearly stated here. |

Dave Stark
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Posted - 2015.10.17 22:39:41 -
[215] - Quote
Teckos Pech wrote:Jasmine Heap wrote:I've always viewed the character bazaar as something that not many people were involved in. Perhaps I am wrong about that. I never used it myself. My fear with these changes is that it will mainstream and popularize the easy acquisition of SP. Look, perhaps my fears are unfounded, but I know how I *feel* about these changes. My gut says this is the wrong thing to do. I suppose there is a real structural problem with the "uncloseable gap" between players with hundreds of SP and new players, but simply allowing that gap to be closed on existing toons with isk/aurum/plex/money just feels wrong According to the dev blog on average about 70 characters are traded each month. Not sure if you consider that alot or not.
"as evidenced by the 70 or so character transfers that happen every day,"
70 per day, not month :)
~25550 per year. |

Dave Stark
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Posted - 2015.10.17 22:46:24 -
[216] - Quote
holy batman...
yeah, i'll read that later. it's midnight local time and i'm heading off now... but i will read it, just not right now. |

Dave Stark
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Posted - 2015.10.18 06:08:14 -
[217] - Quote
Don ZOLA wrote:Training system has not been bypassed by the character bazaar as someone HAD to train those chars.
and they have to with the new system, too.
Don ZOLA wrote:As people invested years of time, effort and money to be top1 in total skills, by allowing someone to buy that "title" for himself voids those efforts.
i'm sorry but no. making a character before me and keeping an active subscription isn't "investing years of time effort ad money" it's simply knowing about the game before i did. it's like pretending you being 5 years older than me is somehow an achievement. also that's level of "achievement" (******* lol), is still retained. your character's DOB will adequately demonstrate that you started the game before me. you don't need more SP than me to show that.
Don ZOLA wrote:Additional thing to take in consideration is the number of ship spinners. There are people who are subscribed and are logging in just because of the habit. They do not play much, mostly just chat and idle and even themselves cannot answer why they do not quit the game. Either because they are just bored with the game or not liking where the game is now or where it is heading/ With changing something important like this you can touch the nerve and get them to say "that`s it, screw you guys im out for real now".
this system makes it hilariously easy for people like that to do it for free - they are one of the people who benefit from this system the most. suggesting they're the ones most likely to quit is something i find amusing and absurd at the same time.
Don ZOLA wrote:Once again I will mention that something like this will not benefit many. ~1% of total players maybe. Let`s say that it is even 5% which would be highly exaggerated. You are changing fundamentals of your multi million dollars business, which will surely have impact on player base and without even being sure of the gain. Ie you know that you will have short term boom when it is implemented and older players fix their mistakes and after that the run rate will drop quite a lot. And potentially lost players could be much more than that. Not to mention that they will not just quit, hey will be unhappy customers who can spread the -buzz and stop some of potentially new players. And we can see by the shrinking player base that all those people who writes "i will quit because of this" obviously does it. So those are not empty threats.
In the end, one of the key mistakes being done here is not having "behavioralistic" understanding of their own players and their own game. Since I am limited with the number of the characters here I will make another post.
1% of the total players? more characters are traded every year than the daily PCU (25550 char trades per year, vs 24k period average since the middle of this year to now). there's a HUGE market for buying and selling whole characters. do you really think this less obstructed system is going to see a reduction in the capsuleer cattle market? really?
what fundamentals? you've always paid ccp to skip the skill grind and buy/sell SP.
a lot of your "arguments" seem to be made up "what if" scenarios based on wild fantasies. i must be honest. |

Dave Stark
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Posted - 2015.10.18 06:15:51 -
[218] - Quote
Teckos Pech wrote:CCP Terminus wrote:Teckos Pech wrote:Jasmine Heap wrote:I've always viewed the character bazaar as something that not many people were involved in. Perhaps I am wrong about that. I never used it myself. My fear with these changes is that it will mainstream and popularize the easy acquisition of SP. Look, perhaps my fears are unfounded, but I know how I *feel* about these changes. My gut says this is the wrong thing to do. I suppose there is a real structural problem with the "uncloseable gap" between players with hundreds of SP and new players, but simply allowing that gap to be closed on existing toons with isk/aurum/plex/money just feels wrong According to the dev blog on average about 70 characters are traded each month. Not sure if you consider that alot or not. Roughly 70 characters are traded per day, not per month. Something like 25000 a year give or take. Some more data: - Most traded characters are 50 million SP or lower. - A good portion of trades are to newer players (measured by new customers not just new accounts). Are you able to distinguish new accounts from alt accounts?
do you create a new email address for each new account? i know i don't. |

Dave Stark
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Posted - 2015.10.18 06:29:04 -
[219] - Quote
Mike Azariah wrote:'Stripping the old' but do you honestly think most of the skill points will go to NEW players? That it will increase retention or just make more alts of the vets? Is an increase in subs really a good thing if a lot of them are brood mares existing only to have their brains harvested on a regular basis . . . full of +5's and never ever undocking into space? Will that give us more content? Or will it just be numbers on some ledger? and that's different to the current situation where people dedicate an entire character slot to a character with +5s that never undocks from a station and is logged in to once a month to inject new skillbooks and add things to a skill queue? mike - the problem already exists. it's not new.
Mike Azariah wrote:Will new players coming in look and see the rich instaboosting themselves into better ships and leaving the normal subscription player behind in the dust? Would you play a game like that where it was obviously a game of haves and have-nots and you were probably one of the have-nots? Or would you pour your own money in and hope it was enough to keep up? You already play a game like that. the 'haves' decided to purchase a character, the 'have nots' set a skill queue and logged out.
Mike Azariah wrote:Pay to win? no, but what about Pay to keep up
m
i'm kinda worried that you can't see that all of your issues already exist, mike. the issues you're expecting to see are already here, look around. |

Dave Stark
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Posted - 2015.10.18 06:36:19 -
[220] - Quote
Daniela Doran wrote:Seems that only the char traders support this bad joke constructed by CCP. It's a pity that you char traders lost the ability to see the value a player has in the personalize creation of his/her char. I bought only one char from Char Bazaar at the cost of another and I regret it because the bought char clearly isn't the same as the ones I personally created & trained from the ground up with the cost of TIME. Time is the one thing that you can't purchase in RL and that especially is what make EVE special. You take that away then Eve would lose it's life force and become empty.
and just like that - you're wrong from the start. i'm not a character trader.
your personal regrets are irrelevant. ships are a disposable tool, we build them and break them daily. pilots are no different. ships are a tool to achieve a goal. pilots are a tool to achieve a goal.
if you have a sentimental attachment to your pilot - that's cool. however, you being a sentimental sally is completely irrelevant to the discussion.
we've literally been buying and selling time in eve for ages - plex, the character bazaar, now this. pretending eve would lose it's life force because we're introducing something we already have (do we really have to keep pointing out that we've always been able to buy/sell SP?) is just hilarious.
if buying/selling SP were going to kill eve, it would have done so when the bazaar opened. clearly, eve has not died. |
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Dave Stark
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Posted - 2015.10.18 07:02:05 -
[221] - Quote
ok guys.
i just mailed this directly to mike, but sit the **** down and listen to this.
https://www.reddit.com/r/Eve/comments/3p78oo/good_point_for_sp_packets/
this reddit post basically said "instead of being a risk averse pussy i'm going to pvp my heart out and replace the lost SP from not haivng +5s with skill packets).
I pointed out at 80m SP that'll cost you 2bn per month.
now, here's where **** gets interesting.
attributes suck, and learning implants suck more. yes?
the guy on reddit says "Just make the extractors LP store items to replace learning implants. Two birds, one stone." you're not paying real cash for this any more. that's good, right?
now, let's add a cooldown to this ****. hell, even give it diminishing returns if you want to allow new players to "close the gap" with older players.
Here's what we end up with.
1) A system that doesn't cost any one a penny of RL currency. (unless they choose to go plex > isk > sp. but that's optional) 2) a solution to the "learning implant problem". 3) SP injection on demand. 4) nobody training faster than they would currently. 5) probably a load of other stuff.
now, i've just woken up so this could be completely dreadful. feel free to tear it apart. |

Dave Stark
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Posted - 2015.10.18 07:43:02 -
[222] - Quote
Tiberius Heth wrote:Jeremiah Saken wrote:Daniela Doran wrote:So has this already been decided? Or is it still being debated? If players are postive to the change, and it seems they are, it will be introduced. I don't think it will be large change for new players. Someone must be really interested to the game to spend large chunk of money to "catch up with vets". If for example, Dave Stark want to get rid off his mining V it won't affect my gameplay at all. CCP found new way to earn money. We see EvE as game, they as job. Skill trading will destroy avatar based training system? So what? Nothing is set in stone. People are willing to pay for the service so CCP open this gate for them. Will it change the game significantly? I don't think so. Will it change the way I perceive CCP and the game? Definitely. I won't be as much attached to it. This is first step to destroy fundaments of the game. Ps. D3 is good, it's getting better with every patch. Dave has expressed a personal monetary interest in these changes so it's probably not surprising that he doesn't... "understand" the issues because he doesn't WANT to. Instead he's trying to spin it using all kinds of bogus logic, reasoning and derailing into semantics. He's not the only one doing this, Marsha Mallow for instance also stated to have a personal interest but at least they were open about it I guess. Still, per Malcanis' bio: "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" applies and their posts should be seen as such. He's not interested in actually discussing it, he's interested in trying to beat people into submission through spam posting and bogus logic.
i could make isk the exact same way even if this idea doesn't happen.
instead of selling SP directly, i'll just sell one of the characters from my PI account once i've appropriately trained it.
i understand the issues precisely, and they already exist. if "that already exists" is bogus logic, i honestly don't know what to say to you.
people who have a personal interest in this are already benefiting from buying/selling SP since we can already do it.
my isk/hour will be unchanged whether we get this change or not - pretending i'm posting because i'm somehow trying to protect an income stream is hilariously incorrect. |

Dave Stark
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Posted - 2015.10.18 07:47:31 -
[223] - Quote
Jonah Gravenstein wrote:I've always said I'd drop my account if anything that smacked of PLEX for SP came to be
how much game time did you pay for in advance if your account is still active after the introduction of the characer bazaar? |

Dave Stark
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Posted - 2015.10.18 07:48:20 -
[224] - Quote
Tiberius Heth wrote:Keep at it, I'm sure if you post it often enough people will agree with you.
i don't need people to agree with me.
their agreement doesn't change the facts of the situation. |

Dave Stark
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Posted - 2015.10.18 07:52:00 -
[225] - Quote
Portmanteau wrote:Be nice if an ISD could give you two your own thread so we could see what the rest of the playerbase think without wading through pages and pages of your tedious spamming
at least our posts are discussing the topic rather than whining that we're discussing the topic. don't be "that guy". |

Dave Stark
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Posted - 2015.10.18 07:56:43 -
[226] - Quote
Jonah Gravenstein wrote:Dave Stark wrote:Jonah Gravenstein wrote:I've always said I'd drop my account if anything that smacked of PLEX for SP came to be how much game time did you pay for in advance if your account is still active after the introduction of the characer bazaar? Character bazaar was already a thing when I started, had been for over a year.
so, buying and selling SP has never bothered you and you're just blowing hot air? |

Dave Stark
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Posted - 2015.10.18 07:59:10 -
[227] - Quote
Daniela Doran wrote:LOL, Dead on. aside from y'know, the bit where my income is completely unrelated to this idea. |

Dave Stark
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Posted - 2015.10.18 08:10:13 -
[228] - Quote
Tiberius Heth wrote:Dave Stark wrote:Daniela Doran wrote:LOL, Dead on. aside from y'know, the bit where my income is completely unrelated to this idea. Yeah apart from the fact that you don't have to specialise and cater to specific uses/users anymore and make use of remaps, instead you can just skill "whatever" and sell it as such. You know, that's kinda the same thing. It's not very surprising that you're trying to spin it otherwise though, it fits your spam posting.
isk is being exchanged for sp regardless of whether i'm doing it via the bazaar or by the new system.
whether i log in to update a skill queue or extract SP makes no odds. one isn't more effort than the other. |

Dave Stark
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Posted - 2015.10.18 08:12:16 -
[229] - Quote
Portmanteau wrote:Dave Stark wrote:Portmanteau wrote:Be nice if an ISD could give you two your own thread so we could see what the rest of the playerbase think without wading through pages and pages of your tedious spamming
at least our posts are discussing the topic rather than whining that we're discussing the topic. don't be "that guy". Neither of you have said anything new for the last 100 pages or so, but I apologise, don't let me stop you.
most people haven't said anything new since the character bazaar was introduced. |

Dave Stark
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Posted - 2015.10.18 08:22:51 -
[230] - Quote
Jonah Gravenstein wrote:Dave Stark wrote:Jonah Gravenstein wrote:Dave Stark wrote:Jonah Gravenstein wrote:I've always said I'd drop my account if anything that smacked of PLEX for SP came to be how much game time did you pay for in advance if your account is still active after the introduction of the characer bazaar? Character bazaar was already a thing when I started, had been for over a year. so, buying and selling SP has never bothered you and you're just blowing hot air? It's a polarising topic which leads to extremes of opinion, but it's unlike you to be this rabid and obtuse Dave. I started playing Eve and it was a fact of life, it was something I had no say in. I do have a say in the discussion about the changes that are being proposed; I will participate in that discussion and I reserve the right to change my opinion as more becomes known. I've posted my initial reaction, not a carefully considered opinion; my opinion is open to revision as time goes by. I want to see more detail and how this plays out before I make an uniformed choice and stop playing a game I've enjoyed for a long time.
you did have a say in it - if the idea of purchasing SP abhorred you that much your say would have been to never have given CCP any of your money or time to begin with.
I just find people claiming "i'm quitting because you can buy SP" to be hypocrites - which wind me up immensely. they have always been able to buy and sell SP, and they're still here. so claiming they will quit is entirely disingenuous or hypocritical.
i mean i get it - people might not like the idea. that's totally fine. however pretending because it's "because you can buy and sell SP and it's gonna kill eve"? pull the other one. |
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Dave Stark
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Posted - 2015.10.18 08:26:25 -
[231] - Quote
Daniela Doran wrote:Yea I know cause I think you're a Dev alt trying to protect your RL income.
There's definitely a motive somewhere.
considering i'm not even defending the idea.
i'm just not crying that the sky is falling. if i want to buy and sell SP i can do it without this idea, and i could probably turn a profit from it if i bothered. |

Dave Stark
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Posted - 2015.10.18 08:35:59 -
[232] - Quote
Daniela Doran wrote:I'll be glad to propose one for them that won't destroy the game's core.
like This? |

Dave Stark
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Posted - 2015.10.18 08:44:19 -
[233] - Quote
Jonah Gravenstein wrote:Depends on how you view the character bazaar, some see it as purchasing time rather than SP. It's a fine distinction, but it does exist.
that's still the case here. an SP packet still represents at least 7.7 days of some one else's time. it's not like this SP is coming out of thin air, it's coming out of some one's head. |

Dave Stark
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Posted - 2015.10.18 09:03:05 -
[234] - Quote
Daniela Doran wrote:Dave Stark wrote:Daniela Doran wrote:Yea I know cause I think you're a Dev alt trying to protect your RL income.
There's definitely a motive somewhere.
considering i'm not even defending the idea. i'm just not crying that the sky is falling. if i want to buy and sell SP i can do it without this idea, and i could probably turn a profit from it if i bothered. I'll put it to you straight so that you'll (hopefully) understand. If Eve had this feature already incorporated when I first began playing Eve in 2012, I would've left Eve a looooong time ago with absolutely no intentions of coming back. I just lack the ability to stay interested in a game that offers high rewards with little to no effort in a short time frame.
it did.
it still does. |

Dave Stark
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Posted - 2015.10.18 09:08:34 -
[235] - Quote
Daniela Doran wrote:Dave Stark wrote:Daniela Doran wrote:I'll be glad to propose one for them that won't destroy the game's core. like This? No, You've already clearly demonstrated that you lack this insight.
and which of the myriad of issues presented doesn't it fix?
it literally fixes every issue people are whining about. |

Dave Stark
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Posted - 2015.10.18 09:37:49 -
[236] - Quote
Gully Alex Foyle wrote:Ima Wreckyou wrote:If this hits TQ myself and many others will no longer pay for a subscription and instead just use PLEX with the ISK you farm via this effortless mechanic. PLEX prices will rise to new heights. To the detriment of the player who actually farms ISK via some other mechanic to get the PLEX and actually needs the SP to train new skills. Yes, but I don't think you'll be able to completely pay for a sub by forfeiting that sub's SP gains. Though some (current char bazaar sellers) pay subs or PLEX just to farm SP on an account, most actually PLAY with their subbed accounts (alts included). If a sub (or PLEX) gives you: 1 month play time + 1.8M SP (more or less) Why do you think you should get a full PLEX back by selling just the SP component of a PLEX's worth?
because the only way to accrue SP is to have an active subscription. they are the same thing. one cannot exist without the other. |

Dave Stark
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Posted - 2015.10.18 10:10:35 -
[237] - Quote
Gully Alex Foyle wrote:Dave Stark wrote:because the only way to accrue SP is to have an active subscription. they are the same thing. one cannot exist without the other. Not sure what you mean there. If I play on my main, need ISK but don't need, say, half of my monthly SP, I'll certainly consider selling them for less than half a PLEX (+ whatever the extractor will cost). Any SP 'farmers' wishing to sell a month's worth of SP at PLEX + extractor + margin will be undercut by any active player that needs ISK more than SP. Thus, I'm sure 500,000 SP will cost less than 1/4 PLEX + extractor. So, you won't be able to PLEX an account entirely by selling its SP accumulation.
what you need is irrelevant.
the thing is you can't get one without the other. it doesn't matter if you don't need the SP any more, and likewise if you just want to afk skill train it doesn't matter that you're not going to log in. you cannot have one without the other.
yeah if you just want to sell your spare SP for isk because you don't need it but you're not expressly farming SP->sk you can undercut "sp farmers"... but you'll do it by like a couple of isk, not by dropping your price by like 50% |

Dave Stark
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Posted - 2015.10.18 10:15:07 -
[238] - Quote
wrong button |

Dave Stark
7583
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Posted - 2015.10.18 10:21:13 -
[239] - Quote
Gully Alex Foyle wrote:Dave Stark wrote:yeah if you just want to sell your spare SP for isk because you don't need it but you're not expressly farming isk you can undercut "sp farmers"... but you'll do it by like a couple of isk, not by dropping your price by like 50% It really depends on the proportion of 'SP farmers' to 'regular dudes selling off excess SP'. If the former are dominant, sure the price will be higher. If the Jita price of 500,000 SP is 1/4 PLEX only a fool would sell them for 50M ISK. But if the latter are dominant, the price could be much lower indeed. May I remind you that each and every character ever created since 2003 can sell SP? Do you really think the main SP-sellers will be farmers?
it doesn't matter on the proportion at all. you're not going to drop your price by 50%. people will always buy the lowest priced item on the market, whether it's 150m lower or 0.01 isk lower you'll get the sale. why are people going to put it on the market for 150m lower than the next order?
here's the fact - isk farmers are doing it for profit. they simply cannot sell below cost price. people not doing it for profit won't undercut by 50% because... why the **** would you?
do i think the main sellers will be farmers? after the first month, of course they will. even if they aren't, those see above for how the pricing will work. |

Dave Stark
7583
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Posted - 2015.10.18 10:34:11 -
[240] - Quote
Gully Alex Foyle wrote:Dave Stark wrote:here's the fact - isk farmers are doing it for profit. they simply cannot sell below cost price. people not doing it for profit won't undercut by 50% because... why the **** would you? Because you didn't spend a PLEX just to farm, you would've spent it anyway to play. Simple as that. And the proportion is very meaningful. If you have 1,000 packets for sale in Jita, of which just 100 from farmers, this will happen: . Farmers won't go lower than their costs . All the others will have to decide how much 500,000 SP are worth to them, considering they didn't specifically dish out 1/4 PLEX to create them. Supply & demand will do the rest. High demand --> maybe even double the theoretical PLEX cost (1/2 PLEX). Low demand --> who knows? maybe less than half? What are you ever going to do with those mining skills on your PVP char anyway???
so because you're playing anyway you're going to sell SP f or 150m rather than 299m because you're already playing? no, you wouldn't. you will secure that sale at 299m isk, the same as you would at 150m. you're not going to throw away 149m isk for no reason.
you'd have to be simple to do that. honestly.
yeah 100 farmers won't lower their price to below cost. and 900 packets are then sold below cost. you secure the sale if you're 0.01 isk under "cost price" so they'll be sold for 299m. not 150m.
besides, all the traders will see your 150m sp packets on the market, see a 100% margin, and just buy it to relist it.
other than the initial "gold rush" there's almost basically no way that these packets won't track plex price + extractor costs per unit. |
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Dave Stark
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Posted - 2015.10.18 10:42:43 -
[241] - Quote
lord xavier wrote:Rinse and repeat, all of which will be done through what, instantly making new pilots?
and that's any different to just buying 10 titan pilots from the bazaar now?
people have been selling pilots capable of flying titans/supercarriers for quite a while now. |

Dave Stark
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Posted - 2015.10.18 10:47:28 -
[242] - Quote
Gully Alex Foyle wrote:Dave Stark wrote:Gully Alex Foyle wrote:Dave Stark wrote:here's the fact - isk farmers are doing it for profit. they simply cannot sell below cost price. people not doing it for profit won't undercut by 50% because... why the **** would you? Because you didn't spend a PLEX just to farm, you would've spent it anyway to play. Simple as that. And the proportion is very meaningful. If you have 1,000 packets for sale in Jita, of which just 100 from farmers, this will happen: . Farmers won't go lower than their costs . All the others will have to decide how much 500,000 SP are worth to them, considering they didn't specifically dish out 1/4 PLEX to create them. Supply & demand will do the rest. High demand --> maybe even double the theoretical PLEX cost (1/2 PLEX). Low demand --> who knows? maybe less than half? What are you ever going to do with those mining skills on your PVP char anyway??? so because you're playing anyway you're going to sell SP f or 150m rather than 299m because you're already playing? no, you wouldn't. you will secure that sale at 299m isk, the same as you would at 150m. you're not going to throw away 149m isk for no reason. you'd have to be simple to do that. honestly. yeah 100 farmers won't lower their price to below cost. and 900 packets are then sold below cost. you secure the sale if you're 0.01 isk under "cost price" so they'll be sold for 299m. not 150m. besides, all the traders will see your 150m sp packets on the market, see a 100% margin, and just buy it to relist it. other than the initial "gold rush" there's almost basically no way that these packets won't track plex price + extractor costs per unit. Dave, I don't think I'm capable of accurately predicting the price but you shouldn't think so either! Come on, what you say is not how markets work! If I go for 299m someone can go for 298m then someone can go for 250m. Supply & demand, as always. Demand is anyone's guess, so is supply but the fact that every char ever created has SP and every active account accumulates SP makes me think that there's at least a possibility that supply could be pretty damn huge...
erm, it's exactly how the markets work.
once again, if you start dropping your prices to the point where there are huge margins to be had below cost price traders will buy them in order to re-list them.
considering there are more transactions [on the bazaar] per year than the average pcu for the second half of this year so far... i sincerely doubt demand is going to be an issue.
as for supply it'll be as big as the market. there's 0 barrier to entry to this market. if there's any profit to be made any one can enter the market and thus saturate it to the point where cost price will be the max price. |

Dave Stark
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Posted - 2015.10.18 10:48:16 -
[243] - Quote
Big Lynx wrote:Is this "Dave Stark vs the world" here?
no, the world isn't this stupid. it's just eve-o. people discussing this in other places are significantly less oblivious to the obvious. |

Dave Stark
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Posted - 2015.10.18 10:53:42 -
[244] - Quote
lord xavier wrote:Dave Stark wrote:lord xavier wrote:Rinse and repeat, all of which will be done through what, instantly making new pilots? and that's any different to just buying 10 titan pilots from the bazaar now? people have been selling pilots capable of flying titans/supercarriers for quite a while now. Because there aren't 10,000 titan characters for sale. Doing so as of right now puts people at throats with others wanting it for an actual pilot for their titan. With this change it will only bring people to make fresh-unknown pilots that aren't watch listed as known titan pilots.
do you need 10, or 10,000. which is it? |

Dave Stark
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Posted - 2015.10.18 11:00:33 -
[245] - Quote
Gully Alex Foyle wrote:Dave Stark wrote:erm, it's exactly how the markets work.
once again, if you start dropping your prices to the point where there are huge margins to be had below cost price traders will buy them in order to re-list them. Your assumption on cost is debatable. What's the cost of SP on an account you would sub anyway? What's the cost of SP on a useless alt? What's the cost of SP on a character somebody skilled when PLEX was worth 500M ISK? There are several ways to answer this, 1 PLEX (going price) for 1.8M SP is not the only one.
no, it isn't debatable. the cost price to produce a packet is 300m + exctractor at current plex prices. that is what it will cost to produce a packet. there is only one way to produce SP.
doesn't matter where the SP comes from. the cost of obtaining that SP is the same - assuming they are training at the same rate.
erm, yes it is the only way to answer it. there's no other way to get SP than to train it, which means you get 1.8m per plex. |

Dave Stark
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Posted - 2015.10.18 11:17:09 -
[246] - Quote
Gully Alex Foyle wrote:Dave Stark wrote:no, it isn't debatable. the cost price to produce a packet is 300m + exctractor at current plex prices. that is what it will cost to produce a packet. there is only one way to produce SP. Nope! Since I'd sub my account anyway to play, the incremental cost for me to produce a packet with my own SP is just the extractor. I didn't buy a PLEX, I didn't sub my account to gain SP. Now, the opportunity cost of extracting my SP instead of training is... let's see... Got it! It's exactly the market price of skill packets!!!If skill packets will go for 100m, anyone will be happy to sell them for 100m, since they can buy them at 100m if they need the SP. Makes sense to you now? When we're talking about a commodity that EVERY PLAYED ACCOUNT can AUTOMATICALLY generate 1.8m a month of, the price and value is just an agreement within the parties. The fact that you COULD, in theory, waste a PLEX a month on an account that you don't need just to generate SP that EVERYBODY in EVE already has as a by-product of them playing the game, is irrelevant.
no.
that's the price it costs to produce those SP. whether you need them or not doesn't matter. the only way to accumulate SP is to have an active subscription, which isn't free.
i understand what you're saying. but just like "minerals i mine are free", "sp i don't need are free" is just as, if not more, stupid. |

Dave Stark
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Posted - 2015.10.18 11:24:49 -
[247] - Quote
Don ZOLA wrote:Jeremiah Saken wrote:Daniela Doran wrote:So has this already been decided? Or is it still being debated? If players are postive to the change, and it seems they are, it will be introduced. I don't think it will be large change for new players. Someone must be really interested to the game to spend large chunk of money to "catch up with vets". If for example, Dave Stark want to get rid off his mining V it won't affect my gameplay at all. CCP found new way to earn money. We see EvE as game, they as job. Skill trading will destroy avatar based training system? So what? Nothing is set in stone. People are willing to pay for the service so CCP open this gate for them. Will it change the game significantly? I don't think so. Will it change the way I perceive CCP and the game? Definitely. I won't be as much attached to it. This is first step to destroy fundaments of the game. Ps. D3 is good, it's getting better with every patch. Not really, there are 4 people spamming this thread in favor of this and trolling everyone else. Beside them there were 5-10 people max who came and supported it with one post. There are hundreds who are against it.
pointing out that people haven't read the devblog and that their arguments are baseless isn't trolling.
however i can understand how you feel that way when the same tired old incorrect arguments get shot down over and over by facts. it can feel like you're being trolled i imagine. |

Dave Stark
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Posted - 2015.10.18 11:52:41 -
[248] - Quote
Gully Alex Foyle wrote:To mine minerals, you have to dedicate your account's time to mining
yeah, and time in eve has a monetary value attached to it as it's a subscription game. thus we know the monetary cost associated with producing minerals. |

Dave Stark
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Posted - 2015.10.18 11:53:34 -
[249] - Quote
Daniela Doran wrote:Buying/Selling chars on Char Bazaar and what CCP is currently proposing are 2 very different things. The first had consequence, the latter doesn't and is farmable(which makes it far worst).
a question nobody, for some reason, has been able to answer.
i start with a character with a set of skills i don't want. i end up with a character with a set of skills i do want. what am i describing, the current system or the new system? |

Dave Stark
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Posted - 2015.10.18 12:04:12 -
[250] - Quote
quotes are hard |
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Dave stark
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Posted - 2015.10.18 12:08:16 -
[251] - Quote
Gully Alex Foyle wrote:Dave Stark wrote:Gully Alex Foyle wrote:To mine minerals, you have to dedicate your account's time to mining yeah, and time in eve has a monetary value attached to it as it's a subscription game. thus we know the monetary cost associated with producing minerals. Not really. The 'minerals I mine are free' argument is silly considering ISK/hr opportunites, where the 'hr', the time, is PLAYER TIME that has nothing at all to do with the subscription model or cost of the subscription. Minerals you mine wouldn't be 'free' even if EVE were f2p.
the cost of minerals is irrelevant anyway,
returning to the point, SP do not get generated unless a subscription is active therefore there is a cost associated with producing SP that simply cannot be removed.
what you choose to sell SP for is entirely your choice. however that does not change the fact that without the cost of a subscription running those SP could not be created.
as we know what these production costs are we know the minimum price they can be sold at to cover costs, and there fore the price you must remain under to undercut people engaging in SP production for profit. |

Dave Stark
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Posted - 2015.10.18 12:28:45 -
[252] - Quote
Gully Alex Foyle wrote:a25639 wrote:Maybe sp farming is indeed going to be necessary to satisfy demand. After all character farming is necessary now as well to satisfy character demand. Yes, but is it easier to extract 500,000 SP off of any character and sell it immediately in Jita, or making/giving up a whole complete character and trying to sell it through the forums?
I imagine the best opportunity will be to purchase "imperfect" characters.
you strip out something like mining V, top up some of the support skills with it. sell any left over SP for profit and you're left with a perfect focused character that has lost almost no resale value. |

Dave Stark
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Posted - 2015.10.18 12:32:18 -
[253] - Quote
Jared Khanar wrote:Imagine Alliance XYZ. They have trained to fly a specific doctrine because it-¦s the most efficient one. There are many alts involved to support fleets and stuff. They are rich ingamewise and reaching their goals.
Now a feature like sp trading is implemented. As eve is changing constantly this alliance is forced to build up sp farms and activly use it. Why could this be?
Imagine new ships, modifications of existing ones... suddenly the doctrine of this alliance is nomore as effective as they would like to. Maybe they can easily be countered now... so a new doctrine gets developed by fc-¦s and alliance leadership - the new most effective op doctrine within the new mechanics. but peaople have trained for the old doctrines, for the old fittings and fleets. with an established alt-sp farm (the alts are there and payed and their sps are maybe not needed for their purposes) it this alliance is now able to almost instantly switch their pvp characters to the new developed doctrine. this may involve huge amounts of isk, but massive alliances are able to pay. so opponents without these sp farms or without the needed assets / isks are suddenly no more competitive within hours. also the choices made bevorehand - which skills to train, which ships to head for, have no impact anymore.
Also, as a side effect, this system can easily be exploited by sccp itself. if something like described above is happening and the company needs money, theres no reason not to change some small apsects here and there, generating an outcome that motivates players to sell / buy / reallocate sps for that instant, needed cashdrop?
this is literally no different to the situation we have now.
sell the pilot that can't fly the new doctrine, buy one that can.
****, for a decent price you can get one that can fly pretty much all the doctrines to begin with. for less than 100m SP there's very few subcap doctrines you can't fly well.
not to mention you're casually ignoring the logistics of moving/producing thousands of new doctrine ships - which pretty much always has been and always will be a bigger issue than getting people able to fly them. |

Dave Stark
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Posted - 2015.10.18 12:42:00 -
[254] - Quote
Jared Khanar wrote:Dave Stark wrote:
this is literally no different to the situation we have now.
sell the pilot that can't fly the new doctrine, buy one that can.
****, for a decent price you can get one that can fly pretty much all the doctrines to begin with. for less than 100m SP there's very few subcap doctrines you can't fly well.
not to mention you're casually ignoring the logistics of moving/producing thousands of new doctrine ships - which pretty much always has been and always will be a bigger issue than getting people able to fly them.
hs, low, null, wh - is it all the same? is everyone in need to import their stuff, flying through the half universe tio get it to their members? Are there enough characters on the bazaar to buy one for every member in your alliance? is this really the same we have today? Changes are not announced early enough so we can prepare production? Really?
the game has been out 3-4 times longer than i've been playing. i can fly literally every subcap with t2 weapons, perfect supports etc. had i not bothered training things like exhumers V i would be a perfect subcap pilot and then some.
characters like mine aren't rare on the bazaar. most people already have them, you don't need to get all of your alliance new characters, just the new characters themselves. looking at the PCU - how many new characters do you think that really is?
the demand is nowhere near as high as i think you think it is. |

Dave Stark
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Posted - 2015.10.18 12:43:25 -
[255] - Quote
Daniela Doran wrote:Big Lynx wrote:Is this "Dave Stark vs the world" here? So obvious that he's a Dev alt. Why else would a regular pilot defend this atrocious feature throughout the entire 150+ pages of this thread.
for like the 5th time, i'm not defending this idea. i'm just pointing out that nobody has managed to actually come out with an argument as to why this idea is bad.
Delegate wrote:Daniela Doran wrote:Big Lynx wrote:Is this "Dave Stark vs the world" here? So obvious that he's a Dev alt. Why else would a regular pilot defend this atrocious feature throughout the entire 150+ pages of this thread. It's Dave Stark padding the thread in (futile) hope that the message will be lost in noise.
if i wanted it to be lost in noise i'd just let the people against it drown out any discussion of this new feature with all their whining of preexisting problems that have 0 to do with the suggested idea.
besides, i don't post on eve-o much, gotta get as many posts in as i can in the short time i'm here. |

Dave Stark
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Posted - 2015.10.18 12:46:17 -
[256] - Quote
Jared Khanar wrote:Dave Stark wrote: the game has been out 3-4 times longer than i've been playing. i can fly literally every subcap with t2 weapons, perfect supports etc. had i not bothered training things like exhumers V i would be a perfect subcap pilot and then some.
characters like mine aren't rare on the bazaar. most people already have them, you don't need to get all of your alliance new characters, just the new characters themselves. looking at the PCU - how many new characters do you think that really is?
the demand is nowhere near as high as i think you think it is.
So what are the positive effects from a feature without demand, that affects noone, cause you can do everything it brings already now? What else than milking the players wallet further?
your hypothetical is nowhere near the sum total of demand.
look at the devblog, there are over 25000 transfers per year. the demand for buying and selling SP is very substantial. |

Dave Stark
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Posted - 2015.10.18 12:49:53 -
[257] - Quote
Delegate wrote:Dave Stark wrote:Delegate wrote:Daniela Doran wrote:Big Lynx wrote:Is this "Dave Stark vs the world" here? So obvious that he's a Dev alt. Why else would a regular pilot defend this atrocious feature throughout the entire 150+ pages of this thread. It's Dave Stark padding the thread in (futile) hope that the message will be lost in noise. if i wanted it to be lost in noise i'd just let the people against it drown out any discussion of this new feature with all their whining of preexisting problems that have 0 to do with the suggested idea. besides, i don't post on eve-o much, gotta get as many posts in as i can in the short time i'm here. You might have some luck in padding this thread with noise, if there were wasn't that many voices opposing SP trading. At this point your efforts are pathetic.
as i pointed out earlier, it's as if all the stupid is contained on eve-o as everywhere else is nowhere near as negative about this change. |

Dave Stark
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Posted - 2015.10.18 12:54:35 -
[258] - Quote
Tiberius Heth wrote:Dave Stark wrote:Jared Khanar wrote:Dave Stark wrote: the game has been out 3-4 times longer than i've been playing. i can fly literally every subcap with t2 weapons, perfect supports etc. had i not bothered training things like exhumers V i would be a perfect subcap pilot and then some.
characters like mine aren't rare on the bazaar. most people already have them, you don't need to get all of your alliance new characters, just the new characters themselves. looking at the PCU - how many new characters do you think that really is?
the demand is nowhere near as high as i think you think it is.
So what are the positive effects from a feature without demand, that affects noone, cause you can do everything it brings already now? What else than milking the players wallet further? your hypothetical is nowhere near the sum total of demand. look at the devblog, there are over 25000 transfers per year. the demand for buying and selling SP is very substantial. You avoided his question, for obvious reasons of course.
where did i avoid it? he claimed there was no demand in this feature and as such what was the value. his question is irrelevant since there quite obviously is a demand for it.
i demonstrated there was value in it, because there is a demand for it. i quite literally answered his question. |

Dave Stark
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Posted - 2015.10.18 12:58:09 -
[259] - Quote
Jared Khanar wrote:Dave Stark wrote: where did i avoid it? he claimed there was no demand in this feature and as such what was the value. his question is irrelevant since there quite obviously is a demand for it.
i demonstrated there was value in it, because there is a demand for it. i quite literally answered his question.
I didn-¦t claim this, i ask why do you?
"So what are the positive effects from a feature without demand,"
it was the OPENING LINE of your post. |

Dave Stark
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Posted - 2015.10.18 12:59:55 -
[260] - Quote
Delegate wrote:Dave Stark wrote:as i pointed out earlier, it's as if all the stupid is contained on eve-o as everywhere else is nowhere near as negative about this change. Yes, of course, all the stupid is contained on eve-o. Solid arguments you've got there. Place continue with the noise.
it is a solid argument. you're pretending everyone hates this idea and i'm the only one that likes it because you've read a few pages of this thread.
funfact; this isn't the only place for feedback. |
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Dave Stark
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Posted - 2015.10.18 13:00:54 -
[261] - Quote
Jared Khanar wrote:Dave Stark wrote: it was the OPENING LINE of your post.
ok why not: Dave Stark wrote: this is literally no different to the situation we have now.
Something that is obsolete ias not needed - your statement
for the same reason we have absolute superstars like CCP karkur and punkturis improving the UI, and market features. |

Dave Stark
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Posted - 2015.10.18 13:03:57 -
[262] - Quote
Portmanteau wrote:This I agree with 100%, however paying more RL cash on top of a subscription to get enough SPs to compete is going to leave a nasty taste for a lot of new guys, that's how many will perceive this.
they aren't paying more RL cash, though.
they can either pay for 10 months SP now, or pay for 10 months sp one month at a time and accumulate it over 10 months.
the total paid is the same, as is the amount of SP.
scratch that, the "extra" you pay will be the cost of extractors. which remains to be seen... |

Dave Stark
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Posted - 2015.10.18 13:18:21 -
[263] - Quote
Jared Khanar wrote:how nice they are to give ccp the money for maybe a year as soon as they arrive ... money ccp would have to wait soooo long until they get their hands on it (what a shame, isn-¦t it?).
erm. 12 month subscriptions are already a thing. |

Dave Stark
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Posted - 2015.10.18 13:20:20 -
[264] - Quote
Portmanteau wrote:a short term cynical cash grab.
it's no more of a cash grab than we already have.
you either buy a character - or you buy SP packets. you won't do both. it's not a new cash grab you're just moving from character transfer revenue to skill extractor/aur revenue. |

Dave Stark
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Posted - 2015.10.18 13:22:54 -
[265] - Quote
Interfly Ghormenheist wrote:Dave Stark, you had my answer. And you still have not proven my argument wrong. Dave Stark wrote:[funfact; this isn't the only place for feedback. It is the place where this discussion is taking place. I wish you would back up your claim against my argument here, in a dialectiacal way.
what claim? |

Dave Stark
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Posted - 2015.10.18 13:28:37 -
[266] - Quote
Interfly Ghormenheist wrote:Dave Stark wrote:Interfly Ghormenheist wrote:Dave Stark, you had my answer. And you still have not proven my argument wrong. Dave Stark wrote:[funfact; this isn't the only place for feedback. It is the place where this discussion is taking place. I wish you would back up your claim against my argument here, in a dialectiacal way. what claim? Sorry, but it is up to you to follow the thread. If you can not keep track of the discourse, my suggestion would be to wind down your posting activity. I wish for quality instead of quantity when taking place in an argument.
i have been following the thread.
if you're talking about the point you made pages ago about there being no limit, i suggest YOU follow the thread as i addressed it twice since you failed to read it the first time. |

Dave Stark
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Posted - 2015.10.18 13:30:57 -
[267] - Quote
Big Lynx wrote:Wow, Dave. You stepping down to Gevlon Goblins and Lucas Kell's categories.... not a compliment though.
but i'll always be significantly better looking, i have a beard.
Levi Belvar wrote:Dave Stark
If we strip away anything virtual from the game we have two constants in play, Time and Money
A legacy character is a snapshot in time, whether 12 years ago or 6 months ago even when unsubbed its frozen in time but in no way can it be manipulated. You can add time to it but it can never be reversed. There is no deconstruction of its timeline, It is a part of the ever evolving universe of eve from a conceptual point of origin.
Now comes a fresh approach, you now want to be able to reverse engineer the timeline. You now want to be able to create elite characters from fragments of time. The convergeance of multiple time streams to manipulate this creation at speed.
The legacy approach has a one off monetary payement, the Hybrid need feeding to progress its ever increasing need for time.
what does the time a character trained a skill matter? |

Dave Stark
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Posted - 2015.10.18 13:34:23 -
[268] - Quote
Daniela Doran wrote:Dave Stark wrote:Portmanteau wrote:a short term cynical cash grab. it's no more of a cash grab than we already have. you either buy a character - or you buy SP packets. you won't do both. it's not a new cash grab you're just moving from character transfer revenue to skill extractor/aur revenue. Either you're a Dev alt or someone is offering you something to do this. Which is it?
nobody has to offer me anything to state a fact. the joy of knowing some one's incorrect argument fell apart because of it is payment enough. |

Dave Stark
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Posted - 2015.10.18 13:35:34 -
[269] - Quote
Levi Belvar wrote:Dave Stark wrote:Big Lynx wrote:Wow, Dave. You stepping down to Gevlon Goblins and Lucas Kell's categories.... not a compliment though. but i'll always be significantly better looking, i have a beard. Levi Belvar wrote:Dave Stark
If we strip away anything virtual from the game we have two constants in play, Time and Money
A legacy character is a snapshot in time, whether 12 years ago or 6 months ago even when unsubbed its frozen in time but in no way can it be manipulated. You can add time to it but it can never be reversed. There is no deconstruction of its timeline, It is a part of the ever evolving universe of eve from a conceptual point of origin.
Now comes a fresh approach, you now want to be able to reverse engineer the timeline. You now want to be able to create elite characters from fragments of time. The convergeance of multiple time streams to manipulate this creation at speed.
The legacy approach has a one off monetary payement, the Hybrid need feeding to progress its ever increasing need for time. what does the time a character trained a skill matter? You told me yesterday theres no difference in a bazaar character and a TSP one, there is.
is there?
what can a character built with skill packets do a character trained naturally and purchased on the bazaar do that the other can't?
oh right, nothing since they're the same. |

Dave Stark
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Posted - 2015.10.18 13:41:27 -
[270] - Quote
Daniela Doran wrote:Delegate wrote:Gully Alex Foyle wrote:Delegate wrote:Actually it does change a lot in new player experience. After this, a player starting the game will be unable to compete not only with older players but also with those of his peers that bought SP. So he will receive a very clear message: first pay for the sub, then grid/pay for the ISK and finally pay for the progress (or be left behind). There is a major difference from character bazaar here. A player with say 2-4m SP isn't going to engage in activities targeted by a 30m SP char bough off the bazaar. But he will meet players of similar age that performs better than him, because, for example, they bought 1.2m SP in core skills. After this change retention in new subs will drop. It could change new players' perception, which unfortunately is not good. For a moment of purely academic fun, I tried to pinpoint the difference between new player experience and how new player "perceive" the game. Academic, because we both know that the decision to keep playing comes from how you perceive the game. Ah this is good. Dave can you get this? If not, reread it over and over again until you do. Then apologize for posting rubbish for the past 155+ pages in this thread.
how new players perceive the game is a complete irrelevance. it has nothing to do with the discussion.
we're talking about buying and selling SP not the NPE. |
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Dave Stark
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Posted - 2015.10.18 13:44:08 -
[271] - Quote
Interfly Ghormenheist wrote:I am not doubt that you have that impression. I was merely pointing out to you, that you failed to grasp the essence of my argument. Your utterly wrong paraphrase of my post above only proves my point. And strenghtens my argument further.
your argument was proven wrong by the devblog, not me. |

Dave Stark
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Posted - 2015.10.18 13:45:09 -
[272] - Quote
Daniela Doran wrote:I see then that means you must be a Lawyer in RL and this is one of your "Bad Habits".
yeah, why not.
i'm a lawyer. we'll go with it.
if we've stopped trying to guess my occupation, we can always get back to discussing the devblog? |

Dave Stark
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Posted - 2015.10.18 13:55:17 -
[273] - Quote
Portmanteau wrote:It is totally relevant, if this goes live it will affect the NPE to deny that is ridiculous. How it will be perceived is open to debate, but I think a fair case can be made that many will see buying skillpoints as necessary.
the idea isn't anything new. buying and selling sp has already existed. if people are turned off buy it they've already been turned off. likewise if they're a fan of the idea. |

Dave Stark
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Posted - 2015.10.18 13:58:01 -
[274] - Quote
Jared Khanar wrote:Dave Stark wrote: the idea isn't anything new. buying and selling sp has already existed. if people are turned off buy it they've already been turned off. likewise if they're a fan of the idea.
How can we already BUY and SELL SP (not characters - sp!) Even after all these years i-¦m here i haven-¦t heard of it - please teach me
do i really have to wheel out the still unanswered "which system am i describing" question?
really? |

Dave Stark
7594
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Posted - 2015.10.18 14:03:50 -
[275] - Quote
Portmanteau wrote:Dave Stark wrote:Portmanteau wrote:It is totally relevant, if this goes live it will affect the NPE to deny that is ridiculous. How it will be perceived is open to debate, but I think a fair case can be made that many will see buying skillpoints as necessary.
the idea isn't anything new. buying and selling sp has already existed. if people are turned off buy it they've already been turned off. likewise if they're a fan of the idea. The quantity is what's new, as you like saying so often, it's in the dev blog, the granular nature of these skill packets will make it more normal for new guys to buy them where it would be less usual to buy an entire character. This comes with a downside as new guys who can't afford a sub and skill packets will see their immediate peers (as someone else already pointed out) advancing more quickly than them. Your argument is obtuse and fails to recognise the importance of how new players perceive things.
he's going to see some one buy SP packets, or a new character. if some one is going to pay to advance, they're going to pay to advance. pretending that'll only be the case because we're now selling SP a different way is laughable.
if he can't afford to pay to advance and his peers can, he will be left behind regardless of whether or not this system is added to the game.
i don't fail to recognise the importance, you fail to recognise it already exists and isn't new. |

Dave Stark
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Posted - 2015.10.18 14:04:39 -
[276] - Quote
Interfly Ghormenheist wrote:Dave Stark wrote:Jared Khanar wrote:Dave Stark wrote: the idea isn't anything new. buying and selling sp has already existed. if people are turned off buy it they've already been turned off. likewise if they're a fan of the idea.
How can we already BUY and SELL SP (not characters - sp!) Even after all these years i-¦m here i haven-¦t heard of it - please teach me do i really have to wheel out the still unanswered "which system am i describing" question? really? Yes, you do. Otherwise you will not be taken for serious.
ok then.
i start with a character with a set of skills i don't like. i end up with a character with a set of skills i do like.
which system am i describing, the old one or the new one? |

Dave Stark
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Posted - 2015.10.18 14:08:33 -
[277] - Quote
Levi Belvar wrote:Why dont you answer the ******* question instead of dodging it
i haven't dodged anything.
we already know the purpose of the character bazaar is to buy and sell SP. now, you can either carry on pretending i'm avoiding a question that we answered multiple times already or you can start contributing to the discussion.
i don't really care which you do. |

Dave Stark
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Posted - 2015.10.18 14:11:27 -
[278] - Quote
Levi Belvar wrote:Full on dodged, this makes me think that certain things are waiting to be answered by someone other than you ....... your points are pretty mute now.
fully dodged? not even remotely. it has been answered that many times it's not even funny.
that's why this thread is as long as it is, because the same questions have to be answered over and over because of people like you who require 30 replies to understand basic points that aren't even related to the topic. |

Dave Stark
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Posted - 2015.10.18 14:13:20 -
[279] - Quote
Interfly Ghormenheist wrote:Maybe you could define and describe the actual system you are referring to?
i just did.
Portmanteau wrote:If it's there's literally zero difference between the character bazaar and skill packets then one has to ask why are CCP wasting all this effort in changing it ?
this question has been answered so many times it's getting tragic now. the answer is even in the devblog.
go and read it. |

Dave Stark
7594
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Posted - 2015.10.18 14:16:08 -
[280] - Quote
Jared Khanar wrote:Dave Stark wrote:
i just did.
you are comparing apples with cars telling people they are the same - happy driving in your apple btw
uh, i haven't mentioned apples or cars. |
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Dave Stark
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Posted - 2015.10.18 14:18:09 -
[281] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Full on dodged, this makes me think that certain things are waiting to be answered by someone other than you ....... your points are pretty mute now.
fully dodged? not even remotely. it has been answered that many times it's not even funny. that's why this thread is as long as it is, because the same questions have to be answered over and over because of people like you who require 30 replies to understand basic points that aren't even related to the topic. well why did you reply to the message i wrote and you replied about training a skill i was like WTF is that an answer too ??? If we strip away anything virtual from the game we have two constants in play, Time and Money A legacy character is a snapshot in time, whether 12 years ago or 6 months ago even when unsubbed its frozen in time but in no way can it be manipulated. You can add time to it but it can never be reversed. There is no deconstruction of its timeline, It is a part of the ever evolving universe of eve from a conceptual point of origin. Now comes a fresh approach, you now want to be able to reverse engineer the timeline. You now want to be able to create elite characters from fragments of time. The convergeance of multiple time streams to manipulate this creation at speed. The legacy approach has a one off monetary payement, the Hybrid need feeding to progress its ever increasing need for time.
we've been through this. when a character trains a skill doesn't affect anything. |

Dave Stark
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Posted - 2015.10.18 14:19:10 -
[282] - Quote
Interfly Ghormenheist wrote:You are doing neither yourself, nor the argument you stand for any kind of favour with these rhetorical antics. It is very clear, that you gave an assessment just before, no definition. It is subjective and irrelevant in this context. Anyone can read it a few posts up.
so you're not going to answer the question i asked, even after i was asked to ask it?
honestly - if you're not going to answer the question then it shouldn't have been asked for. |

Dave Stark
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Posted - 2015.10.18 14:22:11 -
[283] - Quote
Levi Belvar wrote:
How are they the same ???
a character with mining V gets a 25% bonus to mining yield.
he doesn't magically get 30% if he trained it 4 years ago. he gets 25% too. that's how it's the same.
skills don't magically have different bonuses because they were trained at different points in time. |

Dave Stark
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Posted - 2015.10.18 14:26:30 -
[284] - Quote
Portmanteau wrote:Dave Stark wrote:Interfly Ghormenheist wrote:Maybe you could define and describe the actual system you are referring to? i just did. Portmanteau wrote:If it's there's literally zero difference between the character bazaar and skill packets then one has to ask why are CCP wasting all this effort in changing it ? this question has been answered so many times it's getting tragic now. the answer is even in the devblog. go and read it. Cobblers, you are being incredibly obtuse here, the answer is indeed in the devblog and Rise goes to great lengths explaining the "improvements" that will be made on the character bazaar model.... those are the differences, you are just flailing about now trying to deny the obvious differences that everyone (including the developers) have spelled out. Maybe you need a break, you've been at this thread for quite a while now.
how am i being obtuse? you asked why they're doing it, we have gone through it many times, and each time has involved quoting the devblog since that's where the answer is. |

Dave Stark
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Posted - 2015.10.18 14:28:19 -
[285] - Quote
Levi Belvar wrote:Its hilarious how hes flapping about skills now lol
you ask about skills i'm going to talk about skills... how is that not obvious? |

Dave Stark
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Posted - 2015.10.18 14:29:50 -
[286] - Quote
to be fair, i think this thread is done now. for the last like 150 pages there has been 0 discussion of the devblog as people have had to have basic and irrelevant concepts explaining to them. |

Dave Stark
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Posted - 2015.10.18 14:31:23 -
[287] - Quote
Portmanteau wrote:[Can you sell me 500k sps from Dave Stark for me to inject into Portmanteau please ? Apparently that facility already exists. Thanking you in advance.
yes. how much are you willing to pay?
Daniela Doran wrote:Not only a break, he needs to stop posting, entirely! indeed, my facts are getting in the way of your fabrications. |

Dave Stark
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Posted - 2015.10.18 14:33:22 -
[288] - Quote
Interfly Ghormenheist wrote:Dave Stark wrote:Interfly Ghormenheist wrote:You are doing neither yourself, nor the argument you stand for any kind of favour with these rhetorical antics. It is very clear, that you gave an assessment just before, no definition. It is subjective and irrelevant in this context. Anyone can read it a few posts up.
so you're not going to answer the question i asked, even after i was asked to ask it? honestly - if you're not going to answer the question then it shouldn't have been asked for. Again, you misunderstood. Interfly Ghormenheist wrote:You are giving an assessment here. What characters you do like, or do not like, is irrelevant for the topic. Same goes for me by the way. It may change over time, just as their SP. Maybe you could define and describe the actual system you are referring to? It was about the quality of your question, not about me denying it should be answered. If you change the quality, it would move the discussion forward. It should definitely be answered then. I do give you that. By the way, do you know the joke about the guy listening to the message about a wrong-way driver on the radio traffic service? He responded by GÇ£What do you mean, one of them? There are hundreds!GÇ¥  Seems to me you are getting quite a few messages about reading posts and quoting properly.
i don't need to change the quality. i described how a process worked and asked you to tell me which process i was talking about. if you don't know which one i'm talking about that's fine.
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Dave Stark
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Posted - 2015.10.18 14:35:07 -
[289] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Its hilarious how hes flapping about skills now lol you ask about skills i'm going to talk about skills... how is that not obvious? Not skills mate, you saying that a bazaar toon is the same as a TSP one and theyre not and you just dont see or want to admit theyre different after the 150 page fluff up
considering you can create a TSP one however you want, it can very much be the same as a bazaar toon if you want it to. |

Dave Stark
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Posted - 2015.10.18 14:38:03 -
[290] - Quote
Interfly Ghormenheist wrote:You did not ask me. I really loled when i read this. Maybe you are referring to someone else?
probably.
however i would have assumed you were replying to me because i was talking to you instead of just inserting yourself in to a conversation you weren't a part of. |
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Dave Stark
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Posted - 2015.10.18 14:40:36 -
[291] - Quote
Levi Belvar wrote:why would you want a masterpiece with the flaws of a bazaar toon ???
because a bazaar toon will be cheaper than creating one from scratch with TSPs. |

Dave Stark
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Posted - 2015.10.18 14:42:33 -
[292] - Quote
Interfly Ghormenheist wrote:Dave Stark wrote:Interfly Ghormenheist wrote:You did not ask me. I really loled when i read this. Maybe you are referring to someone else? probably. however i would have assumed you were replying to me because i was talking to you instead of just inserting yourself in to a conversation you weren't a part of. I am part of this conversation. Anyway, there are serious and grave concerns being voiced here. You will not be able to overcome them alone.
i agree, there are. however people are very late to the party with a lot of them as most of the issues and concerns they're voicing have already come to pass from the bazaar. |

Dave Stark
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Posted - 2015.10.18 14:47:00 -
[293] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:why would you want a masterpiece with the flaws of a bazaar toon ??? because a bazaar toon will be cheaper than creating one from scratch with TSPs. Your favourite part  back to the blog. Oh, and one last note on the Bazaar, it won't go anywhere for now
and? |

Dave Stark
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Posted - 2015.10.18 14:52:58 -
[294] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:why would you want a masterpiece with the flaws of a bazaar toon ??? because a bazaar toon will be cheaper than creating one from scratch with TSPs. Your favourite part  back to the blog. Oh, and one last note on the Bazaar, it won't go anywhere for now and? This is being done pure and simply for profit, whether you like it or not and like i said before you really think it will stay if they can make yet another whole new revenue stream from another added F2P feature of microtransactions that hit at a core principal of the game they said would never alter.
buying and selling SP has always been done for profit by CCP. character transfers aren't free. |

Dave stark
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Posted - 2015.10.18 14:58:19 -
[295] - Quote
Levi Belvar wrote:one of your fanboys posted earlier on what they make from character transfers which are not the selling of skillpoints, now break it down to what theyre going be making on 500,000 packets if they actually released all the info instead of drips i bet its going to be a hell of alot more before the tides turn
we can't break it down. we don't know how much extractors will cost. |

Dave Stark
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Posted - 2015.10.18 15:08:18 -
[296] - Quote
Delegate wrote:Levi Belvar wrote:This is being done pure and simply for profit, whether you like it or not and like i said before you really think it will stay if they can make yet another whole new revenue stream from another added F2P feature of microtransactions that hit at a core principal of the game they said would never alter. My personal take on this proposal is that CCP find itself increasingly out of options to maintain the revenue stream. I personally would prefer paying higher sub price, than witnessing this SP market go online.
personally, i would rather see the continuation and improvement of buying/selling of SP than a hike in sub prices.
not to mention the increased cost in subscription fees, and subsequently plex prices, would allow illicit RMTers back in to the market who were previously priced out.
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Posted - 2015.10.18 15:09:57 -
[297] - Quote
Mr Epeen wrote:I hope CCP don't introduce this new feature around the 10th of next month. Then the (possibly) massive drop off in players online due to Fallout 4 will instead be used as a justification for the I-told-you-so people to party in the streets because they were so right. It takes a special kind of stupid to joyfully dance at the prospect of being right that the game they love is dying. But there you go. They will dance and they will be wrong. But what will they say 100 hours of FO4 later when all those people start to get the EVE shakes and return to the game? How will they then explain why the numbers are climbing? They'll most certainly not have quit as many are threatening to do, so they'll be around to see the rebound. Should be interesting to see the backpedaling then. Or the whole issue may be moot as they've all moved on to the next big thing that is causing that unstable sky to fall on them. Mr Epeen 
**** fallout 4. starwars battlefront, dude. |

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Posted - 2015.10.18 15:46:30 -
[298] - Quote
Charlie Nonoke wrote:General Lootit wrote:Charlie Nonoke wrote: BTW, I also hate the idea.
Why? I mean I hate the whole extracting SP and making it sellable. As to why, my sentiments belong with 98% of the other voices.
so, you don't actually have a reason then.
i'd have thought after like 3 days knees would have stopped jerking. |

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Posted - 2015.10.18 16:13:28 -
[299] - Quote
Charlie Nonoke wrote:Dave Stark wrote:Charlie Nonoke wrote:General Lootit wrote:Charlie Nonoke wrote: BTW, I also hate the idea.
Why? I mean I hate the whole extracting SP and making it sellable. As to why, my sentiments belong with 98% of the other voices. so, you don't actually have a reason then. i'd have thought after like 3 days knees would have stopped jerking. The biggest reason is, you get to self tailor yourself in the purest form in an instant, at no price other than PLEX. Start a newbie, persevere to 5m, start injecting. Be perfectly combat capable at Mastery V in an hour. Whereas, Bazaar characters are never the way you want them to, and when presented with one which satisfies your requirement, comes with baggage, 20 corp history listings, useless skills which I had no intention of using, like leadership and Wing command V, when I just wanna small gang in cruisers. That's the price we pay, imperfections, caveats for other desirables. And we made the choice to go on. I was always impressed by the idea that you should think hard of the decisions you make, because it branches out to undesirable consequences. Like, training Mining to IV because as a noob you wanted to get that extra yield to make money. Now, this idea makes it so those consequences disappear. Remember years ago when you made a bad decision on your toon which you hated? Poof, gone. I can start a character and make him pure, without the baggage. Not only that, I can make him pure in an instant.
so, you're saying you hate the system because you can create a character that can do less, that costs more? so you think we should remove the diminishing returns, or make character transfers more expensive, or what?
as pointed out. not every character on the bazzar has baggage, many of them are trained specifically to be sold and thus have no corp history or reputation as they've never undocked. |

Dave Stark
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Posted - 2015.10.18 17:01:10 -
[300] - Quote
Jeremiah Saken wrote:With current proposal I would just stop at 49999999 and respec when needed.
go to 50,499,999.
once you extract 500,000 you drop below 50m, and get the full conversion rate when you inject it back in. |
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Posted - 2015.10.18 18:09:34 -
[301] - Quote
Tristan Agion wrote:Gully Alex Foyle wrote:Great analysis, as always! Got me thinking: if CCP keeps the extractor PLEX-equivalent price (in AUR) lower than the expected PLEX-equivalent price of the 500,000 SP, this whole thing will probably INCREASE PLEX supply, which is pretty cool! Thanks. Indeed, I think it is highly likely that PLEX prices will drop because of this. 1. Who is putting new PLEX into circulations anyhow? People who either cannot grind the ISK, or do not want to (likely in part because it would take far too long). Thus mostly players that are new to middle aged (in game). 2. Whom is this skill package system benefitting particularly? New to middle aged players. They suddenly have a brand new product to spend lots of ISK on. 3. How can they get the additional ISK required? Their situation has not changed, hence basically by buying more PLEX for real money and cashing them in for ISK. 4. Thus the PLEX supply goes up, and the PLEX price drops. 5. If, as many here claim, many vets will leave EVE over this then what would that do? It would lowed the demand for PLEX, and hence make PLEX prices drop even further. (I don't believe that there will be significant drop in vet numbers, but if that happens, then it will push the price the same way.) Hence the smart money will be on PLEX prices dropping due to this. In fact, I expect that as soon as CCP confirms that they will do this for sure, PLEX prices will start to fall immediately. Because if you are really smart, then you cash in PLEX while the prices are still sky high and sit on the ISK until the skill packets finally become available. Furthermore, I think there is a good chance for a hard PLEX price crash when this goes live. Suddenly a large number of people will become aware of this new opportunity, but will find themselves short of ISK. What will they do to get in one the skill packet rush? Buy PLEX for real money and sell for ISK. So a whole lot of new PLEX may be dumped on the market in a short time, and that may make the price crash. If that happens, then of course it could be very profitable to buy PLEX at the crash price and keep them to sell later when things have normalised again...
you seem to have forgotten that extractors will be purchased with aur, putting upwards pressure on plex prices. i sincerely doubt enough people will be dropping IRL currency on plex to drop on the market to offset that upwards pressure.
you HAVE to use a plex to create TSPs, you don't have to use a plex to purchase them. |

Dave Stark
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Posted - 2015.10.18 18:10:20 -
[302] - Quote
Portmanteau wrote:Divine Entervention wrote:So I read an article on the internet and it said something along the lines of, anyone who is against this change is really just projecting their emotional insecurities and are letting their irrationalities manifest themselves because they as people have zero self-control.
But it's OK, because we, the deciders, understand you're incapable of logical thought so we know to just ignore the things you say and write your name down on The List.
Great change CCP, way to take the initiative in saving EvE. What an arrogant pile of horseshit, of course anyone who doesn't subscribe to your POV must have something wrong with them. 
actually, if you don't agree with them it makes you a CCP employee ;) |

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Posted - 2015.10.18 18:33:57 -
[303] - Quote
Gully Alex Foyle wrote:Dave Stark wrote:you HAVE to use a plex to create TSPs, you don't have to use a plex to purchase them. Yes, it will depend on the PLEX-equivalent price of extractors relative to the market price of SP (on which we argued on a few pages back lol). If, say, 1 extractor = 1/10 PLEX, you'll easily have people spending more PLEX-equivalent ISK than PLEX-equivalent AUR. This for player-to-player SP trading. If everybody starts to buy extractors for DIY skill reallocation or trading among alts, then indeed PLEX demand will rise more than PLEX supply.
consider the following;
upwards pressure on plex is non-optional when creating TSPs downwards pressure on plex is completely optional when consuming TSPs.
we know there's a very large demand for character transfers, and thus TSPs. unless TSPs are hilariously cheap, demand for TSPs would have to be hilariously high to offset the upwards pressure from creating TSPs, and then it would have to subsequently offset EVERY SINGLE OTHER REASON why Plex prices keep rising to see a fall in plex prices. |

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Posted - 2015.10.18 18:51:43 -
[304] - Quote
Gully Alex Foyle wrote:Yeah, you're right about the other reasons for PLEX price increases.
But how much do you think extractors will cost? Assuming 1 PLEX = 1.2 bil and 500,000 SP = 1/4 PLEX = 300 mil (don't want to argue again!), CCP should price these extractors no more than 10 to 20% max of the predicted SP market price. Otherwise they'd really kill their new system with too high 'taxes'.
Say it will be 60 mil, or, more accurately, 1/20 of a PLEX.
If you use PLEX to buy these thingies, you'll need about 1/3 of a PLEX each TSP.
So, 1/3 PLEX additional supply versus 1/20 PLEX additional demand. Sounds good for PLEX prices!
But sure, both extractor price and how much these things will be bought through PLEX (instead of in-game generated ISK) is anyone's guess.
I am expecting them to be quite cheap. consider you can move an unlimited number of SP for 2 plex with the bazaar at the moment.
we know "most" characters traded on the bazzar are under 50m SP. (thank you ccp terminus). so let's call that the average for arguments's sake.
so for 50m sp, that's 100 TSPs of SP, it'll cost you 2 plex to transfer it. keeping that ratio, it's 50 extractors per plex.
that's a lot of extractors per plex. that's 24m each. that's going to be just under 10% of the "production cost" of the SP needed to create a TSP.
any higher than that price and there's no way to defend the accusation "ccp are just out to grab money" because they're intentionally increasing the price to transfer SP. (that's before we even consider the diminishing returns).
so i'm expecting them to be somewhere between 5-10% of the cost of a TSP.
however BIG ASS DISCLAIMER - THESE NUMBERS ARE PULLED OUT OF THIN AIR. |

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Posted - 2015.10.18 18:56:27 -
[305] - Quote
Etara Silverblade wrote:As many have said, this sounds like a bad joke and I can't believe the CSM isn't fighting this loudly and publicly. Any CSM that hasn't come out against this already is not going to get my vote next election.
they are, as far as i have seen only gorski has come out in support of this idea. the rest like mike and steve, and sortdragon have openly said they are against it. some still seem to be on the fence, i think wingspantt is probably the most neutral i've seen of the CSM that have said something publicly and even he is likely to land on the "do not like" side of the fence were he to jump off it. |

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Posted - 2015.10.18 18:59:34 -
[306] - Quote
Gully Alex Foyle wrote:Dave Stark wrote:however BIG ASS DISCLAIMER - THESE NUMBERS ARE PULLED OUT OF THIN AIR. meh, they sound reasonable to me
yeah, but you know that some one will come back later and said "you said they're only gonna be 24m!!!!
but yeah i don't expect them to be that much, especially since if people want newer players to use them they are going to have to be accessible on a new player's income.
which, at current plex prices they aren't. as far as tweaking numbers goes - i think slashing everything by 90% would go a long way to helping.
300m is a lot to a new player, 30m isn't. a new player looks at 300m and says "i'll never afford that" vs 30m and say "****, my caracal cost me that much after i fit it and filled it with ammo, that's fairly cheap". |

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Posted - 2015.10.18 19:06:17 -
[307] - Quote
Delegate wrote:Dave Stark wrote:any higher than that price and there's no way to defend the accusation "ccp are just out to grab money" because they're intentionally increasing the price to transfer SP. (that's before we even consider the diminishing returns).
Except once again you ignored the fact that market with an entry level of 1-2 plexes will see a lot of customers that would not consider spending 20 or more plexes on the character bazaar. That market is targeted towards completely different audience. And for everyone following the thread its clear that you ignored this detail deliberately.
what are you talking about?
you don't spend plex in the bazaar, you spend isk. |

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Posted - 2015.10.18 19:11:44 -
[308] - Quote
Delegate wrote:Dave Stark wrote:Delegate wrote:Dave Stark wrote:any higher than that price and there's no way to defend the accusation "ccp are just out to grab money" because they're intentionally increasing the price to transfer SP. (that's before we even consider the diminishing returns).
Except once again you ignored the fact that market with an entry level of 1-2 plexes will see a lot of customers that would not consider spending 20 or more plexes on the character bazaar. That market is targeted towards completely different audience. And for everyone following the thread its clear that you ignored this detail deliberately. what are you talking about? you don't spend plex in the bazaar, you spend isk. Which for a lot of players, new especially, equals selling plex to get the isk. Again you understand this very well but choose to ignore.
how people fund their SP purchases has no relation to what the current cost of facilitating the transfer of SP between two accounts.
it doesn't matter if people buy their characters by selling jelly beans instead of plex. it still costs 2 plex for an assumed average transfer of 50m SP, leading to the extrapolated extractor price of 24m/unit.
besides, the transfer fee is paid by the seller not the buyer. in both systems. |

Dave Stark
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Posted - 2015.10.18 19:13:16 -
[309] - Quote
Mr Epeen wrote:Atara wrote:More erosion of the principles and foundation to what made this game great. This generation of devs is removing what made eve great. Sad but it won't stop.
Terrible idea. LOL! This must be a really important issue for a 2004 character to drag themselves to the forum for their first post ever. Mr Epeen 
maybe they missed the thread about introducing the character bazaar and they've been waiting patiently for the last 11 years? |

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Posted - 2015.10.18 19:14:39 -
[310] - Quote
Tristan Agion wrote:Moac Tor wrote:Another aspect is that we don't know how much we are going to have to pay to purchase these nueral extractors. Veteren players are going to be purchasing PLEX to convert to aurum to purcahse them, so for any increase in supply there will also be an direct increase in demand. So how about telling CCP that they should not be charging AUR for this service, but ISK? After all, we pay ISK for jump clones and the like. So why the heck not for this as well? It sure would male lore sense, and if the AUR cost is what could put upward pressure on PLEX, then removing this would mean only the downward pressure on PLEX is left. So newbies get to skill up faster, vets get to PLEX their account easier, all are happy?
if they decide not to make extractors available for aur, i think LP would be a better source than isk. they'd make a nice replacement for learning implants as something for mission runners to purchase, imo. |
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Posted - 2015.10.18 19:20:32 -
[311] - Quote
Tristan Agion wrote:Dave Stark wrote:if they decide not to make extractors available for aur, i think LP would be a better source than isk. they'd make a nice replacement for learning implants as something for mission runners to purchase, imo. I like that idea a lot. It gives LP a new and relevant role, and makes mission running more attractive.
and solve's ccp's problem of "lots of mission runners use learning implants to cash out their LP" which has been one of their barriers to overhauling the attribute system. |

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Posted - 2015.10.18 19:26:07 -
[312] - Quote
Delegate wrote:GÇ£how people fund their SP purchasesGÇ¥ is directly related to what kind of audience this new mechanism is targeted, and in turn directly related to what kind of price CCP might ask for that micro-transfer (while keeping the customers queue flowing).
considering the cost of transferring SP isn't paid buy the "target audience", i once again ask; what the hell are you blithering about? |

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Posted - 2015.10.18 19:35:31 -
[313] - Quote
Delegate wrote:Dave Stark wrote:Delegate wrote:GÇ£how people fund their SP purchasesGÇ¥ is directly related to what kind of audience this new mechanism is targeted, and in turn directly related to what kind of price CCP might ask for that micro-transfer (while keeping the customers queue flowing). considering the cost of transferring SP isn't paid buy the "target audience", i once again ask; what the hell are you blithering about? It is, because they pay the seller for the SP and his costs. Tell me, how far you you will go with the noise, unashamed?
no, they don't pay it. the cost is simply passed on to them.
regardless i still haven't got a clue what you're talking about. the way people generate the revenue to buy and sell SP has nothing to do with how much the transfer fee costs. you're literally just posting ******** replies because you see my name on the left. |

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Posted - 2015.10.18 19:39:27 -
[314] - Quote
Delegate wrote:Dave Stark wrote:Delegate wrote:Dave Stark wrote:Delegate wrote:GÇ£how people fund their SP purchasesGÇ¥ is directly related to what kind of audience this new mechanism is targeted, and in turn directly related to what kind of price CCP might ask for that micro-transfer (while keeping the customers queue flowing). considering the cost of transferring SP isn't paid buy the "target audience", i once again ask; what the hell are you blithering about? It is, because they pay the seller for the SP and his costs. Tell me, how far you you will go with the noise, unashamed? no, they don't pay it. the cost is simply passed on to them. Right, this answers my previous question. You're willing to go pretty far.
i see, no correction to the maths i presented. you're just posting for the sake of it.
had you had a legitimate point, you could have made it half a page ago. |

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Posted - 2015.10.18 19:50:08 -
[315] - Quote
Delegate wrote:Dave Stark wrote:had you had a legitimate point, you could have made it half a page ago. Yes I made it. Delegate wrote:Dave Stark wrote:any higher than that price and there's no way to defend the accusation "ccp are just out to grab money" because they're intentionally increasing the price to transfer SP. (that's before we even consider the diminishing returns).
Except once again you ignored the fact that a market with an entry level of 1-2 plexes will see a lot of customers that would not consider spending 20 or more plexes on the character bazaar. That market is targeted towards completely different audience. And for everyone following the thread its clear that you ignored this detail deliberately. CCP is creating a new market on which it can ask substantially higher transfer price than on bazaar. And have bazaar revenue unchanged plus a new revenues stream from micro-transfers. You understand this very well. But you are now at the point where: "they don't pay it. the cost is simply passed on to them." In other words there is no point discussing with you.
i'm not ignoring that fact at all. that fact means nothing. the only data points we have to extrapolate a price for TSEs from is the current transfer cost from the character bazzar.
using that single data point and the most appropriate assumption (maintaining the status quo), we arrive at the figure 24m.
nothing has been ignored. |

Dave Stark
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Posted - 2015.10.18 19:51:24 -
[316] - Quote
Don ZOLA wrote:Dave Stark wrote:Daniela Doran wrote:Dave Stark wrote:Portmanteau wrote:a short term cynical cash grab. it's no more of a cash grab than we already have. you either buy a character - or you buy SP packets. you won't do both. it's not a new cash grab you're just moving from character transfer revenue to skill extractor/aur revenue. Either you're a Dev alt or someone is offering you something to do this. Which is it? nobody has to offer me anything to state a fact. the joy of knowing some one's incorrect argument fell apart because of it is payment enough. Then I should be the happiest person on this planet after "discussion" with you and others. Btw, have you managed to read wots i wrote yet?
i got through 1 of the 3 pages then you went off on a tangent about something completely unrelated to the topic so yeah, i read that first page then replied, then you replied, and we've actually finished talking about your text based self pleasuring about 20 or so pages ago. |

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Posted - 2015.10.18 20:09:40 -
[317] - Quote
Mara Rinn wrote:Dave Stark wrote:how people fund their SP purchases has no relation to what the current cost of facilitating the transfer of SP between two accounts.
it doesn't matter if people buy their characters by selling jelly beans instead of plex. How people fund purchases within the game is entirely relevant to CCP as a business. Using jelly beans to fund purchases earns CCP no extra income, but does earn CCP extra costs in terms of the time taken to ban accounts of players engaging in RMT. Using PLEX to fund purchases earns CCP $7/month extra income over the $10/month that a subscriber would otherwise have paid for that month of game time. Thus converting from a 20 PLEX transaction for an entire character with SP allocated into particular skills, into a bunch of 2 PLEX transactions for raw SP is also entirely relevant to people concerned about CCP's future financial viability. CCP has positioned EVE Online as a Premium Subscription MMO. If EVE Online does not maintain its cachet as the most expensive MMO to play, it can no longer maintain its claim to be a Premium offering. As such it is important to CCP to maintain the SP/skills system, and encourage new players to spend money in the process of attempting to catch up with veteran players who have characters with hundreds of SP. Foolish discussions of removing skills entirely in order to make the game more accessible to new players completely ignore the need for CCP to maintain the status of the game as a Premium offering in a market where some games are attracting tens of thousands of dollars a year from players desperate to buy advantage or status. The SP transfer system with its "diminishing returns" design is an excellent way for CCP to break into the "whale" market prevalent in the Free-To-Play/Pay-To-Win genre that CCP wishes to pivot EVE into.
I'm aware of that. and yet none of it relates to the potential isk price of TSEs. which is what we were discussing. we were having a guess at the isk price of a TSE and then that guy came along screaming i was intentionally ignoring stuff. |

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Posted - 2015.10.18 20:14:36 -
[318] - Quote
I'm going to make a better argument against this new proposal than has been seen in the first 165 pages of this thread.
you can use this system to "bypass" prerequisites for ships. you can train the prerequisites for say, command ships, then extract all the leadership SP and still fly them.
there needs to be a check to ensure that you cannot extract sp from skills where you have trained something that requires the skill you are trying to extract. |

Dave Stark
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Posted - 2015.10.18 20:15:28 -
[319] - Quote
Don ZOLA wrote:Dave Stark wrote:to be fair, i think this thread is done now. for the last like 150 pages there has been 0 discussion of the devblog as people have had to have basic and irrelevant concepts explaining to them. Actually there have been plenty of solid concerns and side effects. And sh*tload of trolling done by you and couple more. Wish CCP had actually tried to improve the forums. Or they are doing it in the same way they are doing it for the game :D Edit: no 5 in forum rules is that trolling is prohibited. I understand that there is quite a work here with 160 pages of text but if mods have checked it earlier they could have easily stopped it. So, mods please do your work.
mate, i just posted a better argument against this idea than anyone has done so far. i'm not even against it. you guys need to get yourselves together. |

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Posted - 2015.10.18 20:23:36 -
[320] - Quote
BirdStrike wrote:Dave Stark wrote:I'm going to make a better argument against this new proposal than has been seen in the first 165 pages of this thread.
you can use this system to "bypass" prerequisites for ships. you can train the prerequisites for say, command ships, then extract all the leadership SP and still fly them.
there needs to be a check to ensure that you cannot extract sp from skills where you have trained something that requires the skill you are trying to extract. Its already there, look up the dependency requirements for any skill. It lists the pre-requisite skill tree you need to unlock to train those skills with ticks for ones you meet. There are lots of examples where you need more than one skill to use a given/ship module so its trivial for CCP to simply invalidate that skill if you remove the underlying dependency.
yep, some one just pointed me to it. |
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Posted - 2015.10.18 20:24:23 -
[321] - Quote
Delegate wrote:Dave Stark wrote:I'm going to make a better argument against this new proposal than has been seen in the first 165 pages of this thread.
you can use this system to "bypass" prerequisites for ships. you can train the prerequisites for say, command ships, then extract all the leadership SP and still fly them.
there needs to be a check to ensure that you cannot extract sp from skills where you have trained something that requires the skill you are trying to extract. Man, really, I have no words for what your're doing in this thread. CCP Terminus wrote:The current plan is to not allow skillpoints to be extracted from skills that are requirements of other skills. So in your example you would have to remove the Command Ships skill before you could remove any prerequisite skills like Armored Warfare. We also plan on having this be something you can only do in stations, so you wouldn't be stuck in in space in a ship you can no longer fly.
yeah, just seen that. not sure how i missed it the other day.
then again the only decent argument against this idea just vanished, *shrug* |

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Posted - 2015.10.18 20:26:00 -
[322] - Quote
Don ZOLA wrote:Then he can sanction you in accordance to forum rules.
pointing out that you're wrong isn't against the forum rules. |

Dave Stark
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Posted - 2015.10.18 20:29:59 -
[323] - Quote
Delegate wrote:Dave Stark wrote:yeah, just seen that. not sure how i missed it the other day. I very much doubt you missed it.
well clearly i did. not quite sure how you can doubt something that's that obviously true. |

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Posted - 2015.10.18 20:33:10 -
[324] - Quote
Moac Tor wrote:Dave Stark wrote:BirdStrike wrote:Dave Stark wrote:I'm going to make a better argument against this new proposal than has been seen in the first 165 pages of this thread.
you can use this system to "bypass" prerequisites for ships. you can train the prerequisites for say, command ships, then extract all the leadership SP and still fly them.
there needs to be a check to ensure that you cannot extract sp from skills where you have trained something that requires the skill you are trying to extract. Its already there, look up the dependency requirements for any skill. It lists the pre-requisite skill tree you need to unlock to train those skills with ticks for ones you meet. There are lots of examples where you need more than one skill to use a given/ship module so its trivial for CCP to simply invalidate that skill if you remove the underlying dependency. yep, some one just pointed me to it. Were you not spamming the forum telling everyone that they haven't read or understood the devblog and shouldn't post unitl they do?...
no, i was telling them if they'd have read the devblog they wouldn't need to ask me questions that had already been explained there.
what i didn't know, i didn't know because it WASN'T part of the devblog, it was a dev post. one that somehow i hadn't seen. i'd seen the prior and later dev posts but not that one. it must have been posted during the night, i assume. |

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Posted - 2015.10.18 20:35:52 -
[325] - Quote
Don ZOLA wrote:There is. They cannot overtake top players. Already mentioned numerous time. But since you are in Dave`s club, with totally same posting attitude, I am not surprised you say it :)
if I have a club, does that mean I'm allowed to get T-shirts printed? |

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Posted - 2015.10.18 20:39:55 -
[326] - Quote
Luscius Uta wrote:tl;dr of this dev blog:
You'll be able to trade ISK for SP.
stop making noise, you're ignoring the facts. |

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Posted - 2015.10.18 20:45:43 -
[327] - Quote
Don ZOLA wrote:Thanks for admitting you did not read it. Gives a lot to your credibility ;)
uh, i just told you i read it? did you not read what i wrote?
i read the bit before you went on a complete and irrelevant tangent for 2 pages (i know that because i skimmed the other 2 pages to be sure). |

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Posted - 2015.10.18 20:51:58 -
[328] - Quote
Mr Epeen wrote:Once this goes live I will be accepting SP pack donations for my Make Don ZOLA cry drive. The only thing he cares about is SP and I intend to acquire more than him.
I won't lie to you folks. I'm at under 60 k SP right now so it'll take some dedication on your part. But if we all pull together on this you will see forum rage as you never have before.
Mr Epeen
he's in a win/win situation though.
either CCP won't add the system or it'll kill eve and we won't be able to donate to you :( |

Dave Stark
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Posted - 2015.10.18 20:58:28 -
[329] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:Dave Stark wrote:to be fair, i think this thread is done now. for the last like 150 pages there has been 0 discussion of the devblog as people have had to have basic and irrelevant concepts explaining to them. Actually there have been plenty of solid concerns and side effects. And sh*tload of trolling done by you and couple more. Wish CCP had actually tried to improve the forums. Or they are doing it in the same way they are doing it for the game :D Edit: no 5 in forum rules is that trolling is prohibited. I understand that there is quite a work here with 160 pages of text but if mods have checked it earlier they could have easily stopped it. So, mods please do your work. mate, i just posted a better argument against this idea than anyone has done so far. i'm not even against it. you guys need to get yourselves together. Weird way of not having anything against it, posting hundreds of post trying to challenge/manipulate those who are against it :D
i'm not for or against it - trading SP already exists. if people are really that assblasted about CCP wanting to make it less obtuse then vOv.
we don't gain anything we haven't already got if they do add it, and if they do add it it just makes it less hassle for those that already do it.
i mainly came here to see why people were so negative about it on eve-o since everywhere else hasn't even been close to this level of negativity about it. after like 3 days i still haven't seen any real reasons why people would be that negative about it other than "they don't like it". |

Dave Stark
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Posted - 2015.10.18 21:01:52 -
[330] - Quote
Linc0ln Stern wrote:PAYING Players.
funfact; everyone pays to play eve. it's a subscription game.
except a few bloggers, iirc there's a system where they get their subs paid for being awesome at that. |
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Posted - 2015.10.18 21:02:39 -
[331] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:Thanks for admitting you did not read it. Gives a lot to your credibility ;) uh, i just told you i read it? did you not read what i wrote? i read the bit before you went on a complete and irrelevant tangent for 2 pages (i know that because i skimmed the other 2 pages to be sure). 1 of 3? Irrelevant to the topic? Maybe for you this topic consists of only simple yes/no for this change. I have went much deeper and explained through whole business model. Since, you know, this is a business, which creates CCP A LOT of money. So pointing flaws this brings to that business is quite relevant and on topic. Skimmed does not equal read. But no worries, I did not really expect from you to come with counter arguments for what I have wrote anyway :) Majority of us here already figured out your "play" :)
ccp's business model is irrelevant to the discussion. they want feedback on this idea, not how to manage their financials. |

Dave Stark
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Posted - 2015.10.18 21:10:47 -
[332] - Quote
Levi Belvar wrote:because they actually see that a bazaar toon is nothing like raw skillpoints for cash being sold is an afront to what eve stood for originally, dont bother me either way i wont delete anything or sell it but if i find something now to replace it makes it alot easier to move over to than a world class MMO filling up with F2P shite rooking players left right and centre.
there have been bigger affronts to what eve stands for than buying and selling SP. |

Dave Stark
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Posted - 2015.10.18 21:16:43 -
[333] - Quote
Tyberius Franklin wrote:Dave Stark wrote:because what happens when you remove all the SP from astrogeology V, and then want to remove it from mining IV also?
if you remove SP from mining IV, and no longer train astrogeology? if so that'll affect grandfathered players. or, will you not be able to remove more SP from mining IV as it's a prerequisite for an injected skill? How would you remove the SP from Mining IV when you still have astrogeology? Unless astrogeology is removed extracting SP from mining that would lower it to under lvl IV should be impossible as stated since the prereqs state it's needed to inject the skill, whether chosing to train it or not.
that's my point; you can't get rid of astrogeology - once you have injected a skill you can't remove it.
so are we stuck with some skills if we've injected skills that require them as prerequisites? are we stuck with "dead weight" skills? |

Dave Stark
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Posted - 2015.10.18 21:17:58 -
[334] - Quote
Levi Belvar wrote:General Lootit wrote:Maekchu wrote: They were most positive about the fact, that newbies will have an additional goal to work towards. Meaning, one more reason to actually undock and do something, instead of just subbing for a month and stay docked while the skill queue is running.
That my personal reason why I keeps supporting this idea. Yeah thats it, 330m per 500,000 sp's ..... so wheres the newguy going to go to earn that oh yeah ill buy some plex 
he'll earn it in jita scamming. |

Dave Stark
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Posted - 2015.10.18 21:19:35 -
[335] - Quote
Don ZOLA wrote:Dave Stark wrote:Tyberius Franklin wrote:Dave Stark wrote:because what happens when you remove all the SP from astrogeology V, and then want to remove it from mining IV also?
if you remove SP from mining IV, and no longer train astrogeology? if so that'll affect grandfathered players. or, will you not be able to remove more SP from mining IV as it's a prerequisite for an injected skill? How would you remove the SP from Mining IV when you still have astrogeology? Unless astrogeology is removed extracting SP from mining that would lower it to under lvl IV should be impossible as stated since the prereqs state it's needed to inject the skill, whether chosing to train it or not. that's my point; you can't get rid of astrogeology - once you have injected a skill you can't remove it. so are we stuck with some skills if we've injected skills that require them as prerequisites? are we stuck with "dead weight" skills? No one planted that skill in your head and taken subscription money for the time it takes to train it from you. You have chosen it on your own. Live with that, suffer the consequences.
i know nobody did.
however, i'm asking the question as it doesn't yet seem to have an answer.
if you have any skill injected that has prerequisites, by virtue of being unable to "uninject" a skill are the prerequisites then permanently excluded from being used to extract SP?
edit; if so, then the number of "vets with spare sp" drops from "almost everyone" to "a handful".
if you have mining barge injected, or trained you won't be able to extract SP below astrogeology III, which means you won't be able to extract mining to below IV... etc. that's a good chunk of SP you can't extract because you once did some mining as a newbie. |

Dave Stark
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Posted - 2015.10.18 21:23:30 -
[336] - Quote
Tyberius Franklin wrote:Unless we want to get into actual skill removal I'd say that yes, it makes perfect sense to lock in "dead weight" skills. That seems to be exactly what was suggested in the Dev response quoted.
which directly contradicts the devblog which states..
"By putting more control of your characters in your hands we hope to improve the game for everyone. Whether youGÇÖre an older player who would rather have ISK than those mining skills you donGÇÖt use any more," |

Dave Stark
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Posted - 2015.10.18 21:31:07 -
[337] - Quote
Vodar Valimian wrote:This is such an epic bad idea that i cringe just thinking about it.
Here are my 2 cents.
- Cent 1 - Having a perfectly skilled character in any specific field used to be a testament to the patience and dedication of the player who built the character. These characters are rare because the investment in time and sacrifice is significant.
But no longer. Want a perfect (insert major ship type here)? 30 min and currency (poof). The fact that a character with the combination of these skills were so rare was a testament to the player who invested years in their creation. Remove the scarcity, remove the value. This idea so cheapens the game and the existing characters that it is hard to take it seriously.
- Cent 2 - How does this make any sense at all. The whole point of clones and transfer of memories is that you transfer your memories. How can you transfer someone else's experiences.
Bottom line, this is a sickening and obvious cash grab and I predict it will make eve just another (play to win) (fail) game.
Thanks,
Vodar
cent 1 - those characters are a dime a dozen because they can be sold on the bazaar for profit. that and the fact that the game's over a decade old and most things don't actually take that long to train perfect skills for. i had a perfect miner in less than 2 years.
cent 2 - if, on the moment of death i can take my entire consciousness from one body to another... or, whenever i please with jump clones... well, pretty sure that right there points out how it makes sense. we already shift our mind around at will. |

Dave Stark
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Posted - 2015.10.18 21:36:35 -
[338] - Quote
Teckos Pech wrote:And this is most likely the minimum price generally speaking.
actually, it's just going to be the price of SP. ~1/4 plex price + extractor price.
there's no reason to sell below cost price, and the barrier to entry for selling SP is basically a subscribed account meaning anyone and everyone can start an SP farm. unless you're already dual training you can have up to 3 SP farms per account.
this literally non-existent barrier to entry will put a near uncontestable downwards pressure on the price of TSPs.
there's very little for the price to go except to track at 1/4 plex price + TSE price. |

Dave Stark
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Posted - 2015.10.18 21:38:32 -
[339] - Quote
Tyberius Franklin wrote:Dave Stark wrote:Tyberius Franklin wrote:Unless we want to get into actual skill removal I'd say that yes, it makes perfect sense to lock in "dead weight" skills. That seems to be exactly what was suggested in the Dev response quoted.
which directly contradicts the devblog which states.. "By putting more control of your characters in your hands we hope to improve the game for everyone. Whether youGÇÖre an older player who would rather have ISK than those mining skills you donGÇÖt use any more," No, there's no contradiction as "more control" != "complete control". Just as there are skills I'm obligated to have to use certain other skills there might be skills I'm obligated to keep due to certain other skills, but that certainly doesn't mean I can't rid myself of some of the excess "waste" in ways I can't now, hence being more control. Being able to dump SP from ore specs, Exhumers/Mining Barge, Expedition Frigate/Mining Frigate, and some others I'm probably forgetting would more than justify the statement.
i wasn't referring to that part.
i was referring to the bit that says "rather have isk than those mining skills you don't use any more" that simply won't be the case if you mined. the prerequisite for mining ships are the mining skills. if i can't extract any of the mining skills i don't use any more because i injected the mining barges skill... |

Dave Stark
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Posted - 2015.10.18 21:49:15 -
[340] - Quote
Teckos Pech wrote:Dave Stark wrote:Teckos Pech wrote:And this is most likely the minimum price generally speaking. actually, it's just going to be the price of SP. ~1/4 plex price + extractor price. there's no reason to sell below cost price, and the barrier to entry for selling SP is basically a subscribed account meaning anyone and everyone can start an SP farm. unless you're already dual training you can have up to 3 SP farms per account. this literally non-existent barrier to entry will put a near uncontestable downwards pressure on the price of TSPs. there's very little for the price to go except to track at 1/4 plex price + TSE price. No. Price is set by supply and demand. Supply is based on costs. So, price will be greater than or equal to costs. It will track the PLEX price given the costs component, but demand could cause to rise above that level.
when price rises above cost price, there's nothing to stop new suppliers entering the market. the barrier to entry is very, very low. due to this there's almost no limit to how much downwards pressure that can be put on TSP prices due to an increase in supply. |
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Dave Stark
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Posted - 2015.10.18 21:52:17 -
[341] - Quote
Tyberius Franklin wrote:Dave Stark wrote:Tyberius Franklin wrote:Dave Stark wrote:Tyberius Franklin wrote:Unless we want to get into actual skill removal I'd say that yes, it makes perfect sense to lock in "dead weight" skills. That seems to be exactly what was suggested in the Dev response quoted.
which directly contradicts the devblog which states.. "By putting more control of your characters in your hands we hope to improve the game for everyone. Whether youGÇÖre an older player who would rather have ISK than those mining skills you donGÇÖt use any more," No, there's no contradiction as "more control" != "complete control". Just as there are skills I'm obligated to have to use certain other skills there might be skills I'm obligated to keep due to certain other skills, but that certainly doesn't mean I can't rid myself of some of the excess "waste" in ways I can't now, hence being more control. Being able to dump SP from ore specs, Exhumers/Mining Barge, Expedition Frigate/Mining Frigate, and some others I'm probably forgetting would more than justify the statement. i wasn't referring to that part. i was referring to the bit that says "rather have isk than those mining skills you don't use any more" that simply won't be the case if you mined. the prerequisite for mining ships are the mining skills. if i can't extract any of the mining skills i don't use any more because i injected the mining barges skill... The skills I listed where SP could be extracted are mining related, so I don't think we really have a conflict. Nor do I see it stated explicitly that all skills, mining or otherwise, are eligible in the blog, but I do see it stated in the dev posts that prereqs are not going to be eligible.
a large portioin of skills people will want to get rid of are prerequisites. especially if they invested in something heavily before investing in something else - like pretty much all older characters did. |

Dave stark
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Posted - 2015.10.19 05:57:33 -
[342] - Quote
CCP Terminus wrote:Aerasia wrote:Mag's wrote:This reply just makes it look like a done deal. How many features have even made it to the Dev blog stage without being implemented? Someone with a truly silver tongue may be able to get CCP to tweak some settings, but this was a 'done deal' by the time it hit the CSM Summit. What I'm looking forward to? The threadnaught spawned from the first Epic Arc that rewards completion with a skill packet.  Which is why we're taking extra care with this feature. In this case the dev blog came out before any implementation.
so, what's going on with prerequisite skills. you can't remove skills so even if you remove all the SP from them you're still going to be unable to remove SP from their prerequisites or you can "grandfather" yourself in to new ships. etc.
will you be adding a way to remove skills, or are we stuck with deadweight skills like mining IV forever? |

Dave Stark
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Posted - 2015.10.19 06:45:19 -
[343] - Quote
Circumstantial Evidence wrote:Dave Stark wrote:so, what's going on with prerequisite skills. you can't remove skills so even if you remove all the SP from them you're still going to be unable to remove SP from their prerequisites or you can "grandfather" yourself in to new ships. etc.
will you be adding a way to remove skills, or are we stuck with deadweight skills like mining IV forever? I think post #135 copied below, says skills + the points associated with them, will be removed: CCP Terminus wrote:The current plan is to not allow skillpoints to be extracted from skills that are requirements of other skills. So in your example you would have to remove the Command Ships skill before you could remove any prerequisite skills like Armored Warfare. We also plan on having this be something you can only do in stations, so you wouldn't be stuck in in space in a ship you can no longer fly.
it says "you would have to remove" except... we can't remove skills once they've been injected. which is why i'm asking if that's a feature they're adding or if we're stuck with **** we don't want even in the new system. |

Dave Stark
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Posted - 2015.10.19 06:49:21 -
[344] - Quote
Jeremiah Saken wrote:CCP Terminus wrote:We don't create a way for players to buy their way to victory. but you are. Player A is traing his manufacturing skills to produce modules (it will take some time) Player B bought skills to maufacture said modules (he will have them instantly) Who have advantage here? From what you wrote Terminus it's already decided, why bother with feedback? It's rather how we introduce it, not if.
player C has the advantage, the one that brought a character with max industry skills and the skills for a catalyst pilot from the bazaar who competes easily with player B and then blows all his freighters up so he can't produce anything and monopolises the market.
funfact; player C already exists. and player A can do so if he wishes.
besides, i'm not huge in to industry so some one might correct me but most of the industry skills just give you faster manufacture/copy times and a bigger range on remote starting of jobs... neither of those are going to push player A out of the market as they'll still be working to the same margins. |

Dave Stark
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Posted - 2015.10.19 07:06:45 -
[345] - Quote
Jeremiah Saken wrote:Mr Epeen wrote: Player A: Return on investment at the completion of skills. Player B: Return on investment after selling 25 billion worth of modules to cover the costs of SP packs.
Which is the more likely scenario? People, at least think things through before hammering keys.
So, same goes for comat skills? Player A will be training Player B buy instantly, make sense... Dave Stark wrote:player C has the advantage, the one that brought a character with max industry skills and the skills for a catalyst pilot from the bazaar who competes easily with player B and then blows all his freighters up so he can't produce anything and monopolises the market. and now comes the "more granular" part. Buying SP may be cheaper than buying character as whole.
also player C exists as veterans.
let's face it - not allowing people to buy and sell SP is basically saying "you must wait an arbitrary amount of time, that you must pay for anyway to compete".
you're paying for SP with your subscription you give ccp your $15 or however much a sub is these days and ccp give you just shy of 2m sp spread over 30 days. if people want to pay for it all at once why should we be against that?
all we're really doing by not allowing the sale of SP is saying "new players must wait an arbitrary amount of time to do what we can". what purpose does that serve? |

Dave Stark
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Posted - 2015.10.19 07:10:52 -
[346] - Quote
Mr Epeen wrote:Jeremiah Saken wrote:Mr Epeen wrote: Player A: Return on investment at the completion of skills. Player B: Return on investment after selling 25 billion worth of modules to cover the costs of SP packs.
Which is the more likely scenario? People, at least think things through before hammering keys.
So, same goes for comat skills? Player A will be training Player B buy instantly, make sense... No point in answering. The way you are now and likely to keep moving the goalposts pretty much means it's an exercise in frustration and not a conversation. Mr Epeen 
we all know the answer is player A, since he made friends with the local pirates while player B was searching for his wallet. |

Dave Stark
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Posted - 2015.10.19 07:23:24 -
[347] - Quote
Josef Djugashvilis wrote:Just caught up with the latest posts on this topic.
It would seem that CCP, having noted the overwhelmingly negative feedback, have decided to go ahead with it anyway.
Makes one wonder what was the point of requesting feedback in the first place.
Oh well, onwards, ever onwards.
one negative thread on eve-o isn't "overwhelmingly negative" head anywhere outside of this thread and the response isn't nearly as negative.
as mike pointed out, you have to be subscribed to post here. considering the positivity of other people - you could quite easily argue this feature could bring many people back to the game. quite frankly with some of the responses in here and how silly they are even if some people left and the net number of players was constant i'd call it a good trade. |

Dave Stark
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Posted - 2015.10.19 07:26:05 -
[348] - Quote
Jeremiah Saken wrote:Dave Stark wrote:all we're really doing by not allowing the sale of SP is saying "new players must wait an arbitrary amount of time to do what we can". what purpose does that serve? Why not just remove all skills then? There won't be any time to wait to catch up with vets. Making it pay to catch up with won't solve anything, only the one who afford it will catch up. There always be someone who's left behind in new system.
serious reply; sure.
this isn't a level based experience grind MMO where grinding new levels lets you play in the new dungeon. this is eve, it's a sandbox you can go anywhere you want from day 1. there's something you can do in every area of space from day 1. having things hidden behind arbitrary waits may have been good when the game was new and they had to have some form of pacing... but there's no need for pacing 12 years down the line.
more people in space shooting things instead of sat in stations waiting is a good thing.
however - for me to fully support such an idea we'd need absolutely perfect ship balance - which we do not have. |

Dave Stark
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Posted - 2015.10.19 07:32:10 -
[349] - Quote
Lucas Kell wrote:One issue I have with this is how it changes what is needed to be a character seller. Right now you have to create a character, chuck in implants, skill it up into something that people like (using knowledge of the market to do so) and then sell it, along with the implants, then start again. It's a long and complex process.
Following this, you just need to create an alt, stick in 2 implants. It doesn't even matter for what attributes, as long as they match a skill. Then you just train that single skill for eternity pulling out SP into packets when there's enough in it, never needing to replace the implants or understand the complexities of the character market. People can then use those for any skill they want. It's a massive dumbing down of the system, and it removes all of the extra costs like the implants and skillbooks needed for each alt sold.
the character bazaar will net people much larger profits. the diminishing returns system offers pretty much guaranteed profit for the people you mentioned.
once you get past 10m SP you start hitting diminishing returns. also we don't know how much extractors will cost. character transfers are a flat fee no matter how many SP. |

Dave Stark
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Posted - 2015.10.19 07:35:57 -
[350] - Quote
Josef Djugashvilis wrote:what support?
head outside eve-o and you'll see the myriad of support for this idea - and not from no-name nobodies like me. from people who have been playing for years and have the profile to support that. |
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Dave Stark
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Posted - 2015.10.19 07:37:00 -
[351] - Quote
Jeremiah Saken wrote:Dave Stark wrote:having things hidden behind arbitrary waits may have been good when the game was new and they had to have some form of pacing... but there's no need for pacing 12 years down the line. We need whole system rebalance then, rather putting make up on the corpse. Avatar based system was took from RPG game with attributes and skills, if not working properly it's a point when need close look up and change. All I hear: "you may compete but you need to pay".
pretty sure that's where it's heading. ccp have already expressed that they want to look at attributes, learning implants, and such like. |

Dave Stark
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Posted - 2015.10.19 07:49:41 -
[352] - Quote
Tiberius Heth wrote:Dave is Zinfandel.
i'm a bottle of wine?
i know it's early but i'm really confused by this one... |

Dave Stark
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Posted - 2015.10.19 08:01:50 -
[353] - Quote
Urziel99 wrote:Dave Stark wrote:Tiberius Heth wrote:Dave is Zinfandel. i'm a bottle of wine? i know it's early but i'm really confused by this one... I think the troll is trying to imply a connection to the former dev CCP Zinfindel. I saw his corp name and chose to ignore him a few dozen pages ago.
oh, never heard of him. |

Dave Stark
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Posted - 2015.10.19 08:17:07 -
[354] - Quote
Urziel99 wrote:Allowing CCP to sell SP from the ether is the very definition of pay to win. No chance that will pass muster with anyone. The only thing this proposal does is allow the trading of skill points already earned from one pilot to the other in a smaller way than the character bazaar.
SP isn't winning.
however, it's a dumb idea to produce SP from the ether because that removes any kind of supply limit on it. that is very, very bad. |

Dave Stark
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Posted - 2015.10.19 08:31:12 -
[355] - Quote
Levi Belvar wrote:Dave Stark wrote:Urziel99 wrote:Allowing CCP to sell SP from the ether is the very definition of pay to win. No chance that will pass muster with anyone. The only thing this proposal does is allow the trading of skill points already earned from one pilot to the other in a smaller way than the character bazaar. SP isn't winning. however, it's a dumb idea to produce SP from the ether because that removes any kind of supply limit on it. that is very, very bad. Why you were an advocate for it before and you said it wouldnt effect anyone, this way it just highlights that those who have deeper RL pockets can benefit from one to three months at the beginning which is where it should only benefit the masses and help the player base grow is it not.
i'm still an advocate for buying and selling SP between players.
i'm not an advocate of buying SP from CCP who produce it from thin air.
do i have to explain the difference there? i hope not, i assumed you weren't that ignorant. |

Dave Stark
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Posted - 2015.10.19 08:38:45 -
[356] - Quote
Levi Belvar wrote:i cannot see any difference to mine its for the benefit of New players and CCP win / win.
you can't see the issue with an unlimited supply of something entering the game?
seriously? |

Dave Stark
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Posted - 2015.10.19 09:14:07 -
[357] - Quote
Zappity wrote:- I won't be able to tell how GÇÿpowerfulGÇÖ a character is by their age.
As far as I can tell only the last one is a real negative. And it certainly doesn't outweigh the numerous positives. And to be clear this obviously isn't pay to win because the SP will be freely traded on the market for isk.
any character over like a day old is as powerful as the amount of ships on the other side of his cyno. which you can't measure anyway. |

Dave Stark
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Posted - 2015.10.19 09:28:16 -
[358] - Quote
Jeremiah Saken wrote:Dave Stark wrote:head outside eve-o and you'll see the myriad of support for this idea - and not from no-name nobodies like me. from people who have been playing for years and have the profile to support that. Took a peek at reddit. Almost all postivies to idea. Almost all of them are like: "Finally, I pay I gain". If this in not microtransaction then what is? The baazar exist just because without it there will be black market like in others MMOs. From what I saw there (reddit) I 100% it will be implemented. It will be moutain of cash for CCP. I can compete with other players within game activities. I can't compete with other players when RL money are involved. It doesn't matter if SP are stripped from alts or just emerge from thin air. It was the same thing like my gfs mmo. They have an items to speed up leveling there. For cash. This was discouraging for her, it was a loop, if she won't pay she'll stay behind. I have the same feeling about this new feature. What is the message new players will see? "Pay"
Do you, currently, feel that you can compete with other players and veterans? |

Dave Stark
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Posted - 2015.10.19 09:30:00 -
[359] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:i cannot see any difference to mine its for the benefit of New players and CCP win / win. you can't see the issue with an unlimited supply of something entering the game? seriously? Okay, seeing as the client is free and in the part if you unsub says we will save this toon yada yada but we can bin it if we want too part .Seek CCP terminus help again to see how many actual characters have not subbed for say 12 months, frees up the DB's free up probably millions upon millions of skillpoints to be biomassed theyre not now entering the game from the ether, just recycling .
what? |

Dave Stark
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Posted - 2015.10.19 09:34:46 -
[360] - Quote
Luscius Uta wrote:Dave Stark wrote:Levi Belvar wrote:i cannot see any difference to mine its for the benefit of New players and CCP win / win. you can't see the issue with an unlimited supply of something entering the game? seriously? We already have an unlimited supply of ISK entering the game, through most PvE activities. Why is that a bad thing? Do you think EVE would turn for the better if there were no ISK faucets?
no, we don't. it's limited by time and reduced by sinks.
currently there are no SP sinks, and if you sell SP directly from thin air there will be no sinks. the current diminishing returns system only acts as a sink because the SP has to come from another player. it actively removes SP that's already in the game.
excuse my early morning posting. the lack of sinks is more the issue than the unlimited supply. however even an unlimited supply is bad enough. |
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Dave Stark
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Posted - 2015.10.19 09:37:11 -
[361] - Quote
Corraidhin Farsaidh wrote:Dave Stark wrote:Jeremiah Saken wrote:Dave Stark wrote:head outside eve-o and you'll see the myriad of support for this idea - and not from no-name nobodies like me. from people who have been playing for years and have the profile to support that. Took a peek at reddit. Almost all postivies to idea. Almost all of them are like: "Finally, I pay I gain". If this in not microtransaction then what is? The baazar exist just because without it there will be black market like in others MMOs. From what I saw there (reddit) I 100% it will be implemented. It will be moutain of cash for CCP. I can compete with other players within game activities. I can't compete with other players when RL money are involved. It doesn't matter if SP are stripped from alts or just emerge from thin air. It was the same thing like my gfs mmo. They have an items to speed up leveling there. For cash. This was discouraging for her, it was a loop, if she won't pay she'll stay behind. I have the same feeling about this new feature. What is the message new players will see? "Pay" Do you, currently, feel that you can compete with other players and veterans? I any gallente hull up to and including cruisers yes I can. I have exactly the same maxed skills as they do because I chose to train them up. I cannot compete in other hulls but that's because I chose to train manufacturing and invention too. This means I still have other choices to make , and that's the key thing here. I choose what to do and when. With this idea I would have the choice to pay more money instead which for a new player will come across as *have* to pay more to be competitive. Not a good way to encourage new players.
so if you can feel you can compete now, in a system where people are able to purchase characters with significantly more SP than you. why can't you compete in a new system where people are able to purchase SP directly and have characters with significantly more SP than you?
does it matter if that 60m SP pilot that just wiped the floor with you was purchased via the bazaar or pumped with TSPs?
also, none of these options are exclusive to people with a credit card. they are available to everyone via isk. the buyer is under 0 obligation to pay any irl currency as all non-optional currency related payments are made by the seller. |

Dave Stark
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Posted - 2015.10.19 09:37:57 -
[362] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:i cannot see any difference to mine its for the benefit of New players and CCP win / win. you can't see the issue with an unlimited supply of something entering the game? seriously? Okay, seeing as the client is free and in the part if you unsub says we will save this toon yada yada but we can bin it if we want too part .Seek CCP terminus help again to see how many actual characters have not subbed for say 12 months, frees up the DB's free up probably millions upon millions of skillpoints to be biomassed theyre not now entering the game from the ether, just recycling . what? Okay made easy version for dave. 1000's of unsubbed toons over 12 months old - delete them. There amassed skillpoints entered into CCP 500,000 packet selling scheme for 6.99 there're not being whipped up now out of the ether we're recycling.
now you're suggesting we delete people's characters? are you serious? |

Dave Stark
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Posted - 2015.10.19 09:43:13 -
[363] - Quote
Levi Belvar wrote:CCP states that there are under no obligation to keep an unsubbed character for any predetimined length of time, why is this an afront to you when you think its fine to disect characters of any age.
are you really asking me to explain how selling SP and deleting whole characters/accounts is different? do you need me to explain how night and day differ too? or chalk and cheese?
please tell me you're trolling, if not... mother of god... |

Dave Stark
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Posted - 2015.10.19 09:48:09 -
[364] - Quote
Zappity wrote:Dave Stark wrote:...currently there are no SP sinks... My pedantic side insists that I point out T3 cruiser destruction :)
point taken but every non-t3 subsystem skill has no sink.there are only going to be more and more people with any given non-t3 subsystem skill in the game. |

Dave Stark
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Posted - 2015.10.19 10:01:40 -
[365] - Quote
Syn'Drakkahr wrote:This is accepted by the majority of players because it is not instant win, there has been a process and developement integrated into each character bazaar sale, which all takes time.
as does creating a TSP.
this system doesn't provide an instant win - some one still has to train the SP just like the bazaar system so it will still take time. |

Dave Stark
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Posted - 2015.10.19 10:11:04 -
[366] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:CCP states that there are under no obligation to keep an unsubbed character for any predetimined length of time, why is this an afront to you when you think its fine to disect characters of any age. are you really asking me to explain how selling SP and deleting whole characters/accounts is different? do you need me to explain how night and day differ too? or chalk and cheese? please tell me you're trolling, if not... mother of god... No im being deadly serious, your trying to twist why its fine to deconstruct a character to sell for skillpoints that wont really benefit a new player unless they pay real money, why its an afront to so many players in the game to alter one of the main things that is a constant in eve. To flip it to you im giving you an alternative, it offers full customization and actually does help the new player / richer IRL player, what does it matter that we are deleting accounts to get skillpoints, theyre under no obligation to keep anything, i dont care about caldari / gallente / minmatar citizen 53820016 who's not played for 12 months who gives a flying fudge, its all about the skillpoints now.
players choosing to biomass characters for SP to sell - yeah sure, go for it. literally no different to what we have now and what's proposed.
CCP arbitrarily deleting people's characters/accounts - not cool. |

Dave stark
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Posted - 2015.10.19 10:17:41 -
[367] - Quote
Levi Belvar wrote:Not players CCP, were doing it for the good of the new player base who is fed up that they cant jump into a tengu within 2 days, what does it matter to you that if you cant be arsed to play for 12 months its gone, your going to be fine
remind me how arbitrarily deleting people's characters benefits new players? |

Dave stark
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Posted - 2015.10.19 10:23:27 -
[368] - Quote
Syn'Drakkahr wrote:Dave Stark wrote:Syn'Drakkahr wrote:This is accepted by the majority of players because it is not instant win, there has been a process and developement integrated into each character bazaar sale, which all takes time.
as does creating a TSP. this system doesn't provide an instant win - some one still has to train the SP just like the bazaar system so it will still take time. But effectively, you are just purchasing the SP and not time. Lets say: Your rich in RL, you purchase 100 Plex and sell it in game to purchase 200m SP character on the bazaar. The time and effort put into that character has always been around since it was created, you are rich enough to purchase a decent toon. Shame you dont know what to do with it. You are now restricted to that toon, his SP skills and past history. Each individual character has fundimental Values and standards which make EVE, EVE. Taking the time and effort away from that specific character to put onto the market for ISK / -ú is not right in my eyes.
which is exactly what you can do now, on the character bazzar. you're buying a big ol' lump of SP.
"Taking the time and effort away from that specific character to put onto the market for ISK / -ú" - you're literally describing how the bazaar works. |

Dave Stark
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Posted - 2015.10.19 10:26:42 -
[369] - Quote
Tiberius Heth wrote:Dave Stark wrote:Syn'Drakkahr wrote:Dave Stark wrote:Syn'Drakkahr wrote:This is accepted by the majority of players because it is not instant win, there has been a process and developement integrated into each character bazaar sale, which all takes time.
as does creating a TSP. this system doesn't provide an instant win - some one still has to train the SP just like the bazaar system so it will still take time. But effectively, you are just purchasing the SP and not time. Lets say: Your rich in RL, you purchase 100 Plex and sell it in game to purchase 200m SP character on the bazaar. The time and effort put into that character has always been around since it was created, you are rich enough to purchase a decent toon. Shame you dont know what to do with it. You are now restricted to that toon, his SP skills and past history. Each individual character has fundimental Values and standards which make EVE, EVE. Taking the time and effort away from that specific character to put onto the market for ISK / -ú is not right in my eyes. which is exactly what you can do now, on the character bazzar. you're buying a big ol' lump of SP. "Taking the time and effort away from that specific character to put onto the market for ISK / -ú" - you're literally describing how the bazaar works. If it's exactly the same, then why do we need it? Do explain.
i, ccp terminus, and the devblog have answered this question. idiotic questions like this are why the thread is so long.
do read. |

Dave Stark
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Posted - 2015.10.19 10:31:50 -
[370] - Quote
Levi Belvar wrote:That is exactley the way im describing to you how TSP works grab a pile of insignifcant old players and harvest there resources for CCP to sell, what is the difference, apart from me bringing this whole topic to your level of understanding taking the compation / history / values of the game out of the equation.
i pointed out the difference; ccp arbitrarily deleting characters.
you seem to think that's perfectly acceptable. which it is, if yours is the first to go. |
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Dave Stark
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Posted - 2015.10.19 10:33:37 -
[371] - Quote
you could like, read the devblog... which clearly states why.
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Dave Stark
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Posted - 2015.10.19 10:36:55 -
[372] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:That is exactley the way im describing to you how TSP works grab a pile of insignifcant old players and harvest there resources for CCP to sell, what is the difference, apart from me bringing this whole topic to your level of understanding taking the compation / history / values of the game out of the equation. i pointed out the difference; ccp arbitrarily deleting characters. you seem to think that's perfectly acceptable. which it is, if yours is the first to go. I pay for mine every month, subbed on all .only over 12 months unsubbed need to go
so you should have an advantage because you pay? isn't that the very thing you're crusading against? |

Dave Stark
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Posted - 2015.10.19 10:45:44 -
[373] - Quote
Syn'Drakkahr wrote:Dave Stark wrote:you could like, read the devblog... which clearly states why. If the answer is "easier access for new player base", then just stick a few ads in game pointing to the character bazaar in the forums. Problem solved.
had you read the devblog, you'd know that's not the answer. |

Dave Stark
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Posted - 2015.10.19 10:47:59 -
[374] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:That is exactley the way im describing to you how TSP works grab a pile of insignifcant old players and harvest there resources for CCP to sell, what is the difference, apart from me bringing this whole topic to your level of understanding taking the compation / history / values of the game out of the equation. i pointed out the difference; ccp arbitrarily deleting characters. you seem to think that's perfectly acceptable. which it is, if yours is the first to go. I pay for mine every month, subbed on all .only over 12 months unsubbed need to go so you should have an advantage because you pay? isn't that the very thing you're crusading against? What advantage, WTF are you on about im on about creating a skillpoint pool for ccp to sell to new characters, im afraid my suggestion would leave my characters over 8.5 years late to use. You asked me why we shouldnt pull points from thin air so i gave you an alternative, old unsubbed accounts. Your the one harping on about the value of anyone being able to use skillpoints. Atleast im offering it to the ones who are said to need it most the new player.
the advantage of not having your character arbitrarily deleted by CCP in order to create a skillpoint pool for people.
you're saying that paying should give you the advantage of not being deleted by CCP. i thought you were firmly against paying for an advantage? |

Dave Stark
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Posted - 2015.10.19 10:54:57 -
[375] - Quote
Tiberius Heth wrote:Dave Stark wrote:i, ccp terminus, and the devblog have answered this question. idiotic questions like this are why the thread is so long.
do read. No, you haven't. We can be sure that you're not in this "for the good of the game" so again, why do YOU want this in the game?
it already is - the character bazaar. why are you all so assblasted that ccp are making something we already have less convoluted? |

Dave Stark
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Posted - 2015.10.19 11:02:09 -
[376] - Quote
Tiberius Heth wrote:Dave Stark wrote:Tiberius Heth wrote:Dave Stark wrote:i, ccp terminus, and the devblog have answered this question. idiotic questions like this are why the thread is so long.
do read. No, you haven't. We can be sure that you're not in this "for the good of the game" so again, why do YOU want this in the game? it already is - the character bazaar. why are you all so assblasted that ccp are making something we already have less convoluted? So you're, per usual, avoiding the question. DO explain to us why you put in all this effort and time into this thread, surely there must be a personal reason for it.
i didn't avoid anything.
i just told you it's already in the game. ccp aren't adding anything we don't already have.
my answer not fitting your narrative isn't me avoiding questions. |

Dave Stark
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Posted - 2015.10.19 11:16:43 -
[377] - Quote
Tiberius Heth wrote:So you persist in not answering a very basic, and quite important, question. Which is all a bit weird given all the effort and spamming you do in this thread.
i've answered it every time you've asked it. you just seem to be illiterate. |

Dave Stark
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Posted - 2015.10.19 11:20:01 -
[378] - Quote
Syn'Drakkahr wrote:Dave Stark,
Hyperthetical,
Mark: has been playing EVE for 10 years, he has 200MSP, contributed alot to EVE community, CCP and developed a presence in the EVE universe.
Dave: Has seen an advert, likes the look of EVE, decided to play EVE and realises he's starting way off from the pack. Dave desides f*ck it, I'll purchase 200M SP and gain the significat bonuses that come with it.
EvE is a sandbox, players run the lore of the universe and create history. EvE is unique, EvE has values, standards, it takes time to develop your self and promote yourself in this already small community / universe.
1.) Mark has seen EVE grow, gained a substanial wealth. Taking his past history, contribution, away from him because SP is now Pay 2 Win for Dave.
2.) Dave does not give a sh*t, he can fly his pimped out Vargur after 1 day and does not care about Marks history or the lore of EVE, he just wants to fly and kill.
Yes, Dave could achieve this on the Character Bazaar but he also has to live with the fact that the new character he is purchasing has time value and history. All part of what make EVE the greatest sandbox created.
Making SP so ready available reduces the Values and standards of what makes EVE a sandbox and Pay 2 Win
a value and history nobody gives a **** about, because the character has changed hands.
nobody cares that xxawox420mcblueshooterxx is a known corp theif - because that character is no longer played by a corp thief.
if chribba were to sell his character tomorrow, whatever character he were to use afterwards would still be refered to as "chribba" since we're talking about a PERSON not a character. pretending reputation is tied to the character not the person is laughable. |

Dave Stark
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Posted - 2015.10.19 11:21:21 -
[379] - Quote
Tiberius Heth wrote:you wouldn't care whether or not it would be implemented
correct. i have stated this several times. |

Dave Stark
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Posted - 2015.10.19 11:25:29 -
[380] - Quote
Tiberius Heth wrote:Dave Stark wrote:Tiberius Heth wrote:you wouldn't care whether or not it would be implemented correct. i have stated this several times. Righ right, so you don't care. Then why are you sperging in this thread, F5ing it like you have Tourette's?
also said that before, but for your benefit since you seem to be unable to read; cos i wanted to see what all the negativity was about since it only seems to exist here in eve-o.
y'all seem very upset CCP are trying to make things we already have less hassle. usually when they do this we applaud and cheer but apparently this time because it's rise/terminus/whatever team they're on rather than karkur/punkturis/whatever teams they're on you're all throwing your rattle out of the pram. |
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Dave Stark
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Posted - 2015.10.19 11:32:34 -
[381] - Quote
Don ZOLA wrote:Dave Stark wrote:Tiberius Heth wrote:Dave Stark wrote:Tiberius Heth wrote:you wouldn't care whether or not it would be implemented correct. i have stated this several times. Righ right, so you don't care. Then why are you sperging in this thread, F5ing it like you have Tourette's? also said that before, but for your benefit since you seem to be unable to read; cos i wanted to see what all the negativity was about since it only seems to exist here in eve-o. y'all seem very upset CCP are trying to make things we already have less hassle. usually when they do this we applaud and cheer but apparently this time because it's rise/terminus/whatever team they're on rather than karkur/punkturis/whatever teams they're on you're all throwing your rattle out of the pram. Yea, we all believe you. Please say that out loud. Then realize how it smells on bs after having you 3+ days here, posting like mad without much contribution. Out of simple curiosity (as you just wanted to see what`s all the fuss) you are wasting hours and hours of your time, yea right :D Well you have seen whats the fuss about, why are you still trolling? :D You are caring a lot and you are pushing a lot in support of this. Why? I do not know since you did not come up with real arguments to back it up.
wasting my time, i'm getting paid. it's a workday here in iceland. i'm not trolling - you keep asking me the same dumb questions over and over, it's rude not to answer some one when they ask you something.
not actively saying it's crap doesn't mean i'm supporting it. i honestly couldn't care less if it's added or not. apparently nobody has put forward a real argument depending on who you ask - not that we need an argument. we already have this idea anyway that's why i'm so indifferent to it. even if you "win" the thing you so vehemently abhor will exist. |

Dave Stark
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Posted - 2015.10.19 11:33:56 -
[382] - Quote
Syn'Drakkahr wrote:Dave Stark wrote:Syn'Drakkahr wrote:Dave Stark,
Hyperthetical,
Mark: has been playing EVE for 10 years, he has 200MSP, contributed alot to EVE community, CCP and developed a presence in the EVE universe.
Dave: Has seen an advert, likes the look of EVE, decided to play EVE and realises he's starting way off from the pack. Dave desides f*ck it, I'll purchase 200M SP and gain the significat bonuses that come with it.
EvE is a sandbox, players run the lore of the universe and create history. EvE is unique, EvE has values, standards, it takes time to develop your self and promote yourself in this already small community / universe.
1.) Mark has seen EVE grow, gained a substanial wealth. Taking his past history, contribution, away from him because SP is now Pay 2 Win for Dave.
2.) Dave does not give a sh*t, he can fly his pimped out Vargur after 1 day and does not care about Marks history or the lore of EVE, he just wants to fly and kill.
Yes, Dave could achieve this on the Character Bazaar but he also has to live with the fact that the new character he is purchasing has time value and history. All part of what make EVE the greatest sandbox created.
Making SP so ready available reduces the Values and standards of what makes EVE a sandbox and Pay 2 Win a value and history nobody gives a **** about, because the character has changed hands. nobody cares that xxawox420mcblueshooterxx is a known corp theif - because that character is no longer played by a corp thief. if chribba were to sell his character tomorrow, whatever character he were to use afterwards would still be refered to as "chribba" since we're talking about a PERSON not a character. pretending reputation is tied to the character not the person is laughable. You are narrow minded, the thread is about mark, not about the sale of an account. Where is marks respect as a older player? The time he has contributed has gone out of the window, thanks to widely available SP to create w/e you want.
no, it hasn't. if chribba were to sell his account tomorrow would we all forget all the stuff he has done? clearly we wouldn't.
if we were to all get 200m sp tomorrow, would we all forget about the stuff he as done? clearly we wouldn't.
if you do interesting **** - people will remember it. it has absolutely nothing to do with your sp number. |

Dave Stark
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Posted - 2015.10.19 11:54:22 -
[383] - Quote
so, since you're all slinging them ol' personal attacks you've actually ran out of legitimate points. |

Dave Stark
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Posted - 2015.10.19 11:55:18 -
[384] - Quote
Syn'Drakkahr wrote:Quote:no, it hasn't. if chribba were to sell his account tomorrow would we all forget all the stuff he has done? clearly we wouldn't.
if we were to all get 200m sp tomorrow, would we all forget about the stuff he as done? clearly we wouldn't.
if you do interesting **** - people will remember it. it has absolutely nothing to do with your sp number. If we all got 200M SP there would be nothing UNIQUE about EVE and eventually the majority of players would have MAXED skills. Yes EVENTUALLY the players that stick to eve would get maxed skilled. But it takes TIME, you should not be able to buy TIME at such a ready available option.
and it will still take time in the new system. sp isn't coming out of thin air. |

Dave Stark
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Posted - 2015.10.19 12:02:58 -
[385] - Quote
Don ZOLA wrote:Which you did not.
i did, every time. |

Dave Stark
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Posted - 2015.10.19 12:04:04 -
[386] - Quote
Tiberius Heth wrote:Dave Stark wrote:Tiberius Heth wrote:Dave Stark wrote:so, since you're all slinging them ol' personal attacks you've actually ran out of legitimate points. WHAT? WE CAN'T HEAR YOU OVER HOW MUCH OF A SHILL YOU ARE! adequately proving my point. Feel free to explain to us what the point is of all your posting in this thread, from your personal pov.
as i explained before, many times, to find out why you're all so assblasted about ccp improving the way SP is traded. |

Dave Stark
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Posted - 2015.10.19 12:07:08 -
[387] - Quote
Tiberius Heth wrote:Point us to it, I can't find any actual statement of yours where you explain your true reasoning.
then i suggest you follow my prior suggestion; learn to read.
there's no use pointing you to something to read when you've failed to read it several times before. |

Dave Stark
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Posted - 2015.10.19 12:10:19 -
[388] - Quote
Don ZOLA wrote:You have seen it over 100 pages ago. Why keep pushing? :D
because you're not the only person in this thread.
i've rather enjoyed my exchanges with gully alex foyle about potential pricing. that has easily been the most interesting part of the thread, even though it wasn't the reason i came here. there's still many things to be discussed about the idea. |

Dave Stark
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Posted - 2015.10.19 12:17:00 -
[389] - Quote
Tiberius Heth wrote:Dave Stark wrote:Tiberius Heth wrote:Point us to it, I can't find any actual statement of yours where you explain your true reasoning.
then i suggest you follow my prior suggestion; learn to read. there's no use pointing you to something to read when you've failed to read it several times before. Aren't you interested in trying to convince others of your viewpoint? If you'd just explain in detail why you sperg post as you do then there might be some folks willing to see your side of the story and then you'd be winning. No? Figured as much.
my viewpoint of completely not caring whether this idea is added or not? if i don't really care one way or another. what benefit is there of "converting" people?
why do i post as much as i do? because i can. my side of the story is easy to see. we already have this, so if they don't add it there's no issue. if they do add it then what we have is less convoluted and awkward to use. there's nothing to be lost here. |

Dave Stark
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Posted - 2015.10.19 12:20:55 -
[390] - Quote
Tiberius Heth wrote:Dave Stark wrote:Tiberius Heth wrote:Dave Stark wrote:Tiberius Heth wrote:Point us to it, I can't find any actual statement of yours where you explain your true reasoning.
then i suggest you follow my prior suggestion; learn to read. there's no use pointing you to something to read when you've failed to read it several times before. Aren't you interested in trying to convince others of your viewpoint? If you'd just explain in detail why you sperg post as you do then there might be some folks willing to see your side of the story and then you'd be winning. No? Figured as much. my viewpoint of completely not caring whether this idea is added or not? if i don't really care one way or another. what benefit is there of "converting" people? why do i post as much as i do? because i can. my side of the story is easy to see. we already have this, so if they don't add it there's no issue. if they do add it then what we have is less convoluted and awkward to use. there's nothing to be lost here. Right right. so you "don't care" and that is why you post so much, how stupid of us that we don't accept that logic. Try harder, atm you're not convincing anyone.
"i reject your answer for the 30th time, because it still doesn't fit my narrative". well, ok then. |
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Dave Stark
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Posted - 2015.10.19 12:23:45 -
[391] - Quote
Don ZOLA wrote:Or because it is so shallow and laughable that not a single person here accepts it as a meaningful answer?
that's the wonderful thing about facts; they're true whether you believe them or not. |

Dave Stark
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Posted - 2015.10.19 12:29:02 -
[392] - Quote
Sgt Ocker wrote:I hope you aren't a Dev because if you can't see a difference between the character bazaar (selling/buying predefined skill packages) and selling unallocated SP. CCP is in a lot of trouble and could be facing a very bleak future.
there's a quick way to check if i'm a dev or not.
devs have a blue tag that says they're a dev on their portrait. now, move your eyes to the left side of the screen. do i have a blue tag? |

Dave Stark
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Posted - 2015.10.19 12:39:26 -
[393] - Quote
Don ZOLA wrote:Moac Tor wrote:A serious request, Is there any chance the ISDs could clear out all of the posts made by Dave? We all are aware of his viewpoint, perhaps just leave one of his posts here for historical purposes. It is a drastic move but he has made the thread unreadable for anyone wanting to follow this discussion. It is clear he is simply spamming the thread to shut down all reasonable discussion. Report him and see :)
please do.
i'm interested to see if "being dave stark" is now against the forum rules. |

Dave Stark
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Posted - 2015.10.19 12:43:03 -
[394] - Quote
Moac Tor wrote:Dave Stark wrote:Don ZOLA wrote:Moac Tor wrote:A serious request, Is there any chance the ISDs could clear out all of the posts made by Dave? We all are aware of his viewpoint, perhaps just leave one of his posts here for historical purposes. It is a drastic move but he has made the thread unreadable for anyone wanting to follow this discussion. It is clear he is simply spamming the thread to shut down all reasonable discussion. Report him and see :) please do. i'm interested to see if "being dave stark" is now against the forum rules. So am I. But in all seriousness this is the reason places like redit have become the venue for official feedback, because it is all too easy for one or two people to derail a topic on the eve forums.
yeah, i said exactly that in this thread ages ago.
the ability to collapse a string of replies between two people is really nice. the first time i saw it i thought the layout was hideous but it's actually great once you get used to it. |

Dave Stark
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Posted - 2015.10.19 12:53:13 -
[395] - Quote
Moac Tor wrote:Yep the structure of redit is great for discussing things. The problem is a lot of the playerbase don't use redit, and a lot that do probably aren't active subscribers and so don't really care about the long term future of eve.
Like a couple of people mentioned, a lot of them could be old players just looking to cash out using this system and then they can basically play for free on the back of their massive SP pools.
from what i've seen it looks like most of the people are active subscribers. it's hard to know for sure, though.
if people want to cash out, they already can. sell the character, RMT the isk... or just directly RMT the character. it's not like this idea opens up ways to cash out that weren't already there. |

Dave Stark
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Posted - 2015.10.19 12:53:59 -
[396] - Quote
Daniela Doran wrote:Indahmawar Fazmarai wrote:It's me the only tired of seeing how the thread has devolved into 50% of Dave Stark vs the Universe? What a troll.  No! Dave shut the hell up and go away!
now you're just being rude. |

Dave Stark
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Posted - 2015.10.19 13:02:03 -
[397] - Quote
Moac Tor wrote:Dave Stark wrote:Moac Tor wrote:Yep the structure of redit is great for discussing things. The problem is a lot of the playerbase don't use redit, and a lot that do probably aren't active subscribers and so don't really care about the long term future of eve.
Like a couple of people mentioned, a lot of them could be old players just looking to cash out using this system and then they can basically play for free on the back of their massive SP pools. from what i've seen it looks like most of the people are active subscribers. it's hard to know for sure, though. if people want to cash out, they already can. sell the character, RMT the isk... or just directly RMT the character. it's not like this idea opens up ways to cash out that weren't already there. It is a lot easier to chop off bits from your main that you don't need anymore than to completely sell your character on the bazaar and start a new one.
it's a lot easier to just list it on ebay and email some one the username/password once the paypal funds clear. that's even easier than hacking your character up to sell on the market, or listing it on the bazaar. |

Dave Stark
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Posted - 2015.10.19 13:26:21 -
[398] - Quote
Ima Wreckyou wrote:Dave Stark wrote:my viewpoint of completely not caring whether this idea is added or not? Yeah, that's probably why you spam four posts per site for the last three days.
spam what? this is the only place i'm actively discussing this idea. |

Dave Stark
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Posted - 2015.10.19 13:27:10 -
[399] - Quote
Syn'Drakkahr wrote:General Lootit wrote:Syn'Drakkahr wrote:Quote: 1)It will devalue training time for sure but is it makes your char so speacial like one of the bazaars toons or time which you spend for actually playing or personality which you make? Maybe you just afraid that someone make example from you and rearanging skill like you did? I think it's reason to proud if someone make examples of you.
2)Farmers need massive supply of extractors so they are much depending from price on the market. If everyone will farm SP like this it wont be profitable because of high price on extractor and low price on SP. Market will balace it.
1.) Lets make EVE not UNIQUE? Lets all farm SP and EVERYONE gain Max Skills! Yay!! NO!!2.) PAY 2 WIN You are not constractive any more. If you want to continue dialog please be more specific. Right, I'll mention this 1 more time. Removing time to skill by making it payable to get instant SP removes the Unique qualities that makes EVE a sandbox. 30+k players that can purchase SP from the market is not unique.
you haven't removed the time to skill. they still have to be trained by some one. |

Dave Stark
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Posted - 2015.10.19 13:46:18 -
[400] - Quote
Jared Khanar wrote: as stated this is aimed at them.
we went through this multiple times. this feature is aimed at everyone. it says so in the devblog. |
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Dave Stark
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Posted - 2015.10.19 13:50:42 -
[401] - Quote
Jared Khanar wrote:Dave Stark wrote:Jared Khanar wrote: as stated this is aimed at them. we went through this multiple times. this feature is aimed at everyone. it says so in the devblog. so with the sp losses it is even aimed at 150m sp chars in the same way without a difference? devblogs talk about it so maybe you should read :)
i did read it, i even quoted it.
yes, it's aimed at them in the same way; they can both purchase SP if they want. |

Dave Stark
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Posted - 2015.10.19 13:54:21 -
[402] - Quote
Jared Khanar wrote:Maekchu wrote: Nothing is being modified to the rules. You get the option to more rapidly gain SP, but the rules of the game are the same. Instead of just subbing for a month and stay docked, I get an option to just buy an item and not afk train that queue.
I don't understand why you say I project emotion. I simply told you the rules are not modified. If someone could buy a permit to not get concorded in HS for real money, that would be changing the rules with a P2W mechanic. But not this.
well it depends how one use words i guess. If i say the rule is a character gains sp through time in a specific amount - so after 1 year he maybe got 20m sp for example and through additional payment i can end up with 50m instead or more - i am able to call that a modification through interfering with rl money - if you do not - ok if i-¦m using the wrong words to describe this - please teach me better ones - english is not my native language ;) edit: have to leave no so further answers may take a while ^^
advancement would probably be a more appropriate word there than modification, as you are paying to advance from 20m sp after 1 year to 50m sp after 1 year. |

Dave Stark
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Posted - 2015.10.19 14:14:51 -
[403] - Quote
afkalt wrote:I've literally not seen a more clean cut example of Malcanis' law. Not a single one.
Malcanis' law requires the suggestion to be targeted at new players - which this is not. |

Dave Stark
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Posted - 2015.10.19 14:17:41 -
[404] - Quote
afkalt wrote:Dave Stark wrote:afkalt wrote:I've literally not seen a more clean cut example of Malcanis' law. Not a single one. Malcanis' law requires the suggestion to be targeted at new players - which this is not. I didn't think we were openly pandering to vets to abuse things in horrible, game breaking ways. /shrug
Ok, humour me. what they gonna do? |

Dave Stark
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Posted - 2015.10.19 14:37:14 -
[405] - Quote
afkalt wrote:This removes any/all delays on having a functional anonymous alt being created with a specific purpose. If you can't see the holes in that...well /me shrugs
not quite, you still can't pick where your character is created. that's a pretty big problem for most of the scenarios you illustrated there.
if you need it now, jumping 50 jumps to where you need it is hardly "instant". |

Dave Stark
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Posted - 2015.10.19 14:44:20 -
[406] - Quote
afkalt wrote:Dave Stark wrote:afkalt wrote:This removes any/all delays on having a functional anonymous alt being created with a specific purpose. If you can't see the holes in that...well /me shrugs not quite, you still can't pick where your character is created. that's a pretty big problem for most of the scenarios you illustrated there. if you need it now, jumping 50 jumps to where you need it is hardly "instant". New toon - get's a remote clone reset. Hello death clone.
you only play in 1 system in eve, your corp's home system? also, that requires some one to be online to invite them to your corp - is that person always online?
edit: actually am i misunderstanding how that works? i've not looked at it since it was changed a few months ago. |

Dave Stark
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Posted - 2015.10.19 15:01:54 -
[407] - Quote
afkalt wrote:Dave Stark wrote:afkalt wrote:Dave Stark wrote:afkalt wrote:This removes any/all delays on having a functional anonymous alt being created with a specific purpose. If you can't see the holes in that...well /me shrugs not quite, you still can't pick where your character is created. that's a pretty big problem for most of the scenarios you illustrated there. if you need it now, jumping 50 jumps to where you need it is hardly "instant". New toon - get's a remote clone reset. Hello death clone. you only play in 1 system in eve, your corp's home system? also, that requires some one to be online to invite them to your corp - is that person always online? edit: actually am i misunderstanding how that works? i've not looked at it since it was changed a few months ago. Honestly, I can't remember. Pretty sure you can just do it any old place when it comes to NPC space. Plus the newbie systems are pretty known, you can pick the right race to get into the zip code. Although mainly my use of instant was relative to today. Perhaps it should be "almost instant". Currently it is what? 3 daysish to churn a cyno alt out? Tomorrow I can do that (effectively) instantly. My main concern always was and remains - there are far, far too many bad things to come from this and no clear and compelling benefits to outweigh these pitfalls. We've not even tested the extreme edge cases, there are players out there far more devious than I, who probably have rafts of plans to abuse these features. As I said the only, ONLY way I can see really reigning in abuse potential is limiting the skills to go onto the highest skilled toon on the account. Unless a vet makes a new account with the specific aim of this (far less likely than using unused slots on existing ones) then.....then it becomes viable. imo.
could always just drop it in as a training speed booster. 500,000 SP extracted to make the next 1,000,000 train at twice the speed (no net gain as you'd have already trained half of those anyway), appropriate diminishing returns etc.
allows people to catch up without "instant" things happening. |

Dave Stark
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Posted - 2015.10.19 15:02:40 -
[408] - Quote
Serina Ieri wrote:Hendrick Tallardar wrote:As a person who helps run a new player focused alliance, this is a great idea albeit in need of some number tweaking and make some provisions to prevent abuse. Overall a solid plan to help new players catch up to veterans in terms of skillpoints. Eve isn't about catching up. This isn't WOW.
so eve is having about an ever increasing gulf between long time players and new players?
why is that a good thing? |

Dave Stark
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Posted - 2015.10.19 15:17:48 -
[409] - Quote
Levi Belvar wrote:Dave Stark wrote:Serina Ieri wrote:Hendrick Tallardar wrote:As a person who helps run a new player focused alliance, this is a great idea albeit in need of some number tweaking and make some provisions to prevent abuse. Overall a solid plan to help new players catch up to veterans in terms of skillpoints. Eve isn't about catching up. This isn't WOW. so eve is having about an ever increasing gulf between long time players and new players? why is that a good thing? Didnt seem to bother you about it a few hours ago, You just spent the past 3 days / 170 pages on how wonderful it will be.
wrong. |

Dave Stark
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Posted - 2015.10.19 15:28:00 -
[410] - Quote
Don ZOLA wrote:Dave Stark wrote:afkalt wrote:I've literally not seen a more clean cut example of Malcanis' law. Not a single one. Malcanis' law requires the suggestion to be targeted at new players - which this is not. But you have already said that it is targeted at everyone, new players included? Make up your mind please :D
to be fair, i'm not sure it matters.
nobody seems to be able to make their mind up about it.
"vets will abuse it cos they're rich" "vets won't abuse it because you get bugger all sp back"
"Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
now, we're getting down to semantics but i interpret that to mean things that were designed for new players specifically as it says "on behalf of". *shrug* |
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Dave Stark
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Posted - 2015.10.19 15:34:31 -
[411] - Quote
Don ZOLA wrote:Seems I am getting better at "Dave Stark" posting, now you are even trying to provide meaningful answer :D
silly questions, silly answers... ;) |

Dave Stark
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Posted - 2015.10.19 17:23:52 -
[412] - Quote
Jeremiah Saken wrote:Just a thought. CCP talking about removing attributes and implants from the game, I wonder if this proposal is not something that may replace them.
i think they're currently stuck at the "what the hell do we do about learning implants" part. apparently they make up a large portion of mission runner income.
it has been suggested that perhaps the TSEs become an LP item rather than an AUR item to solve that particular problem. |

Dave Stark
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Posted - 2015.10.19 18:00:21 -
[413] - Quote
Moac Tor wrote:Dave this is not going to benefit you at all my friend,
at 50k sp per packet, you're not wrong. :( |

Dave Stark
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Posted - 2015.10.19 20:16:17 -
[414] - Quote
Omnathious Deninard wrote:Highlights
- About 1000 Aurum per Extractor
- 121 SP Packets for a 50M SP player
- Estimated 769m ISK per SP packet
- $1312.5 worth of PLEX to buy the SP to reach 50M
what's ~1000 aurum in isk? |

Dave Stark
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Posted - 2015.10.19 20:31:00 -
[415] - Quote
Lady Rift wrote:Dave Stark wrote:Omnathious Deninard wrote:Highlights
- About 1000 Aurum per Extractor
- 121 SP Packets for a 50M SP player
- Estimated 769m ISK per SP packet
- $1312.5 worth of PLEX to buy the SP to reach 50M
what's ~1000 aurum in isk? 3500 Aurum/Plex plex price in isk is market based. More expensive plex is the more isk an aurum cost.
at current prices (1.2bn) that's around 350m?, maybe more tomorrow when plex hits 1.3 or so.
well that's about 10x more expensive than the price i was randomly guessing at. |

Dave Stark
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Posted - 2015.10.19 20:35:36 -
[416] - Quote
Lucas Starwalker wrote:Just a simple reasoning...
There is a lot of people that have lots of money (in real life). New players (not as lucky) will need to play years to get there where those who are millionaires (in real life) will laugh and destroy the gameplay for others...
Lucas Starwalker
so you're saying rich people have destroyed the gameplay for others? |

Dave Stark
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Posted - 2015.10.19 20:41:02 -
[417] - Quote
Lucas Starwalker wrote:Skinzee wrote:Lucas Starwalker wrote:General Lootit wrote:Lucas Starwalker wrote: That, there is NO option to buy skill points is the main reason for me to stay with EvE online for many years to come. . What do you think about Character Bazaar? And why you against this idea? Why? There is a lot of people that have lots of money (in real life). New players (not as lucky) will need to play years to get there where those who are millionaires (in real life) will lough and destroy the gameplay for others... How many millionaires do you think there are that dont already have a max SP character? What has stopped them spending -ú1000's already on a 2004 character on character bazaar? Your statement is pointless. When I started this game there was a note that selling or giving your character to someone else is prohibited. That should be honoured and anyone who's doing anything like that should be destroyed in the game. Easy...
you do realise there's a forum section of the official forums (these forums) that is for the express purpose of buying and selling characters, that is moderated by CCP to ensure no scams take place. right? |

Dave Stark
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Posted - 2015.10.19 20:48:09 -
[418] - Quote
Levi Belvar wrote:Hey Dave
you laughed when i said 530 / 600m , Cash cow coming to mind more now :)
and i still do. i sincerely doubt they'll cost that much. if they do, christ... that's an absurd price.
although on the bright side for everyone that doesn't want this system in the game - at prices like ~600m/extractor any character over 2m sp, or 1 month old will be cheaper at the bazaar and there's basically no market for SP packets. |

Dave Stark
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Posted - 2015.10.19 20:51:02 -
[419] - Quote
Dror wrote:Except, that's equating character value to find the cost of extractors, which is completely baseless. At best, there's randomly assigning a percentage value to that -- so 2-15%, or whatever, of SP's value per packet.
in all fairness my estimate of like 24m/extractor was kinda also based on character value.
although that was in the 5-10% range for the cost of a whole packet. |

Dave Stark
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Posted - 2015.10.19 21:00:33 -
[420] - Quote
Tyberius Franklin wrote:Dave Stark wrote:Omnathious Deninard wrote:Highlights
- About 1000 Aurum per Extractor
- 121 SP Packets for a 50M SP player
- Estimated 769m ISK per SP packet
- $1312.5 worth of PLEX to buy the SP to reach 50M
what's ~1000 aurum in isk? @1.2B/Plex 1000 aur is ~350m. I'm on the side of thinking that's high as the reasoning used double pays for the creation of the character, PLEX equivalent to the seller for the creation of the SP, and then again at a similar rate for the ability to transfer it? Considering it only takes 2 PLEX to transfer any amount of SP via the Bazaar currently that price seems really high.
indeed. when i came up with my 24m/unit price it was based on 2 plex (the current transfer fee costing 2.4bn) transfering 50m sp (which is a figure ccp terminus used and i'm assuming he picked that number for a reason which is equivalent to 100 packets). |
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Dave Stark
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Posted - 2015.10.19 21:05:56 -
[421] - Quote
Omnathious Deninard wrote:which I fairly cheap considering what they do it would still cost around 594m isk.
you are aware at nearly 600m/unit that would obsolete the new system for any character over 2m SP (like, 6 weeks old)?
as soon as your character hits 2m SP it would have been cheaper to purchase it on the bazaar. |

Dave Stark
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Posted - 2015.10.19 21:13:50 -
[422] - Quote
Tyberius Franklin wrote:I'm sure they have a plan, yes, but I'm not quite so willing to suggest input on fair pricing shouldn't be provided. I'd hate for this to go the vanity route price wise, invalidating much of the good it could do and reinforcing the "cash grab" accusation crowd.
indeed - if they price TSEs like they price skins... oh boy. expect to see 1 plex (3500 aur) extractors.
skin prices are, imo, absurdly high considering what they are. |

Dave Stark
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Posted - 2015.10.20 05:31:10 -
[423] - Quote
Terranid Meester wrote:Levi Belvar wrote:Divine Entervention wrote:I'd pay $25 for 1mil SP all day everyday. That statement really sums up this whole **** up You could always manipulate the market, so only bittervets can afford it 
good luck, with a barrier to entry as low as "have a subscribed account" - i don't see market manipulation being t hat easy or cheap.
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Dave Stark
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Posted - 2015.10.20 07:08:35 -
[424] - Quote
atif09 wrote:they should also increase the sp drained amount from 500k to 1 mil as 1 mil sp packets sound better :)
i think the very reverse.
the more SP you have to use to make 1 packet, the higher the price of the packets. even at 500,000sp the price of these things will be prohibitively expensive for anyone that is new and/or unwilling to open their irl wallet.
if this change is to benefit everyone as it is stated to, it needs to be priced such that everyone can participate in the market. |

Dave Stark
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Posted - 2015.10.20 07:51:05 -
[425] - Quote
Sentient Blade wrote:"You, renter scum, you will contribute to your protection by providing us with 5 million SP per month as tribute."
which is different to "i'm going to spend your 3bn isk/month rental fee on skill points in jita. thanks guys."?
if people ask for SP as payment you just buy it from the market - which is no different than just being flat out asked for a direct isk transfer, which is far less hassle. |

Dave Stark
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Posted - 2015.10.20 07:56:36 -
[426] - Quote
Neuntausend wrote:Dave Stark wrote:Sentient Blade wrote:"You, renter scum, you will contribute to your protection by providing us with 5 million SP per month as tribute." which is different to "i'm going to spend your 3bn isk/month rental fee on skill points in jita. thanks guys."? if people ask for SP as payment you just buy it from the market - which is no different than just being flat out asked for a direct isk transfer, which is far less hassle. Depends on what the market situation on those Packets will be. By asking the renters directly, one could make sure that SP Packets are being produced.
or you could make sure they're being produced by spending their monthly rental fee on the corp/alliances own personal SP farm? |

Dave Stark
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Posted - 2015.10.20 08:11:26 -
[427] - Quote
Sentient Blade wrote:More importantly, you can ensure they're produced at a lower price than if you bought them directly off the market.
ok it's early... how?
the first thing a renter will do is say "ok you want 5m sp, that's 10 packets, that's 3bn isk to buy. my rent is 3bn per month." followed by "my rent has just gone up by 500m per month, i only used to pay 2.5bn".
you don't change the cost of anything, you're just hiking the prices of rental fees.
in addition to that you no longer control your rental fees - jita's market does. |

Dave Stark
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Posted - 2015.10.20 08:19:11 -
[428] - Quote
afkalt wrote:Dave Stark wrote:Sentient Blade wrote:"You, renter scum, you will contribute to your protection by providing us with 5 million SP per month as tribute." which is different to "i'm going to spend your 3bn isk/month rental fee on skill points in jita. thanks guys."? if people ask for SP as payment you just buy it from the market - which is no different than just being flat out asked for a direct isk transfer, which is far less hassle. Because you'll be hampering the players skill progression directly that way. And forcing them to buy the extractors. I'm sorry, I remain firmly on the 'this is a total trainwreck' side of the fence.
how is skill progression being hampered by asking for a market traded commodity instead of a direct isk transfer? |

Dave Stark
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Posted - 2015.10.20 08:28:36 -
[429] - Quote
afkalt wrote:You know that large blocs wage market manipulation right?
yes.
but isk and sp are interchangable. by asking for more of one than the other, all you're doing is asking for more of the other. |

Dave Stark
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Posted - 2015.10.20 08:40:20 -
[430] - Quote
Sentient Blade wrote:Dave Stark wrote:Sentient Blade wrote:More importantly, you can ensure they're produced at a lower price than if you bought them directly off the market. ok it's early... how? the first thing a renter will do is say "ok you want 5m sp, that's 10 packets, that's 3bn isk to buy. my rent is 3bn per month." followed by "my rent has just gone up by 500m per month, i only used to pay 2.5bn". you don't change the cost of anything, you're just hiking the prices of rental fees. in addition to that you no longer control your rental fees - jita's market does. It would depend very much on how much the skill packets cost, and what the extractors cost. If the prices are extremely high, which they likely would be once the initial flood of massive over-supply had dwindled, then even modest amounts of renter-SP demands would lead to people preferring to pull skills out their own heads rather than bankrupting themselves by buying directly from Jita. It is of course unsustainable if not properly managed, but certain groups in EVE are very skilled at managing such things. Surrendering player skills you're not at-that-moment urgently in need of, to avoid catching heat from some other direction, is something that a lot of people in EVE would feel was a necessary trade off where the alternative was paying a colossal sum of ISK.
a SP packet will never cost more than 1/4 plex + extractor cost to produce. ever. it doesn't matter what the market price is. just pull it from an alt's head, there's never a situation where you will *have* to pull it out of your own head and thus your skill progression is never hampered.
this is no different to saying "if ccp want to introduce this "plex idea" then all teh ebils will charge you 1 plex per month to rent and people will be forced to open their wallets and pay real money to rent!!!!".
we're also overlooking the most obvious point; it's not in any landlord's best interest to alienate their renters - it's not slavery it's a rental agreement. |
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Dave Stark
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Posted - 2015.10.20 08:42:15 -
[431] - Quote
afkalt wrote:Dave Stark wrote:afkalt wrote:You know that large blocs wage market manipulation right? yes. but isk and sp are interchangable. by asking for more of one than the other, all you're doing is asking for more of the other. Except if skill packets are artificially inflated, it'll be cheaper to slurp your own brains/run plex funded farms. You seem to be labouring under the misapprehension that players of this game are not the most ruthless, clever and exploitive people imaginable. Again perhaps if there was a shining light of awesome alongside all the concerns....but there's not. There is some vague handwavy crap about the bazaar having drawbacks - as it should. But now, now just buy a perfect thing either by grinding or $. It's an utter betrayal of one of eves core selling points tbh. Choices matter, choices have consequences. But for a small fee, not any more.
i'm not pretending eve players aren't the most ruthless and exploitative people on the planet - but asking to pay my rent in euros instead of sterling just makes me do a currency conversion, i don't suddenly go and get a job overseas instead. |

Dave Stark
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Posted - 2015.10.20 09:01:02 -
[432] - Quote
Sentient Blade wrote:Dave Stark wrote:a SP packet will never cost more than 1/4 plex + extractor cost to produce. ever. it doesn't matter what the market price is. just pull it from an alt's head, there's never a situation where you will *have* to pull it out of your own head and thus your skill progression is never hampered.
this is no different to saying "if ccp want to introduce this "plex idea" then all teh ebils will charge you 1 plex per month to rent and people will be forced to open their wallets and pay real money to rent!!!!". I think the main reason for where we're not in agreement is I think that so far as SP goes, I don't think there is a direct ISK : SP equivalence in terms of the *selling* SP portion. I understand exactly where you're coming from regarding the interchangeability of commodities. I think the difference is that when up against a wall and with no means to pay the ISK, the value of "unused" SP to a person intrinsically goes down where as goods (ships, modules, isk) services always retain the same value, give or take a few percent for the difference in buy/sell.
but there is a direct isk:sp cost price.
we know that you can produce 500,000SP in 7.7 days. that's how the game mechanics work. we know that 7.7 days of gametime has an isk value. that's 7.7/30 * plex price.
therefore we know exactly what the cost of SP is in isk.
if it's cheaper to buy than produce, then you buy it and give it to your landlord. if it's cheaper to produce it, then you produce it. you always know that the most you're ever going to pay is ~1/4 plex + extractor. both of those things have an isk price.
if you choose to use spare SP you don't need to pay landlords that's fine - the issue i was addressing was that a previous poster claimed they would "force" people to pay in SP - to which i say "so what? it's no different from a monthly isk bill". |

Dave Stark
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Posted - 2015.10.20 09:16:27 -
[433] - Quote
Levi Belvar wrote:Dave Stark wrote:Sentient Blade wrote:"You, renter scum, you will contribute to your protection by providing us with 5 million SP per month as tribute." which is different to "i'm going to spend your 3bn isk/month rental fee on skill points in jita. thanks guys."? if people ask for SP as payment you just buy it from the market - which is no different than just being flat out asked for a direct isk transfer, which is far less hassle. The point being made is you cant ask for that now, but when / if it does happen they can and regardless of what the payment was before if its 10 they want they can use it for there own players to increase in skill, which they cant do now at present.
if they want to use their own players in skill they can just use the rental income to buy packets, or plex farming accounts.
if they wanted to, landlords could ask for their rent in plex, or robotics, or megathrons, or prostitutes. |

Dave Stark
7621
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Posted - 2015.10.20 09:20:21 -
[434] - Quote
Moac Tor wrote:Dave Stark wrote:Sentient Blade wrote:Dave Stark wrote:Sentient Blade wrote:More importantly, you can ensure they're produced at a lower price than if you bought them directly off the market. ok it's early... how? the first thing a renter will do is say "ok you want 5m sp, that's 10 packets, that's 3bn isk to buy. my rent is 3bn per month." followed by "my rent has just gone up by 500m per month, i only used to pay 2.5bn". you don't change the cost of anything, you're just hiking the prices of rental fees. in addition to that you no longer control your rental fees - jita's market does. It would depend very much on how much the skill packets cost, and what the extractors cost. If the prices are extremely high, which they likely would be once the initial flood of massive over-supply had dwindled, then even modest amounts of renter-SP demands would lead to people preferring to pull skills out their own heads rather than bankrupting themselves by buying directly from Jita. It is of course unsustainable if not properly managed, but certain groups in EVE are very skilled at managing such things. Surrendering player skills you're not at-that-moment urgently in need of, to avoid catching heat from some other direction, is something that a lot of people in EVE would feel was a necessary trade off where the alternative was paying a colossal sum of ISK. a SP packet will never cost more than 1/4 plex + extractor cost to produce. ever. it doesn't matter what the market price is. just pull it from an alt's head, there's never a situation where you will *have* to pull it out of your own head and thus your skill progression is never hampered. Your making the mistake again of directly correlating skill packets to PLEX, two completely different things. The price of skill packets will be based on supply and demand, the only think you can guarantee is that it won't go below the cost of the extractor.
it's not a mistake.
the two are different things but it doesn't matter. the price of a skill packet will never be higher than the price i just pointed out for the reasons i just pointed out.
if some one asks you for skill packets as payment you can easily work out what that will cost you to obtain. if supply and demand make SP packets cost more than production costs you can bypass the market entirely and create your own with SP farms of which the barrier to entry is pretty much just "create a new account".
as such you always know the maximum isk price you are being asked to pay. |

Dave Stark
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Posted - 2015.10.20 09:23:23 -
[435] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Dave Stark wrote:Sentient Blade wrote:"You, renter scum, you will contribute to your protection by providing us with 5 million SP per month as tribute." which is different to "i'm going to spend your 3bn isk/month rental fee on skill points in jita. thanks guys."? if people ask for SP as payment you just buy it from the market - which is no different than just being flat out asked for a direct isk transfer, which is far less hassle. The point being made is you cant ask for that now, but when / if it does happen they can and regardless of what the payment was before if its 10 they want they can use it for there own players to increase in skill, which they cant do now at present. if they want to use their own players in skill they can just use the rental income to buy packets, or plex farming accounts. if they wanted to, landlords could ask for their rent in plex, or robotics, or megathrons, or prostitutes. Rent 3 billion Right scum as were looking after you your also going to have to stump up 5 mill TSP a month < Extortion but still legal in EvE its a commodity now so as such not covered by anti scam
so they buy 5m SP worth of TSPs for another 3bn, they pay a total of 6bn isk for a month's rent. that's no different to just saying "pay us 6bn isk a month so we can buy some TSPs on the market please." |

Dave Stark
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Posted - 2015.10.20 09:33:07 -
[436] - Quote
Levi Belvar wrote:Dave,
Sometimes your dense, You cant at present bolster an alliances players by making them stronger with skillpoints. To either increase there numbers,alts , inceasing there lower players to jump into big and better kit.
yes you can, buy by characters for them. |

Dave Stark
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Posted - 2015.10.20 09:42:50 -
[437] - Quote
Jeremiah Saken wrote:Dave Stark wrote:by the time you've gone through the trial, and the 30 days gametime required to create a full account that's 2 months. you're almost already at that 5m SP limit and thus you have a character you can farm for SP at lower than market price (and once market price dips below cost price you just stop subscribing it). edit: pretty sure with power of 2 you'll be at 5m SP for "free" as you're paying 3 plex for 6 months is it?
personal SP farm(s) ensures that you are never in a situation where you will ever have to pay above cost price for SP.
which would be a prudent thing to do if for some strange reason you're being asked to pay rent in SP packets every month. Thank you. Just found another possible exploit. Alt farm.
not a new thing - people already start accounts just to train a character to sell on the bazaar. characters that have no baggage, corp history, etc.
completely clean and focused characters created expressly for the purpose of being turned in to isk. pretty sure mr.epeen who was posting earlier is some one who does this, along with many others. |

Dave Stark
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Posted - 2015.10.20 09:46:51 -
[438] - Quote
Corraidhin Farsaidh wrote:Dave Stark wrote:Jeremiah Saken wrote:Dave Stark wrote:if supply and demand make SP packets cost more than production costs you can bypass the market entirely and create your own with SP farms of which the barrier to entry is pretty much just "create a new account".
Lost here, why would I create new account? I can't strip SP from alt below 5 mil. by the time you've gone through the trial, and the 30 days gametime required to create a full account that's 2 months. you're almost already at that 5m SP limit and thus you have a character you can farm for SP at lower than market price (and once market price dips below cost price you just stop subscribing it). edit: pretty sure with power of 2 you'll be at 5m SP for "free" as you're paying 3 plex for 6 months is it? personal SP farm(s) ensures that you are never in a situation where you will ever have to pay above cost price for SP. which would be a prudent thing to do if for some strange reason you're being asked to pay rent in SP packets every month. So you are saying this idea is good and actually advocating people create alts purely for SP farming? OK, everyone will be able to do that. Except they won't as not everyone has the ISK or RL cash to do so. Thus those who are RL or space rich will gain the advantage of practically instant perfect skills in whatever FotM ship is around after any rebalance, The rest of the players of the game just plod along at a now seemingly slower rate (which is in fact no slower than now but this change will create that perception). Messing with the SP system is plainly not a good idea. It is one of the few things in the game that has consistently worked and worked well. It sets EvE apart from other MMO's and I for one do not want EvE to be 'like every other MMO out there'. You can be sure that goons et al already have several plans to make this system reinforce their stranglehold over certain areas of space/the game. It's what they are good at and as long as it's within the rules they are perfectly within their rights to do so. that doesn't however make the game any better for the rest of us.
i don't need to advocate it - people already do.
if you don't have the isk or RL cash to create an SP farm - you don't have the isk or cash to pay rent to a landlord - so it doesn't matter.
the rich already have that advantage by buying from the character bazaar. |

Dave Stark
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Posted - 2015.10.20 09:52:48 -
[439] - Quote
Moac Tor wrote:Dave Stark wrote:if supply and demand make SP packets cost more than production costs you can bypass the market entirely and create your own with SP farms of which the barrier to entry is pretty much just "create a new account". And setting up a SP farm requires capital investment and time. If a big alliance buys out all the SP packets for instance then price will spike until demand can catch up. It is what happens in the eve markets all the time already.
by setting up an SP farm takes, as i said, a little over two months. with power of 2 getting to the point where that farm is functional is essentially "free" if i have my prices/duration on power of 2 correct (been a while since i made a new alt).
buying out all the sp packets is irrelevant - you're bypassing the market by setting up your own farm anyway.
you're acting like large alliances are intentionally going to try and not get paid and destroy their own rental empires - which in itself is illogical as all hell. |

Dave Stark
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Posted - 2015.10.20 09:54:15 -
[440] - Quote
Jeremiah Saken wrote:Dave Stark wrote:not a new thing - people already start accounts just to train a character to sell on the bazaar. characters that have no baggage, corp history, etc.
completely clean and focused characters created expressly for the purpose of being turned in to isk. pretty sure mr.epeen who was posting earlier is some one who does this, along with many others. I was thinking about boosting main char by farming free alts, just by cost of extractor. For low level char that may be a thing.
sp you farm yourself isn't free (this is literally going to be the new "minerals i mine myself are free" **** isn't it?). you still need to plex the accounts/dual train those characters. |
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Dave Stark
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Posted - 2015.10.20 10:00:52 -
[441] - Quote
General Lootit wrote:Moac Tor wrote:Dave Stark wrote:if supply and demand make SP packets cost more than production costs you can bypass the market entirely and create your own with SP farms of which the barrier to entry is pretty much just "create a new account". And setting up a SP farm requires capital investment and time. If a big alliance buys out all the SP packets for instance then price will spike until demand can catch up. It is what happens in the eve markets all the time already. Then new farmers will come because it become more profitable hence price will go down. Also need to consider that EVE have many allinces which are constantly fighting against each other.
i agree. i think that due to the laughably low barrier to entry there's nowhere for these SP packets to go price wise other than to track 1/4 plex price + extractor price.
as soon as any profit can be made everyone will fire up their alts again and push the price back down to cost price and once the profit is gone they'll ice them again. |

Dave Stark
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Posted - 2015.10.20 10:12:51 -
[442] - Quote
Jeremiah Saken wrote:Dave Stark wrote:sp you farm yourself isn't free (this is literally going to be the new "minerals i mine myself are free" **** isn't it?). you still need to plex the accounts/dual train those characters. Then whole I can define price Dave Stark wrote:if some one asks you for skill packets as payment you can easily work out what that will cost you to obtain. if supply and demand make SP packets cost more than production costs you can bypass the market entirely and create your own with SP farms of which the barrier to entry is pretty much just "create a new account". Is invalid. Because what you wrote: Dave Stark wrote:by the time you've gone through the trial, and the 30 days gametime required to create a full account that's 2 months. you're almost already at that 5m SP limit and thus you have a character you can farm for SP at lower than market price So what is the "free time" of playing here? I assume only trial.
if a power of 2 account gives you 6 months game time for 3 plex (i think that's correct?). then 3 of those months are "free" within that free time you can earn the 5m SP required to start extracting SP from your character. it's like 2.6 months to train 5m sp at max speed. obviously you will not be doing that as you need to train cybernetics V to get +5s so we'll call it 3 months for the sake of rounding.
after that you have 3 months of harvestable SP that cost you 3 plex, which is the same rate as you'll continue to harvest plex at. so if the power of 2 offer continues setting up an SP farm essentially becomes free.
tl;dr pay for 3 months game time, get 6 months. 3 of those months are free.
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Dave Stark
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Posted - 2015.10.20 10:26:26 -
[443] - Quote
Corraidhin Farsaidh wrote:Dave Stark wrote:Moac Tor wrote:Dave Stark wrote:if supply and demand make SP packets cost more than production costs you can bypass the market entirely and create your own with SP farms of which the barrier to entry is pretty much just "create a new account". And setting up a SP farm requires capital investment and time. If a big alliance buys out all the SP packets for instance then price will spike until demand can catch up. It is what happens in the eve markets all the time already. by setting up an SP farm takes, as i said, a little over two months probably three. with power of 2 getting to the point where that farm is functional is essentially "free" if i have my prices/duration on power of 2 correct (been a while since i made a new alt). buying out all the sp packets is irrelevant - you're bypassing the market by setting up your own farm anyway. you're acting like large alliances are intentionally going to try and not get paid and destroy their own rental empires - which in itself is illogical as all hell. You somehow think that goons et al won't work out the best level at which to charge people whilst having (now instantly perfect) market alts hoover up all SP packs in the hubs with the trillions they get from moons? They would be stupid not to. They can afford to screw over the hisec (i.e. newbs) markets whilst giving the damn things away for free to alliance members. They already reimburse expensive ships, now they will be able to simply bring all alliance members up to perfect skills for any doctrine they choose in an instant. Oh, they'll have SP SRP too for those flying T3's. The hold of the existing alliances just gets tighter with this.
they can charge any price they want - but ANYONE can undercut them if they sell above cost price. while goon's pockets are deep they are not infinite.
i'll quote laz telraven from the meta show on 30/09/15 "100m sp is low" - i have lower than 100m SP and perfect mining skills - yet i can still fit in and fly any nullsec subcap doctrine i want. do you really think anyone but new players and poor people need these skill packets? |

Dave Stark
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Posted - 2015.10.20 10:27:45 -
[444] - Quote
Jeremiah Saken wrote:Dave Stark wrote:tl;dr pay for 3 months game time, get 6 months. 3 of those months are free. It's not avaiable anymore, can't find it on account manager.
it's something they offer for a short time but it always comes back on. both my alts, made at separate times, were power of 2 alts.
it's not a permanent thing but when ti comes back you can take advantage of it. besides, it pays for itself. it costs you 3 plex, and you'll get 3 plex worth of SP to sell at the end. even if you never use it after setting it up you've always got it and it hasn't cost you a thing. |

Dave Stark
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Posted - 2015.10.20 10:36:18 -
[445] - Quote
sixteen 64 wrote:General Lootit wrote:Congrats everyone with hitting 200 page of feedback thread Devs must be happy  Except 100 pages is this Dave guy, repeating himself over and over  Anyways, I think we should just have a old fashioned vote, CCP have 23 likes, and this Ripard guy has 94 That means we win right CCP?!
elise has over 500 on reddit last i checked and 3 of those gold star things.
brb starting an SP farm.
as you can see from the last few pages - a discussion is taking place. if you have an issue with me being the one presenting a counterpoint to every point made then *shrug* that's on you. the ISDs have been actively removing any rule breaking posts so what's left is all relevant and pertinent to the discussion. |

Dave Stark
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Posted - 2015.10.20 10:44:02 -
[446] - Quote
Corraidhin Farsaidh wrote:Dave Stark wrote:...
they can charge any price they want - but ANYONE can undercut them if they sell above cost price. while goon's pockets are deep they are not infinite.
... They don't have to be infinite, they simply buy up packets that undercut them and then sell them at the price they actually want to sell them at. They make more money than it costs to buy the packets. Infinite resources are not required, just basic marketing ability which I'm pretty sure they are way way above.
to be honest, without knowing actual numbers there's no way to know if this is valid or not.
however they'd have to purchase every single packet. every single one, as every single packet will undercut them if they try and sell above cost price. |

Dave Stark
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Posted - 2015.10.20 10:44:51 -
[447] - Quote
sixteen 64 wrote:Dave Stark wrote:sixteen 64 wrote:General Lootit wrote:Congrats everyone with hitting 200 page of feedback thread Devs must be happy  Except 100 pages is this Dave guy, repeating himself over and over  Anyways, I think we should just have a old fashioned vote, CCP have 23 likes, and this Ripard guy has 94 That means we win right CCP?! elise has over 500 on reddit last i checked and 3 of those gold star things. brb starting an SP farm. as you can see from the last few pages - a discussion is taking place. if you have an issue with me being the one presenting a counterpoint to every point made then *shrug* that's on you. the ISDs have been actively removing any rule breaking posts so what's left is all relevant and pertinent to the discussion. Oh, are you racing him?!
no, i'm pointing out if we're going by popular vote i better hurry up making that SP farm. this train has no brakes. |

Dave Stark
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Posted - 2015.10.20 10:52:26 -
[448] - Quote
Corraidhin Farsaidh wrote:Dave Stark wrote:Corraidhin Farsaidh wrote:Dave Stark wrote:...
they can charge any price they want - but ANYONE can undercut them if they sell above cost price. while goon's pockets are deep they are not infinite.
... They don't have to be infinite, they simply buy up packets that undercut them and then sell them at the price they actually want to sell them at. They make more money than it costs to buy the packets. Infinite resources are not required, just basic marketing ability which I'm pretty sure they are way way above. to be honest, without knowing actual numbers there's no way to know if this is valid or not. however they'd have to purchase every single packet. every single one, as every single packet will undercut them if they try and sell above cost price. Not necessarily, just enough to control the market. Besides you just described how groups perform market warfare right now so why would something as valuable as SP be any different? In fact they may well drop other areas of interest if they had to just to make sure they control something so fundamental to peoples abilities as a pilot. Again it would be stupid not to.
because supply can be controlled in other markets, i guess is why it'd be different. anyone can start as many farms as they want, for no cost if power of 2 is running.
if goons are going to buy up any packet worth more than cost price then everyone's just going to go and suck on that teat. if goons are just going to start handing out isk like that, then i'll jump on that crazy train. |

Dave Stark
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Posted - 2015.10.20 10:53:41 -
[449] - Quote
sixteen 64 wrote:Oh, I see, this elise guy has 500 likes! and not 500 posts as I thought you meant, damn and 3 gold stars...  New rule, Likes only count from the official forums where only subbed guys & girls can post!
if goons can get multiple people on to the CSM by telling people who to vote for (all your own fault for not voting, people), i sincerely doubt outvoting ripard '90 likes' teg will be difficult. |

Dave Stark
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Posted - 2015.10.20 10:54:36 -
[450] - Quote
Tiberius Heth wrote:Dave Stark wrote:brb starting an SP farm. I thought you said you weren't really that interested in it, and now you're saying you want it for personal profits? *gasp* Who knew.
if i wanted to sell SP for isk, i can already do it. this idea doesn't enable that.
who knew? (oh right, everyone knew) |
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Dave Stark
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Posted - 2015.10.20 11:08:42 -
[451] - Quote
Levi Belvar wrote:Dave Stark wrote:sixteen 64 wrote:General Lootit wrote:Congrats everyone with hitting 200 page of feedback thread Devs must be happy  Except 100 pages is this Dave guy, repeating himself over and over  Anyways, I think we should just have a old fashioned vote, CCP have 23 likes, and this Ripard guy has 94 That means we win right CCP?! elise has over 500 on reddit last i checked and 3 of those gold star things. brb starting an SP farm. as you can see from the last few pages - a discussion is taking place. if you have an issue with me being the one presenting a counterpoint to every point made then *shrug* that's on you. the ISDs have been actively removing any rule breaking posts so what's left is all relevant and pertinent to the discussion. you never gave a reply to my question to which i was awaiting a response to: Anything thats put on the bazaar whether its an old toon or a fresh tengu pilot that has been just trained in station and nothing else has to have its name listed on the bazaar for selling, you then watch when its sold, what corp it joins, where its located. Thats all gone now, instaspawn toons are an invisible entity.
what question? |

Dave Stark
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Posted - 2015.10.20 11:24:11 -
[452] - Quote
Syn'Drakkahr wrote:Dave Stark wrote:Tiberius Heth wrote:Dave Stark wrote:brb starting an SP farm. I thought you said you weren't really that interested in it, and now you're saying you want it for personal profits? *gasp* Who knew. if i wanted to sell SP for isk, i can already do it. this idea doesn't enable that. who knew? (oh right, everyone knew) The current Charactar Bazaar works. 1.) Your not directly selling SP as an individual item, the account is 1 package. It takes time to develop. Example 1: I skill 1 character to sell on the bazaar, it takes me 2 years and I gain 48MSP to sell as an account. 2.) If you just sell SP indiviually, you could easy make 30 accounts and sell the SP over time. It takes a significant amount of time LESS than the above option to achieve higher SP values. Example 2: I skill 30 Characters to sell the SP on the market, it takes me 2 years and I gain 48MSP per character. I have an interest in a client that has made a significant amount of ISK in EVE, he buys 5x 48MSP= 240M SP, he then effectively MAXES out his account of SP. You still have 25x 48M SP remaining, all covering another 5 MAXED accounts. Thats 6 Accounts that have been maxed in 2 Years!!! When usually, it would take 12+ Years to Max 1 account! 3.) It would be ALOT quicker to MAX your account SP, In a short period EVERYONE will be Maxed out SP = boring game, everyone is equal, everyone can do everything, bored, nothing is unique, EVE is no longer a Sandbox game. Bye.
i am selling SP directly. i have farmed 60k SP, i am then selling them all to some one else for a sum of isk less my 2 plex transfer fee costs.
in both situations i'm doing the same thing - turning training time in to isk.
you claimed my interest in this was because i can start an "sp farm" - the new system allows me to convert SP in to isk, as does the current one. SP farms are not new and i can still start an SP farm now if i want to. |

Dave Stark
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Posted - 2015.10.20 11:34:11 -
[453] - Quote
Syn'Drakkahr wrote:But again, you've missed the point, narrow minded or rather over look the fact that SP will be ready available for each person. People with RL Cash or significant amount of ISK can purchase their way to MAX SP! In a flicker or a button. Usually it would take 12+ Years to cover a Maxed account.
i haven't missed anything.
these arguments are irrelevant. i was accused of having a personal stake in the matter. i pointed out i still don't give a **** either way because even if i wanted to sell SP i could.
what other people do is of no relevance to an accusation saying "you have a personal interest in this". |

Dave Stark
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Posted - 2015.10.20 11:37:38 -
[454] - Quote
Tiberius Heth wrote:That's weird, it sounds like you can't wait to start doing it even in favour of your current character sales setup. Surely you have a reason for that :) Character sales currently account for exactly 0% of...anything. i'm not a character seller. nor am i going to rush to enter a market with a 0% profit margin.
i simply think this is a very interesting topic. actually, i find it moderately interesting. what i find interesting is all the subsequent discussions being born from it - such as ideas about future models for CCP revenue that have started to happen on various blogs and discussion forums etc.
one doesn't have to participate in something to find it interesting and worthy of discussion. i'm not an astronaut or physicist. i doubt you are either. however we both love sci-fi, that's why we're here. no? |

Dave Stark
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Posted - 2015.10.20 11:40:00 -
[455] - Quote
Corraidhin Farsaidh wrote:Actually you can't unless you a very lucky. You can buy something that's a close approximation but not with a name you chose. This new 'feature' will allow people to boost there main learning rate by whatever amount of characters worth of SP they can afford to PLEX.
as long as i have a character that does what i need it to, it doesn't matter how "close" it is to being the bare minimum. names are an irrelevance, as long as it's not obscene. |

Dave Stark
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Posted - 2015.10.20 11:49:14 -
[456] - Quote
Corraidhin Farsaidh wrote:Dave Stark wrote:... however we both love sci-fi, that's why we're here. no? Actually I'm here because I like character based RPG games...so you can see why I'd be against the idea (ignoring the various game altering aspects of it)
there's always one... |

Dave Stark
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Posted - 2015.10.20 12:07:04 -
[457] - Quote
Syn'Drakkahr wrote:Yes, under the current system, we can sell SP but it is restricted to that account. I have passion and want to see EVE develop for a further 20 years! I understand now, that you don't give a Sh*t about EVE or its player base. As long as you play how you want then its "fine".
Selling SP as an item for instant gratification goes against the players that have stuck with EVE since day 1. EVE is unique, it takes time to develop each pilot, selling SP as bulk takes time away.
you could just try making valid points than throwing insults. i already play how i want, and it is fine. you seem to be rather upset that i responded to a question directly aimed at me, and not even a question asked by yourself.
each SP pack takes time to develop, selling pilots takes time away. |

Dave Stark
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Posted - 2015.10.20 12:08:17 -
[458] - Quote
Tiberius Heth wrote:Dave Stark wrote:Tiberius Heth wrote:That's weird, it sounds like you can't wait to start doing it even in favour of your current character sales setup. Surely you have a reason for that :) Character sales currently account for exactly 0% of...anything. i'm not a character seller. nor am i going to rush to enter a market with a 0% profit margin. i simply think this is a very interesting topic. actually, i find it moderately interesting. what i find interesting is all the subsequent discussions being born from it - such as ideas about future models for CCP revenue that have started to happen on various blogs and discussion forums etc. one doesn't have to participate in something to find it interesting and worthy of discussion. i'm not an astronaut or physicist. i doubt you are either. however we both love sci-fi, that's why we're here. no? Right right, that's why you can't want to start a farm. 
yes, i can't wait to start a farm to make exactly 0 isk. i've already explained why won't be participating in the SP packet market. |

Dave Stark
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Posted - 2015.10.20 12:15:45 -
[459] - Quote
Tiberius Heth wrote:Dave Stark wrote:Tiberius Heth wrote:Dave Stark wrote:Tiberius Heth wrote:That's weird, it sounds like you can't wait to start doing it even in favour of your current character sales setup. Surely you have a reason for that :) Character sales currently account for exactly 0% of...anything. i'm not a character seller. nor am i going to rush to enter a market with a 0% profit margin. i simply think this is a very interesting topic. actually, i find it moderately interesting. what i find interesting is all the subsequent discussions being born from it - such as ideas about future models for CCP revenue that have started to happen on various blogs and discussion forums etc. one doesn't have to participate in something to find it interesting and worthy of discussion. i'm not an astronaut or physicist. i doubt you are either. however we both love sci-fi, that's why we're here. no? Right right, that's why you can't want to start a farm.  yes, i can't wait to start a farm to make exactly 0 isk. i've already explained why won't be participating in the SP packet market. You're a goon alt (no problem wit that), would be great to have goons as your customers and RMT a bit off of it, wouldn't.
"i disagree with you but i have no legitimate points so i'm going to call you a goon". |

Dave Stark
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Posted - 2015.10.20 12:48:32 -
[460] - Quote
Rawthorm wrote:Sentient Blade wrote:Hmmm...
As a side note, I wonder how long it will be before trolls start wanting to ruin peoples' games by extract skillpoints, as well as more tears.
"We will drop this wardec, but we want to see your CEOs skill API, and we want him to buy 4 extractors and hand over a month of his own personal skills as ransom.. and we're going to use your API to check they are actually his skills".
It will happen. You all know it will happen. CCP could of course outlaw any kind of extortion which deals with direct SP, but it's quite unlikely.
Obviously a person can re-buy skills they've been "forced" to lose, but with those dampening factors it could be a fairly massive multiplier (6.25x in the worst-case).
Then again, if CCP did it thoughtfully they'd be able to apply the dampening multiplier only on skillpoints beyond those which have previously been earned naturally. Welcome to joys of the sandbox (If we can even call it a sandbox anymore. Now days EvE is the equivalent of a sandbox in which you can be as creative as you like so long as you only build sandcastles...and only so long as they meet a strict string of guidelines.) Anyway, I have no issue with people being "forced" to hand over SP. It's like anything else in EvE, it's up to the extortee to run a risk vs reward calculation and decide what to do. In most cases it will be cheaper just to man up and take the war dec longer. Also remember that any removed SP can also be replaced.
or you could just reform the corp and say "what wardec?" |
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Dave Stark
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Posted - 2015.10.20 13:00:27 -
[461] - Quote
Tiberius Heth wrote:Dave Stark wrote:Tiberius Heth wrote:Dave Stark wrote:Tiberius Heth wrote:You're a goon alt (no problem wit that), would be great to have goons as your customers and RMT a bit off of it, wouldn't. "i disagree with you but i have no legitimate points so i'm going to call you a goon". I see you're not so craftily avoiding the actual question. It's a simple "be close to your customer base" kind of thing, I'm sure you know what I mean. must have missed the question since you didn't throw a question mark in there. what question did i avoid? i assume you're implying i'm going to be involved in some RMT scheme involving the new SP packets? - the system lends itself to massive RMT - you're a goon alt and expressed a desire to have your fellow Goons "suck at the teet", as you put it, and you "can't wait to set up an SP farm" - you're stating there 0 isk profits involved - you're unwilling to disclose the real reason of you sperg posting All the newbros will be your customers as they want SP more than they need isk.
how, exactly, does it lend itself to RMT? you've lost me there.
no, i've expressed that if ANYONE were to start buying SP packets at above cost price i'd throw as many as i can at them because it's a profitable venture. goons were just the example that were cited by some one else. however, i've pointed out that i won't be doing that because i don't think anyone will be that dumb as to just hand out free isk to people.
yes, i am stating that there are 0 isk profits involved in setting up characters who's only purpose is to generate SP to be sold at a profit.
"you're countering my arguments with facts, stop sperging".
i have no doubt that there will be many customers, however i have even less doubt that there will be even more suppliers. |

Dave stark
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Posted - 2015.10.20 13:31:09 -
[462] - Quote
Tiberius Heth wrote:Dave Stark wrote:i have no doubt that there will be many customers, however i have even less doubt that there will be even more suppliers. So explain to us then why you "can't wait to set up an SP farm" as you stated? I'm sure you have a perfectly credible and obvious reason for that :)
how many times do i have to point out that i'm not participating in the market as i don't see any profit from it, and that i'll be setting up a farm that i will then leave to expire because with the power of 2 deal it will be free? 5? 10? 30?
i've already stated this, and answered your questions many times over. repeatedly asking me won't make me change it to fit your narrative.
is there a reason why you've asked me the same question a few times in a row despite being given the answer every time? |

Dave stark
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Posted - 2015.10.20 13:31:58 -
[463] - Quote
ColdBeauty wrote:Rawthorm wrote: Pay to Access.
Hardly better tho really is it...
still better than "10 years behind veterans with 0 way to close the gap". |

Dave Stark
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Posted - 2015.10.20 14:29:24 -
[464] - Quote
Norian Lonark wrote:FCs will just force players to go and buy sps
nobody can force anyone to do anything.
an FC knows that people aren't going to go and buy SP because he said so. FCs who think that'll be the case will end up with 5 dudes and have no fleet. |

Dave Stark
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Posted - 2015.10.20 14:48:46 -
[465] - Quote
Dror wrote:It seems you're forgetting that the PCU is in a huge negative trend.
over the last few months it has been fairly constant with no growth or decline, since about july time. |

Dave Stark
7625
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Posted - 2015.10.20 20:10:57 -
[466] - Quote
the difference between games like diablo 3 and eve are that the only thing to do in those games is grind gear. if all there were to do in eve was grind skills then all you'd do is set a skill queue and never log in. you can't say "if i start with all the gear in d3 i won't play"... no **** you've exhausted all of it's content.
accumulating SP isn't the only thing to do in eve, unlike diablo where the only thing to do is grind for gear. this is why elite dangerous was such a terrible game - it offers nothing to do but grind for the sake of grinding (there isn't even anything to spend money on except to grind money faster).
you're comparing apples to oranges. |

Dave Stark
7625
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Posted - 2015.10.21 05:41:16 -
[467] - Quote
Merior wrote:Looks like a cheat mode that will allow the gankers to replace their character with a fully skilled rookie under a new name or have I misread it?
those are called alts, we've had them for a long time. |

Dave Stark
7625
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Posted - 2015.10.21 06:59:13 -
[468] - Quote
General Lootit wrote:Merior wrote:Looks like a cheat mode that will allow the gankers to replace their character with a fully skilled rookie under a new name or have I misread it? It's not an option for gankers because to be effective in terms of DPS they need to activate PLEX. Most important DPS skills are forbiden to learning on trial accounts(like "Small Blaster Specialization"). PLEX is way too pricey than sec.tags
thermodynamics is probably the most important. pretty sure they already get that given to them upon account creation now, if i'm not mistaken? |

Dave Stark
7625
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Posted - 2015.10.21 07:11:12 -
[469] - Quote
General Lootit wrote:Dave Stark wrote:General Lootit wrote:Merior wrote:Looks like a cheat mode that will allow the gankers to replace their character with a fully skilled rookie under a new name or have I misread it? It's not an option for gankers because to be effective in terms of DPS they need to activate PLEX. Most important DPS skills are forbiden to learning on trial accounts(like "Small Blaster Specialization"). PLEX is way too pricey than sec.tags thermodynamics is probably the most important. pretty sure they already get that given to them upon account creation now, if i'm not mistaken? Thermodynamics not really as important as Small Blaster Specialization http://www.minerbumping.com/2015/10/catalyst-training-under-new-system.html
http://www.minerbumping.com/2012/12/the-evolution-of-catalyst-pilot.html
"With tech II guns, remember to fit Void S instead. It offers over 11% more damage than the faction ammo does."
whereas thermodynamics offers 15% overheat bonus. not that it matters - new players just get given it now. |

Dave Stark
7626
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Posted - 2015.10.21 08:06:18 -
[470] - Quote
Mike Azariah wrote:Levi Belvar wrote: Rent 3 billion
Right scum as were looking after you your also going to have to stump up 5 mill TSP a month < Extortion but still legal in EvE its a commodity now so as such not covered by anti scam
Now that is an interesting thought, the character bazaar Is protected and monitored. Are you saying that this is so safe that it has no need of that? Anybody see any safety issues if it is NOT the same as the bazaar? Or are we all trustworthy enough that such safeties are not needed? m
the safety feature is that you can just go and buy SP from the market. |
|

Dave Stark
7626
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Posted - 2015.10.21 08:36:06 -
[471] - Quote
Levi Belvar wrote:Dave Stark wrote:Mike Azariah wrote:Levi Belvar wrote: Rent 3 billion
Right scum as were looking after you your also going to have to stump up 5 mill TSP a month < Extortion but still legal in EvE its a commodity now so as such not covered by anti scam
Now that is an interesting thought, the character bazaar Is protected and monitored. Are you saying that this is so safe that it has no need of that? Anybody see any safety issues if it is NOT the same as the bazaar? Or are we all trustworthy enough that such safeties are not needed? m the safety feature is that you can just go and buy SP from the market. You keep saying that but as we are now you can't, that concept doesnt exist . If this were to go ahead as i said earlier the only way it cannot be abused what so ever is to have CCP to sell them and not be made so they can be traded either, that way it can only benefit the new or deeper pocketed players and will not effect the ecomony in anyway.
what are you blithering about?
buying sp from the market is exactly what this concept is. |

Dave Stark
7626
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Posted - 2015.10.21 09:21:46 -
[472] - Quote
Levi Belvar wrote:As it is now sure you can extort more money from a renter but what you going to spend it on ? there is no way to build a perfect toon or add skillpoints to make any character any better Instantly.
Your problem is your talking as if sp's are here now and keep rambling on as if you can because its the same
the same thing they're always spending isk on? more supers, srp, pos fuel... if they didn't need the money to spend on things they wouldn't be renting out their space.
it doesn't matter if you can't build a perfect toon - that's not what's being discussed here.
whether you extort SP or isk from people is irrelevant as they are interchangable. if goons want 5m SP per month from a renter they can either ask for 5m SP directly or ask for the 3.5bn isk it will cost them to buy it in jita and move it to where they need it.
it's like them asking for 3 plex per month rent instead. they're not forcing you to spend real money. you just go to jita and buy a plex then contract it to your benevolent landlord. |

Dave Stark
7626
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Posted - 2015.10.21 09:32:23 -
[473] - Quote
Levi Belvar wrote:Dave,
Game as it is now , No skillpoint trading in it.
rent 3 bill
because we protected you against xyz you pay us 3 bill tribute this month also as you losses would of been far greater There is no skillpoints in this senario so you bank the extra cash, distribute it, buy minerals - There is no instant character progression it doesnt exist.
Game with skillpoint trading
because we protected you against xyz you pay us 5 mill TSP tribute this month also as you losses would of been far greater.
Now times this on how ever many they could use this concept on Right we have 80 mill is TSP this month in the kittty, we can use this to create a new logi wing in flashjacks crew.
you say that like they can't just buy logi pilots if that's what they need. (funfact, they can) |

Dave Stark
7626
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Posted - 2015.10.21 09:34:53 -
[474] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Dave,
Game as it is now , No skillpoint trading in it.
rent 3 bill
because we protected you against xyz you pay us 3 bill tribute this month also as you losses would of been far greater There is no skillpoints in this senario so you bank the extra cash, distribute it, buy minerals - There is no instant character progression it doesnt exist.
Game with skillpoint trading
because we protected you against xyz you pay us 5 mill TSP tribute this month also as you losses would of been far greater.
Now times this on how ever many they could use this concept on Right we have 80 mill is TSP this month in the kittty, we can use this to create a new logi wing in flashjacks crew. you say that like they can't just buy logi pilots if that's what they need. (funfact, they can) But not for free you ******** blockhead
they aren't getting TSPs for free. |

Dave Stark
7626
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Posted - 2015.10.21 09:39:43 -
[475] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Dave,
Game as it is now , No skillpoint trading in it.
rent 3 bill
because we protected you against xyz you pay us 3 bill tribute this month also as you losses would of been far greater There is no skillpoints in this senario so you bank the extra cash, distribute it, buy minerals - There is no instant character progression it doesnt exist.
Game with skillpoint trading
because we protected you against xyz you pay us 5 mill TSP tribute this month also as you losses would of been far greater.
Now times this on how ever many they could use this concept on Right we have 80 mill is TSP this month in the kittty, we can use this to create a new logi wing in flashjacks crew. you say that like they can't just buy logi pilots if that's what they need. (funfact, they can) But not for free you ******** blockhead they aren't getting TSPs for free. At the moment dave theyre not in the game remember
you say that like renters are magically living in rental space for free right now.
newsflash; they aren't. |

Dave Stark
7627
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Posted - 2015.10.21 10:03:28 -
[476] - Quote
Levi Belvar wrote:Dave Stark wrote:you say that like renters are magically living in rental space for free right now.
newsflash; they aren't. Dave you either need to goto bed or shut your yammering you have no clue about what im talking about here obviously.
i'm not entirely sure you do either. every time a point of yours is proven to be false you just cry "but it's not in the game yet" like it makes you less wrong. |

Dave Stark
7627
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Posted - 2015.10.21 10:05:20 -
[477] - Quote
yes, you've explained that landlords will ask for SP instead of isk.
we've pointed out how this changes nothing. |

Dave Stark
7627
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Posted - 2015.10.21 10:08:03 -
[478] - Quote
Corraidhin Farsaidh wrote:Dave Stark wrote:...stuff... The problem I see with TSP being used in rental (and there's no way to stop that if it's a tradeable commodity) is the newer less capable and/or space rich players will be tempted to just harvest their own SP meaning they then get 'left behind' as they see it. I notice from skipreading the thread now and then that no goons have denied they will attempt to control the market on SP ;) As I have said before they would be stupid not to.
and that's different to them just selling the SP to pay the rental bill if the landlords say "carry on paying your rent in isk"? |

Dave Stark
7627
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Posted - 2015.10.21 10:09:55 -
[479] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Dave Stark wrote:you say that like renters are magically living in rental space for free right now.
newsflash; they aren't. Dave you either need to goto bed or shut your yammering you have no clue about what im talking about here obviously. i'm not entirely sure you do either. every time a point of yours is proven to be false you just cry "but it's not in the game yet" like it makes you less wrong. Youve not proven anything wrong you just go back and forth that TSP's and bazaar toons are the same, I gave up on you seeing their differences but im now giving you a very easy way if it was left to players and not CCP how TSP's could create very real abuse that would be fine in game.
you've just demonstrated you haven't read a single thing i've posted. their differences are irrelevant. we're not talking about bazaar toons we're talking about paying landlords. |

Dave Stark
7627
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Posted - 2015.10.21 10:15:01 -
[480] - Quote
Levi Belvar wrote:Dave Stark wrote:yes, you've explained that landlords will ask for SP instead of isk.
we've pointed out how this changes nothing. No i didnt say sp for isk, i said they pay there isk/rent then they are asked to pay a tribute for the protection theyre being afforded in a controlled pocket of space - This is the part you have not wrapped your nugget round yet .
so you're asking them to pay 2 lots of rent.
so you're just putting their rent up. ok, so what does increasing rental fees for renters have to do with this proposal? |
|

Dave Stark
7627
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Posted - 2015.10.21 10:20:05 -
[481] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Dave Stark wrote:yes, you've explained that landlords will ask for SP instead of isk.
we've pointed out how this changes nothing. No i didnt say sp for isk, i said they pay there isk/rent then they are asked to pay a tribute for the protection theyre being afforded in a controlled pocket of space - This is the part you have not wrapped your nugget round yet . so you're asking them to pay 2 lots of rent. so you're just putting their rent up. ok, so what does increasing rental fees for renters have to do with this proposal? Try reading it again then, im not going through it all again because your illiterate.
we don't need you to continue, we've already established that renters paying in SP is no different to paying in ISK. |

Dave Stark
7628
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Posted - 2015.10.21 10:25:11 -
[482] - Quote
Josef Djugashvilis wrote:Lordy, Mr Dave, I am beginning to suspect that you are a 24 hour a day typing bot :)
Keep up the good fight.
it's threads like this that remind me why i go to reddit rather than eve-o to discuss ideas, to be honest. (more dev replies, for a start) |

Dave Stark
7629
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Posted - 2015.10.21 10:37:15 -
[483] - Quote
Josef Djugashvilis wrote:Dave Stark wrote:Josef Djugashvilis wrote:Lordy, Mr Dave, I am beginning to suspect that you are a 24 hour a day typing bot :)
Keep up the good fight. it's threads like this that remind me why i go to reddit rather than eve-o to discuss ideas, to be honest. (more dev replies, for a start) That the devs respond more outside of their own ingame forum, is, bad, bad, bad. When it comes to public relations, CCP remind me of the old John Cleese, 'how not to do it' management educational films.
to be fair, reddit is a better source of eve info all around. all i have to do is check the top threads on reddit rather than checking F&I to figure out if there are any new stickies, devblogs to see if there are any of those that are new, eve news if there's anything in there, etc.
it's all in one place; the front page. |

Dave Stark
7630
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Posted - 2015.10.21 10:50:19 -
[484] - Quote
Josef Djugashvilis wrote:Dave Stark wrote:Josef Djugashvilis wrote:Dave Stark wrote:Josef Djugashvilis wrote:Lordy, Mr Dave, I am beginning to suspect that you are a 24 hour a day typing bot :)
Keep up the good fight. it's threads like this that remind me why i go to reddit rather than eve-o to discuss ideas, to be honest. (more dev replies, for a start) That the devs respond more outside of their own ingame forum, is, bad, bad, bad. When it comes to public relations, CCP remind me of the old John Cleese, 'how not to do it' management educational films. to be fair, reddit is a better source of eve info all around. all i have to do is check the top threads on reddit rather than checking F&I to figure out if there are any new stickies, devblogs to see if there are any of those that are new, eve news if there's anything in there, etc. it's all in one place; the front page. Does this not rather suggest that CCP need to revamp the ingame forum site?
not really, i still wouldn't use eve-o as much as reddit. even if the layout matched reddit it'd still be strangled by moderation. not that i'm saying the moderation is bad here (far from it). ccp are obligated to moderate it - which can be stifling to discussion. reddit will never suffer from that issue. |

Dave Stark
7630
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Posted - 2015.10.21 10:57:02 -
[485] - Quote
Moac Tor wrote:Dave Stark wrote:not really, i still wouldn't use eve-o as much as reddit. Is it possible to use reddit any more than your useing eve-o atm?
oh, i'm sorry. did you run out of actual points to make? |

Dave Stark
7630
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Posted - 2015.10.21 11:24:27 -
[486] - Quote
"eve is dying because people use other places to discuss the game"
probably doesn't help that unlike reddit, eve-o is blocked at work for a lot of people. no amount of "new layout" will help that. |

Dave Stark
7630
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Posted - 2015.10.21 11:31:34 -
[487] - Quote
Corraidhin Farsaidh wrote:Dave Stark wrote:Corraidhin Farsaidh wrote:Dave Stark wrote:...stuff... The problem I see with TSP being used in rental (and there's no way to stop that if it's a tradeable commodity) is the newer less capable and/or space rich players will be tempted to just harvest their own SP meaning they then get 'left behind' as they see it. I notice from skipreading the thread now and then that no goons have denied they will attempt to control the market on SP ;) As I have said before they would be stupid not to. and that's different to them just selling the SP to pay the rental bill if the landlords say "carry on paying your rent in isk"? You can earn ISK in many ways, you can only gain SP personally with time.
or by purchasing it from the market. |

Dave Stark
7630
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Posted - 2015.10.21 11:45:10 -
[488] - Quote
Don ZOLA wrote:Dave Stark wrote:"eve is dying because people use other places to discuss the game"
probably doesn't help that unlike reddit, eve-o is blocked at work for a lot of people. no amount of "new layout" will help that. as evidenced by almost every first comment in a reddit thread that links back here says "can some one paste the text so i can read it at work please?" Please stop twisting out what I have said. Oh wait you are doing it for last 150 pages no matter it was already pointed out.
i haven't twisted anything.
reddit will still be more popular than eve-o due to the very fact that most people simply cannot access it as easily as reddit regardless of layout. |

Dave Stark
7630
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Posted - 2015.10.21 11:46:19 -
[489] - Quote
Don ZOLA wrote:You mean purchase char from the bazaar? As you cannot buy sp at the moment silly :)
no, i mean from the market.
we're talking about a hypothetical where this is already in the game. you'd have known that if you'd have read the thread before posting. |

Dave Stark
7630
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Posted - 2015.10.21 11:56:21 -
[490] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:Dave Stark wrote:"eve is dying because people use other places to discuss the game"
probably doesn't help that unlike reddit, eve-o is blocked at work for a lot of people. no amount of "new layout" will help that. as evidenced by almost every first comment in a reddit thread that links back here says "can some one paste the text so i can read it at work please?" Please stop twisting out what I have said. Oh wait you are doing it for last 150 pages no matter it was already pointed out. i haven't twisted anything. reddit will still be more popular than eve-o due to the very fact that most people simply cannot access it as easily as reddit regardless of layout. Of course you did. I never said eve is dying because of people using other places to discuss the game. Read my post again. Beside that you twistied every comment possible to twist in previous 200+ pages...
once more - it doesn't matter if eve-o gets a facelift, people will still go to reddit to post and the devs will follow them there as it'll be the place with the most feedback.
this will happen because reddit is more accessible to people than eve-o is. as i pointed out, every time a devblog or thread like this is crossposted to eve the first comments are usually asking for the text body to be pasted in to a comment as they can't follow the link here due to filters and such like.
now, you can discuss the point or carry on crying that i paraphrased you. |
|

Dave stark
7630
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Posted - 2015.10.21 12:02:14 -
[491] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:You mean purchase char from the bazaar? As you cannot buy sp at the moment silly :) no, i mean from the market. we're talking about a hypothetical where this is already in the game. you'd have known that if you'd have read the thread before posting. Of course it has not been talked about a hypothetical since he obviously wrote the state which it is now. SP comes over time. So pleas,e in order to prove what you said is correct please show me where i can go to buy 300mil sp straight away. I have both isk and cash ready. Thanks in advance.
he started his post with "The problem I see with TSP being used in rental", so clearly he was speaking about the hypothetical where this is already in the game.
as to where you can buy 300m SP; here |

Dave stark
7630
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Posted - 2015.10.21 12:04:55 -
[492] - Quote
Don ZOLA wrote:It still does not change a fact i stated, that you twisted my words.
I did not even want to go in discussion which one is better or why. I can completely accept that reddit is better in every possible way. BUT, official forums should be the way CCP communicates and discusses with players since guess what, they are official. Or just close this one, move to reddit and say that reddit eve-online section is official forum for that.
I am not crying on that you paraphrased me, I just pointed out (again) what are you doing in the most of your posts :D
so you're saying CCP should disregard one of the best sources of feedback because it's not run by them? |

Dave Stark
7630
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Posted - 2015.10.21 12:09:10 -
[493] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:You mean purchase char from the bazaar? As you cannot buy sp at the moment silly :) no, i mean from the market. we're talking about a hypothetical where this is already in the game. you'd have known that if you'd have read the thread before posting. Of course it has not been talked about a hypothetical since he obviously wrote the state which it is now. SP comes over time. So pleas,e in order to prove what you said is correct please show me where i can go to buy 300mil sp straight away. I have both isk and cash ready. Thanks in advance. he started his post with "The problem I see with TSP being used in rental", so clearly he was speaking about the hypothetical where this is already in the game. as to where you can buy 300m SP; here And then he said "You can earn ISK in many ways, you can only gain SP personally with time." so it was quite obvious that is related to the current state. I went on the link you provided but there is no option to purchase now. Stop lying :/
you said straight away, that link will let you do it. you didn't say now.
i've got an idea for you; instead of spending all your time posting nothing of relevance whining about me - try discussing the topic. |

Dave Stark
7630
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Posted - 2015.10.21 12:11:04 -
[494] - Quote
afkalt wrote:Dave Stark wrote:Don ZOLA wrote:It still does not change a fact i stated, that you twisted my words.
I did not even want to go in discussion which one is better or why. I can completely accept that reddit is better in every possible way. BUT, official forums should be the way CCP communicates and discusses with players since guess what, they are official. Or just close this one, move to reddit and say that reddit eve-online section is official forum for that.
I am not crying on that you paraphrased me, I just pointed out (again) what are you doing in the most of your posts :D so you're saying CCP should disregard one of the best sources of feedback because it's not run by them? I think they need to be reaaaaaaally careful they don't just follow the popular voice. Billions of people use McDonalds - doesn't make it smart. There is often decent chat there, but putting too much emphasis on it is dangerous. The popular decision is not always the right one.
which is why ccp take feedback from both reddit, here, people's blogs, the csm, the new focus groups, etc. there's very little more CCP could do to be "more inclusive" with regards to feedback. |

Dave Stark
7630
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Posted - 2015.10.21 12:14:11 -
[495] - Quote
Don ZOLA wrote:Straight away as in right now. As soon as I see CCP stops you from spamming and trolling I will stop pointing at it ;)
so you're going to carry on posting nothing constructive just because i'm posting?
and you wonder why people would rather post on reddit when this is the kind of behavior encountered on the official forums? |

Dave Stark
7630
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Posted - 2015.10.21 12:16:26 -
[496] - Quote
Don ZOLA wrote:If i understood correctly, ccp communicates with people there? I do not read reddit so I do not know. If that was not correct then find, no problem. If it is true then I see a problem there.
they do indeed. yesterday i had CCP falcon post "thanks! :D" when i said that "team murder services" had the best team name i've seen so far.
i'm guessing he picked that name.
ccp communicate with everyone, everywhere. |

Dave Stark
7630
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Posted - 2015.10.21 12:23:19 -
[497] - Quote
afkalt wrote:I know, but they DO engage with reddit more than here and if you frequent FANDI, you'll know that the recent method there has been
"Here are some balance changes, let us know what you think! * "
*"We don't give a ****, they're going in anyway, bye!!!"
again, is that because many people simply can't post here due to filters and such?
also, them saying "what do you think?" as a rhetorical doesn't really matter which forum is used more. it's not like CCP take things to reddit first. reddit always have to get their information second hand from eve-o... they just have a bot that instantly links new stuff! |

Dave Stark
7630
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Posted - 2015.10.21 12:30:00 -
[498] - Quote
afkalt wrote:No, they won't be. People will create farms expressly to sell SPs. They already do it for the bazaar, you thik they'll not shift to this meta overnight? Hah, if you believe that I have a bridge to sell you.
If you can't see how that's going to flood the market more than any bazaar ever could there is no helping you. You're going from pre-grown characters designed for a purpose to unallocated SP purchase. It's bonkers.
Here's the thing - If I create three farming accounts, with this proposal I can have an off grid link toon skilled approx 2.4x as fast as I could just doing it the old fashioned way. There will be a lot of such farms. There is literally no way the market will lack supply and the best part of it all is it is generic supply. One size fits all, doesn't matter what the meta is. No delays on firing up new characters using skills that didnt even exist yesterday (when new ships/skills are added).
And I won't whip out the credit card, what I'll do is whip out the dread and blap me some sleepers. You know, that luxury a newbie doesn't have?
Also, I'd love LOVE someone to direct me to the sea of posts where we wanted a SKILL POINT sink. Hell, has there even been one in the last decade?
you're completely correct. the barrier to entry to selling SP is literally nothing - with the power of two setting up a skill farm is free. absolutely free. edit: well, aside from your 2 +5 implants and a couple of skillbooks.
yes there have been two SP sinks in eve, only one remains. SP loss on clone destruction, and t3 subsystem loss. only the t3 subsystem loss remains. unless you mean posts asking for them - **** knows. but we're going to be flooded with SP anyway since there are no meaningful sinks. either the market gets flooded with SP packets, or the bazaar gets flooded with ever growing characters.
ever growing characters get ever more expensive, surely that's an even bigger barrier to new players than 325m for a skill packet? |

Dave Stark
7630
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Posted - 2015.10.21 14:33:51 -
[499] - Quote
Josef Djugashvilis wrote:Mr Dave, with all respect, you should take a coffee break as you seem to be getting rather agitated.
i'm good. |

Dave Stark
7630
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Posted - 2015.10.21 14:40:52 -
[500] - Quote
considering after a month 50% of people quit, and 40% of them are "leveling their raven" would it really be so bad if grinding pve were used to "level up" by buying SP with their money? i mean, if 40% of people, which are 80% of the remaining players after 1 month are doing it - surely there's a market for that type of gameplay? they're still out in space, you can still go and mess with them. |
|

Dave Stark
7630
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Posted - 2015.10.21 14:47:13 -
[501] - Quote
afkalt wrote:Dave Stark wrote:considering after a month 50% of people quit, and 40% of them are "leveling their raven" would it really be so bad if grinding pve were used to "level up" by buying SP with their money? i mean, if 40% of people, which are 80% of the remaining players after 1 month are doing it - surely there's a market for that type of gameplay? they're still out in space, you can still go and mess with them. Depends, in the months of levelling their raven, they have a shot of getting scooped into a corp. Shortening that...might not be great. Plus imagine the risk aversity it'll drive, I mean it's bad enough with isk being isk....but people will start doing isk:SP calculations mentally. Stop the galaxy, I want out.
to be honest, corps are something that needs addressing too.
they need to offer players something more than a shared chat channel, especially for people residing in high sec. |

Dave Stark
7630
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Posted - 2015.10.21 15:00:16 -
[502] - Quote
Daniela Doran wrote:Dave Stark wrote:considering after a month 50% of people quit, and 40% of them are "leveling their raven" would it really be so bad if grinding pve were used to "level up" by buying SP with their money? i mean, if 40% of people, which are 80% of the remaining players after 1 month are doing it - surely there's a market for that type of gameplay? they're still out in space, you can still go and mess with them. Just give up and quit your job as an Eve Dev for coming up with this abominable idea. I'm losing all interest to log in anymore thanks to you.
the door's got a closer on it, don't let it hit you on the way out. |

Dave Stark
7632
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Posted - 2015.10.21 15:27:30 -
[503] - Quote
Dror wrote:afkalt wrote:I get it, you hate SP and you hate waiting. That's fine.
Time will tell if the concerns many, many have were valid. So, you can't support your ideas with anything more than some guesses? You refuse to respond to the real issue? Then, why reply at all? If you can't support the idea of SP, that's just bias. There's no room in game design for that. If you find the idea of a company filling a game with microtransactions instead of increasing subs awful, what do you have to say about it? a lot of the thread is guesses. the devblog left many variables unknown.
neither side of this argument can give many solid arguments without making a myriad of assumptions. |

Dave Stark
7633
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Posted - 2015.10.21 17:03:59 -
[504] - Quote
afkalt wrote:Dave Stark wrote:Dror wrote:afkalt wrote:I get it, you hate SP and you hate waiting. That's fine.
Time will tell if the concerns many, many have were valid. So, you can't support your ideas with anything more than some guesses? You refuse to respond to the real issue? Then, why reply at all? If you can't support the idea of SP, that's just bias. There's no room in game design for that. If you find the idea of a company filling a game with microtransactions instead of increasing subs awful, what do you have to say about it? a lot of the thread is guesses. the devblog left many variables unknown. neither side of this argument can give many solid arguments without making a myriad of assumptions. I don't think my assumption is a stretch, however. I'm pretty sure you'd agree there will be an extremely high likelihood of people grinding PvE to "level up". To not do so is rather against MMO precedent as well as human nature. The unfortunate thing is that evidence available tells us this is a VeryBadThing, where this particular MMO is concerned.
no, many of the assumptions are reasonable.
yes, i agree many people would be grinding pve to level up. however as i pointed out, 80% of the people who didn't leave within the first month (if i remember the stats correctly) are grinding pve anyway - would it be so bad to make that activity have a little more meaning? it's better them sitting in a station scared to undock because "mah +5s".
this very very bad thing is what most people are doing most of the time. i know that i spend more time "grinding isk" than not grinding it. pretty much anything that isn't pvp is grinding isk - and a lot of pvping is just shooting people who are grinding isk.
no, i don't think "grind for SP" is a great idea - but there's certainly a market for it i feel. obviously there's a huge conflict here. tap in to that potential market, or don't.
i think eve would survive without this coming to pass - but would it really be so bad to attract more players to eve? let's face it, i doubt many people are doing now, what they intended to do when they started eve. |

Dave Stark
7634
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Posted - 2015.10.21 17:48:07 -
[505] - Quote
afkalt wrote:Or, you know, more fun. Which is it.
We don't play the same game, you and I.
Shouldn't you be off somewhere crying about being ganked?
yeah the actual pvp is but jesus christ... how many hoops do you have to jump through to find some?
i mostly pvp in npsi fleets but jeez, 2 hours to form up and find a fight... 2hrs is a large chunk of most people's play time. |

Dave Stark
7634
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Posted - 2015.10.21 18:01:37 -
[506] - Quote
afkalt wrote:Dave Stark wrote:afkalt wrote:Or, you know, more fun. Which is it.
We don't play the same game, you and I.
Shouldn't you be off somewhere crying about being ganked? yeah the actual pvp is but jesus christ... how many hoops do you have to jump through to find some? i mostly pvp in npsi fleets but jeez, 2 hours to form up and find a fight... 2hrs is a large chunk of most people's play time. Yeah, you'll get no disagreement from me there. But that's in large part a population density problem. That said, there are hotzones, it's a case of not being able to handle the heat when the natives wake up for us (most?)
so we need more people, will this change bring them in? |

Dave Stark
7634
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Posted - 2015.10.21 18:21:30 -
[507] - Quote
afkalt wrote:Dave Stark wrote:afkalt wrote:Dave Stark wrote:afkalt wrote:Or, you know, more fun. Which is it.
We don't play the same game, you and I.
Shouldn't you be off somewhere crying about being ganked? yeah the actual pvp is but jesus christ... how many hoops do you have to jump through to find some? i mostly pvp in npsi fleets but jeez, 2 hours to form up and find a fight... 2hrs is a large chunk of most people's play time. Yeah, you'll get no disagreement from me there. But that's in large part a population density problem. That said, there are hotzones, it's a case of not being able to handle the heat when the natives wake up for us (most?) so we need more people, will this change bring them in? Realistically? Probably, insofar as it will get them engaged. I doubt, however, it will help retention. I would anticipate the reverse. Still, I suppose if we throw enough newbies into the grinder, some might stick right, so we could argue it is playing percentages. But on the other hand you've the reality of the poster a few lines back - already power grinding for isk for ships, for isk for plex. Adding the pressure of grinding for SP on top of that...my gut feel says it is a bad move. Too much pressure (which people already say they feel) to skill up, another substantial cost to support for a player. It will feel pay to win to a newbro, I think. Can't make enough isk to support all this, have to sell plex. But hey, those games are pretty big now so maybe those players will stay and throw money at it, but it would change the face of the game forever.
keeping them is the first step. can't get some one engaged if they're not playing.
indeed, churn enough through the grinder and we might get a few stick.
you only have to get them past the "initial" grind. when i first started playing i often logged in, saw i had a few days on a skill left, logged out and played some halo or something. these days? not so much, i barely look at my skill queue. i think once you get past that initial hump of feeling limited by your skills (can't even fill all the slots because you haven't finished training AWU V or something). i remember grinding for plex, because i felt that if i was "playing for free" that i didn't mind waiting for skills. if we had TSPs i'd have spent my isk on them instead. that's just me though.
indeed, micro transactions are all the rage now. Most things change the face of the game forever. look at jump fatigue - think we'll ever see another asakai or b-r with that in the game? many people don't. |

Dave Stark
7634
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Posted - 2015.10.21 19:00:55 -
[508] - Quote
Chainsaw Plankton wrote:Dave Stark wrote:Mike Azariah wrote:Levi Belvar wrote: Rent 3 billion
Right scum as were looking after you your also going to have to stump up 5 mill TSP a month < Extortion but still legal in EvE its a commodity now so as such not covered by anti scam
Now that is an interesting thought, the character bazaar Is protected and monitored. Are you saying that this is so safe that it has no need of that? Anybody see any safety issues if it is NOT the same as the bazaar? Or are we all trustworthy enough that such safeties are not needed? m the safety feature is that you can just go and buy SP from the market. imo the safety is you can tell them to **** off!
yeh. there is that option if you no longer wish to rent. |

Dave Stark
7634
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Posted - 2015.10.22 05:29:57 -
[509] - Quote
i can't make anyone do ****.
if people want to leave, it won't be because i'm not saying "this idea is bad".
and i sure as **** ain't pandering to cry babies who's only answer is "i'mma unsub" - let them.
every time ccp make an announcement, some one says "i'll unsub if you do this". eve hasn't died yet, such threats are hollow and pathetic, |

Dave Stark
7634
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Posted - 2015.10.22 07:00:26 -
[510] - Quote
i'm not gambling anything. i'm just refusing to scream "the sky is falling". and i didn't tell anyone to quit, they whined about that on their own. |
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Dave Stark
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Posted - 2015.10.22 07:34:44 -
[511] - Quote
Dynamus Deckerman wrote:Dave Stark wrote:i'm not gambling anything. i'm just refusing to scream "the sky is falling". and i didn't tell anyone to quit, they whined about that on their own. Provoking someone to quit is almost the same as telling them to quit dude. Especially since it appears that you're someone from CCP Marketing Department. You're a bad salesman for CCP and should know when it's time to throw in the towel instead of provoking people to quit when they refuse to give in to your lame sells pitch.
Lol. |

Dave Stark
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Posted - 2015.10.22 12:53:14 -
[512] - Quote
General Lootit wrote:Thanks all for having discussion(Yes Levi it's happaning). It was fun  even more funny than chating in-game. I'm going to Dave from Marketing department to drink couple of coffee  Good luck everyone!
Bring sugar. We've run out up here. |

Dave Stark
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Posted - 2015.10.22 17:30:28 -
[513] - Quote
Levi Belvar wrote:General Lootit wrote:Ohhh how cute. Who now ran out of arguments? Lol not me bud, now you go crawl back in that corner
you all ran out of arguments about 2 days ago.
the only person that has put a shred of thought in to his arguments has been afkalt |

Dave Stark
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Posted - 2015.10.23 05:30:38 -
[514] - Quote
vikari wrote:Given the over all negative kick back from this idea,
eve-o forums are nowhere near the "over all" for this feedback. in fact the negativity is pretty much isolated to eve-o. |

Dave Stark
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Posted - 2015.10.23 06:54:58 -
[515] - Quote
Tiberius Heth wrote:Dave Stark wrote:vikari wrote:Given the over all negative kick back from this idea, eve-o forums are nowhere near the "over all" for this feedback. in fact the negativity is pretty much isolated to eve-o. You mean "active players", I'd say that's a good thing. And before you start it, no people won't magically come back because of this change. They might come back for a month to (ab)use this idea and then they'll quit again for the reasons they quit earlier.
most people on reddit are active players. granted, not all are. however, pretending r/eve is full of unsubbed players is even more absurd than pretending this thread is the sum of all feedback for this idea. |

Dave Stark
7645
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Posted - 2015.10.23 06:56:04 -
[516] - Quote
Tiberius Heth wrote:Indahmawar Fazmarai wrote:Wait a minute... why are some people talking about free to play now?  I mentioned it as a tinfoil hat explanation for the massive power of the TQ-III server, but CCP can't be considering that seriously... right? I mean, the foundation of EVE (what is left of it) are the social bonds. And social bonds are incompatible with the mass scale of poor quality noobs associated to free to play. Imagine if you can, the "Help" channel as a General chat of a F2P. Imagine you are a good potential EVE player and your first task is ignoring the vey plsce where you could ask for help if weren't for the hate-drooling kiddos scrolling it at 1,000 lines per minute... And then consider how CCP has done zill to improve the game experience of the usual MMORPG player, aka the solo casual PvE (highsec) crowd. The one that now is leaving highsec slow but steady, killing EVE one sub at a time. The one which never gets a chance to play EVE his way, rather is encouraged to stop playing his way and please start playing the game "right", multiplayer second-jobbing anywhere but highsec gameplay. It would be weird if CCP would rather turn EVE upside down than do something for their bread and butter... the silent, often scorned, unglamurous but abundant and reliable highsec player. Seriously: Why the mention of free to play? Are you all crazy?  People "want" stuff because it suits their personal needs regardless of how dumb or damaging it is, be it f2p or this silly skill trading idea.
considering in a game people's personal agenda is to have fun - it's hardly surprising when people push things that make things more fun for them. |

Dave Stark
7647
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Posted - 2015.10.23 07:39:16 -
[517] - Quote
Tiberius Heth wrote:Dave Stark wrote:Tiberius Heth wrote:Indahmawar Fazmarai wrote:Wait a minute... why are some people talking about free to play now?  I mentioned it as a tinfoil hat explanation for the massive power of the TQ-III server, but CCP can't be considering that seriously... right? I mean, the foundation of EVE (what is left of it) are the social bonds. And social bonds are incompatible with the mass scale of poor quality noobs associated to free to play. Imagine if you can, the "Help" channel as a General chat of a F2P. Imagine you are a good potential EVE player and your first task is ignoring the vey plsce where you could ask for help if weren't for the hate-drooling kiddos scrolling it at 1,000 lines per minute... And then consider how CCP has done zill to improve the game experience of the usual MMORPG player, aka the solo casual PvE (highsec) crowd. The one that now is leaving highsec slow but steady, killing EVE one sub at a time. The one which never gets a chance to play EVE his way, rather is encouraged to stop playing his way and please start playing the game "right", multiplayer second-jobbing anywhere but highsec gameplay. It would be weird if CCP would rather turn EVE upside down than do something for their bread and butter... the silent, often scorned, unglamurous but abundant and reliable highsec player. Seriously: Why the mention of free to play? Are you all crazy?  People "want" stuff because it suits their personal needs regardless of how dumb or damaging it is, be it f2p or this silly skill trading idea. considering in a game people's personal agenda is to have fun - it's hardly surprising when people push things that make things more fun for them. If CCP would have a new idea "for 5 plex you will get a fully maxed out pilot and 20 fully fitted titans to go with it", sounds like great fun wouldn't it. What are the chances that a majority of people would vote for that and as such CCP would (have/want to) implement it? Hey, ppl just want some fun and that is simply the only factor to be considered according to your :logic:.
i appreciate you're making a rhetorical question up there, however had you appropriately priced it (not 5 plex) it might better illustrate the point you're making.
also, the point your making already exists. for a number of plex you can buy 20 fit titans and a pilot to fly them. |

Dave Stark
7647
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Posted - 2015.10.23 07:50:10 -
[518] - Quote
Tiberius Heth wrote:I see you're avoiding the point made: "people want to have fun so we must have this" is a terrible logic.
i didn't avoid your point - it already exists. so if anything you're agreeing with me.
if some one finds it fun to purchase a titan pilot and 20 titans he already can. |

Dave Stark
7647
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Posted - 2015.10.23 08:10:38 -
[519] - Quote
Tiberius Heth wrote:Dave Stark wrote:Tiberius Heth wrote:I see you're avoiding the point made: "people want to have fun so we must have this" is a terrible logic. i didn't avoid your point - it already exists. so if anything you're agreeing with me. if some one finds it fun to purchase a titan pilot and 20 titans he already can. Yeah but it would be fun to get it at 5 plex.
i agree. b-r every day. |

Dave Stark
7647
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Posted - 2015.10.23 09:23:23 -
[520] - Quote
Corraidhin Farsaidh wrote:Dave Stark wrote:...
most people on reddit are active players. granted, not all are. however, pretending r/eve is full of unsubbed players is even more absurd than pretending this thread is the sum of all feedback for this idea. Surely it is equally absurd to suggest that the largely negative feedback from a forum where only subbed players can post should be ignored.
i've never suggested they should be ignored. merely pointed out that this place isn't the only place with feedback |
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Dave Stark
7648
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Posted - 2015.10.23 10:30:12 -
[521] - Quote
afkalt wrote:Corraidhin Farsaidh wrote:Dave Stark wrote:...
most people on reddit are active players. granted, not all are. however, pretending r/eve is full of unsubbed players is even more absurd than pretending this thread is the sum of all feedback for this idea. Surely it is equally absurd to suggest that the largely negative feedback from a forum where only subbed players can post should be ignored. Reddit has (or had) a serious and concerted downvote brigade. Any and all dissent was downvoted to hell and back. Basically if you don't think this is the best thing since they ishtar nerf, you're a scrub/mouth breathing ****** [These would be quotes, by the way]. Ironically half the people bigging it up on reddit don't even understand how it works.
unlike almost everyone on here deriding it don't really seem to grasp how it works either. |

Dave Stark
7649
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Posted - 2015.10.23 10:47:55 -
[522] - Quote
afkalt wrote:Dave Stark wrote:afkalt wrote:Corraidhin Farsaidh wrote:Dave Stark wrote:...
most people on reddit are active players. granted, not all are. however, pretending r/eve is full of unsubbed players is even more absurd than pretending this thread is the sum of all feedback for this idea. Surely it is equally absurd to suggest that the largely negative feedback from a forum where only subbed players can post should be ignored. Reddit has (or had) a serious and concerted downvote brigade. Any and all dissent was downvoted to hell and back. Basically if you don't think this is the best thing since they ishtar nerf, you're a scrub/mouth breathing ****** [These would be quotes, by the way]. Ironically half the people bigging it up on reddit don't even understand how it works. unlike almost everyone on here deriding it don't really seem to grasp how it works either. This as may be, at least dissenters/people not in agreement with the "party line" are not effectively gagged.
only if people choose to sort by upvotes/downvotes. nothing stops you sorting chronologically. i view it chronologically. makes it far easier to read imo. |

Dave Stark
7649
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Posted - 2015.10.23 12:53:11 -
[523] - Quote
Josef Djugashvilis wrote:Just out of curiosity, how many skill points are considered 'enough' to be able to play the game properly?
it can't be more than 80m. |

Dave Stark
7649
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Posted - 2015.10.23 13:09:26 -
[524] - Quote
afkalt wrote:Dave Stark wrote:Josef Djugashvilis wrote:Just out of curiosity, how many skill points are considered 'enough' to be able to play the game properly? it can't be more than 80m. Well according to some in this thread it's 400m   
well i'm sitting at somewhere in the 80s, i have perfect mining skills, perfect supports except the falloff skill (that's only at IV, all t2 weapons, all t2 subcaps except 2 of the 4 battleships...
i think the only nav skills i'm missing are the jump drive stuff and the mjd skills.
shuffle my mining SP to those skills and there's no way you can't have a character capable of jumping in to the new FOTM instantly for under 80m SP. |

Dave Stark
7649
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Posted - 2015.10.23 13:22:13 -
[525] - Quote
afkalt wrote:Dave Stark wrote:afkalt wrote:Dave Stark wrote:Josef Djugashvilis wrote:Just out of curiosity, how many skill points are considered 'enough' to be able to play the game properly? it can't be more than 80m. Well according to some in this thread it's 400m    well i'm sitting at somewhere in the 80s, i have perfect mining skills, perfect supports except the falloff skill (that's only at IV, all t2 weapons, all t2 subcaps except 2 of the 4 battleships... i think the only nav skills i'm missing are the jump drive stuff and the mjd skills. shuffle my mining SP to those skills and there's no way you can't have a character capable of jumping in to the new FOTM instantly for under 80m SP. But Dave, those mining skills tip the balance when I fight you in a frigate   
in my day, bantams had a mining bonus and we liked it that way! |

Dave Stark
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Posted - 2015.10.23 14:37:36 -
[526] - Quote
Gully Alex Foyle wrote:Corraidhin Farsaidh wrote:Josef Djugashvilis wrote:Just out of curiosity, how many skill points are considered 'enough' to be able to play the game properly? for those supporting this proposal the answer would be 'more than I currently have'... or 'less than I currently have, as I am looking forward to cashing in on unnecessary SP'
or "that entirely depends upon what i want to do".
1.5m is more than enough for PI, but is **** all for a capital pilot. |

Dave Stark
7752
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Posted - 2015.10.24 10:42:14 -
[527] - Quote
Levi Belvar wrote:So if the Vets, and moderatly skilled use there skillpoints to create alts or to boost exisitng, your example is then flipped, Newbro's have no experience, no skills and the vets have more skills on more characters, experience and the newbro's are sitting wondering WTF is happening.
that's no different to the situation we're in now. most vets already have a myriad of characters with a range of skills. |

Dave Stark
7753
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Posted - 2015.10.24 11:07:14 -
[528] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:So if the Vets, and moderatly skilled use there skillpoints to create alts or to boost exisitng, your example is then flipped, Newbro's have no experience, no skills and the vets have more skills on more characters, experience and the newbro's are sitting wondering WTF is happening. that's no different to the situation we're in now. most vets already have a myriad of characters with a range of skills. Dave, that proposal i put forward of CCP doing it instead of it being player governed still retains its diminishing returns. It then benefits those who need it more than older characters. Its not something i want at all, but if something has to be implimented then shouldnt it be for the specific groups and not all who could exploit it.
can you please stop pretending that big alliances don't already have every type of pilot they need. it's honestly getting boring listening to you and the other people bleating "exploited by veterans".
people like goonswarm, the older veterans in PL, the long time players in what used to be the n3 coalition (wherever they ended up) all have all the pilots they need with all the skills they need.
the game has been out 12 years. between 12 years of skill training and however long the char bazaar has been operating more SP for these people is basically a total irrelevance. they already have a character with perfect skills for every activity they need.
the character bazaar is one of the best things eve has for new players - i'll paraphrase the mittani "a new player can level up to the level of their intelligence as soon as they start the game" ~ that is from the meta show at the end of September when he had sort dragon on as a guest and they were discussing the new SP boost for new characters. why are we hiding such a feature away from the people who benefit from it most? |

Dave Stark
7753
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Posted - 2015.10.24 12:17:25 -
[529] - Quote
Vahligmarr wrote:Dave Stark wrote:
the character bazaar is one of the best things eve has for new players - i'll paraphrase the mittani "a new player can level up to the level of their intelligence as soon as they start the game" ~ that is from the meta show at the end of September when he had sort dragon on as a guest and they were discussing the new SP boost for new characters. why are we hiding such a feature away from the people who benefit from it most?
If you really think, one of the best things for Beginners in EvE, is the ability to buy a high level character on the bazaar, then something with the game is completely wrong.
if i think new players being able to get in to aspects of the game that they enjoy instantly is good for the game then the game is wrong?
right... ok... |

Dave Stark
7753
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Posted - 2015.10.24 12:33:28 -
[530] - Quote
Dror wrote:Dave Stark wrote:Vahligmarr wrote:Dave Stark wrote:
the character bazaar is one of the best things eve has for new players - i'll paraphrase the mittani "a new player can level up to the level of their intelligence as soon as they start the game" ~ that is from the meta show at the end of September when he had sort dragon on as a guest and they were discussing the new SP boost for new characters. why are we hiding such a feature away from the people who benefit from it most?
If you really think, one of the best things for Beginners in EvE, is the ability to buy a high level character on the bazaar, then something with the game is completely wrong. if i think new players being able to get in to aspects of the game that they enjoy instantly is good for the game then the game is wrong? right... ok... It seems what that post is saying is that fresh subs meeting an almost-instant paywall in a sub game is probably a pretty low quality experience.
good job nothing is, or will be, behind a paywall. |
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Dave Stark
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Posted - 2015.10.24 13:12:04 -
[531] - Quote
Levi Belvar wrote:But bazaar toons are behind a paywall are they not, so to come back to Players or CCP.
no, you don't have to pay any real life cash to obtain a character from the bazaar. |

Dave Stark
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Posted - 2015.10.24 13:14:07 -
[532] - Quote
Dror wrote:What about literally everything that can't be trained in a starter sub? SP is a paywall.
i'm not going to explain what a trial is. |

Dave Stark
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Posted - 2015.10.24 13:29:21 -
[533] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:But bazaar toons are behind a paywall are they not, so to come back to Players or CCP.
no, you don't have to pay any real life cash to obtain a character from the bazaar. So an newbro Just finds the isk to pay for a 80 mill sp character then, Point me in the direction of this isk cashpoint its a feature ive not come across, seeing as your advocating that 80 is about right to access everything in game. Still does not explain players over CCP.
yes, that is the alternative. a thing many players do. |

Dave Stark
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Posted - 2015.10.24 13:30:06 -
[534] - Quote
Dror wrote:Dave Stark wrote:Levi Belvar wrote:But bazaar toons are behind a paywall are they not, so to come back to Players or CCP.
no, you don't have to pay any real life cash to obtain a character from the bazaar. There's money paid, both for that SP and the transfer. Also, time is money. Dror wrote:Protip: the demographic that enjoys paying the equivalent of hundreds of dollars just to enjoy an MMO is a tiny minority.
where, in the process of buying a character or buying sp under the new system, do i need to pay any real life money? |

Dave Stark
7753
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Posted - 2015.10.24 13:46:03 -
[535] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:But bazaar toons are behind a paywall are they not, so to come back to Players or CCP.
no, you don't have to pay any real life cash to obtain a character from the bazaar. So an newbro Just finds the isk to pay for a 80 mill sp character then, Point me in the direction of this isk cashpoint its a feature ive not come across, seeing as your advocating that 80 is about right to access everything in game. Still does not explain players over CCP. yes, that is the alternative. a thing many players do. So you just go back to dodging questions, you have no valid reason, and again its still does not answer why players over CCP?
are you genuinely illiterate?
i didn't dodge your question. you asked if they were meant to just obtain the isk to purchase a character; i said they do. i said that's already what they do do.
honestly, learn to read. the only reason this thread is this long is because people have to explain things to you again and again because you simply do not understand english. i'm aware it's probably not your first language however you're not contributing anything to the discussion when you cannot understand that which is being discussed. |

Dave Stark
7753
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Posted - 2015.10.24 13:51:00 -
[536] - Quote
Dror wrote:..About the point that doing repetitive things for making some 10B becomes uninteresting.
so we've established that buying characters isn't behind a paywall, fantastic. |

Dave Stark
7754
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Posted - 2015.10.24 13:57:41 -
[537] - Quote
Levi Belvar wrote:Dave Stark wrote:so we've established that buying characters isn't behind a paywall, fantastic. Really ??? yes. |

Dave Stark
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Posted - 2015.10.24 14:07:33 -
[538] - Quote
Don ZOLA wrote:You work today as well Dave?
No rest for the wicked. |

Dave Stark
7754
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Posted - 2015.10.24 14:08:33 -
[539] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Dave Stark wrote:so we've established that buying characters isn't behind a paywall, fantastic. Really ??? yes. so this newbro character that has no skills to access any content can either magically find 45 billion isk or they go to CCP and buy the plex to swap to isk to buy the character. So thats your definition of not being behind a paywall?
paywalls aren't related to player income. |

Dave Stark
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Posted - 2015.10.24 14:12:42 -
[540] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:You work today as well Dave? No rest for the wicked. No comment on first part of my comment? 
if you didn't shut up after the first time some one pointed out you were wrong like 100 pages ago. what difference will it make me telling you how wrong you are?
at least the other guy has the excuse of not understanding english very well. |
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Dave Stark
7754
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Posted - 2015.10.24 14:14:43 -
[541] - Quote
Levi Belvar wrote:They have no income theyre new - You lot have just spent the last 150 pages saying that new player need equality because theyre so restricted on content. Make your mind up.
Still does answer players over CCP either.
i recommend you watch the meta show from the end of september - the leader of goonswarm explains very easily how players who have just started the game can get enough isk to purchase a character from the bazaar. |

Dave stark
7755
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Posted - 2015.10.24 14:22:55 -
[542] - Quote
Levi Belvar wrote:Dave Stark wrote:Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:You work today as well Dave? No rest for the wicked. No comment on first part of my comment?  if you didn't shut up after the first time some one pointed out you were wrong like 100 pages ago. what difference will it make me telling you how wrong you are? at least the other guy has the excuse of not understanding english very well. Dror the guy comparing EvE to wow, runescape and everquest stirling examples and had a truck drove through his arguement.
i'm not surprised. that's generally what happens when you compare apples to oranges. |

Dave stark
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Posted - 2015.10.24 14:33:24 -
[543] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:You work today as well Dave? No rest for the wicked. No comment on first part of my comment?  if you didn't shut up after the first time some one pointed out you were wrong like 100 pages ago. what difference will it make me telling you how wrong you are? at least the other guy has the excuse of not understanding english very well. If you didn`t shut up after the first time someone pointed out you are just dodging and avoiding questions like 100 pages ago. What difference will it make me telling you what a trolling, manipulative spinner you are? :D Still I enjoy doing it time after time  Thanks for having consistency of not being able to provide counter arguments through this long thread. Also, thanks for being with us for 200 pages, spending countless hours for something which is "of no importance" to you 
although as shown throughout every time i "dodged a question" it was by answering the question. i had to explain my answers 5 times since it seems everyone in the "omg the sky is falling" camp doesn't quite understand how words work.
counter arguments were provided pages ago, i'm just too lazy to type it all out again. honestly. you youngsters have the energy for repetition, i'm getting old.
just because it isn't important doesn't mean it isn't interesting. sports aren't important yet millions of people spend millions if not billions of hours watching it - because they find it interesting. |

Dave Stark
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Posted - 2015.10.24 15:28:29 -
[544] - Quote
Ray P wrote:1 month training = roughly 1.5mil skill points. so a toon farming them can make about 3 packs per month, based off plex prices the max it would cost is 400million, but because a toon farming skill points can still be useful in other ways I expect it will be a lot cheaper, probably somewhere around 250-300mil + cost of the extractor.
Nice passive income for indy alts/miners/traders/haulers/high skilled toons, and nice way for new players like me to drop a plex and get straight into pvp... can someone please explain to me who looses here?
it's closer to 2m with a decent remap and +5s |

Dave Stark
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Posted - 2015.10.24 15:46:06 -
[545] - Quote
Dror wrote:Sgt Ocker wrote:8 out of every 10 will quit when they find it is likely to cost them a few hundred dollars to buy enough SP to fly what they want. So, what's the alternative suggestion?
wait a few months/years until they can fly what they want. |

Dave Stark
7760
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Posted - 2015.10.24 16:14:26 -
[546] - Quote
Levi Belvar wrote:Dave Stark wrote:although as shown throughout every time i "dodged a question" it was by answering the question. i had to explain my answers 5 times since it seems everyone in the "omg the sky is falling" camp doesn't quite understand how words work. You never answered where from?, i expected as much though as the only way someone totally new could find billions of isk is to open the wallet and swap some $/-ú from the royal bank of CCP. Its just youve not got the bottle to admit it. Dave Stark wrote:counter arguments were provided pages ago, i'm just too lazy to type it all out again. honestly. you youngsters have the energy for repetition, i'm getting old. After 8 times of trying you would never give me an answer to why the unkown outcome of a player selling as opposed to the risk averse CCP way either.
no, it isn't. we've established many times how new players can earn billions. go and watch the meta show where the leader of goonswarm explains it - you don't just have to take my word for it, you see. |

Dave Stark
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Posted - 2015.10.24 16:16:13 -
[547] - Quote
General Lootit wrote:ColdBeauty wrote: vets are going to abuse this system and push the price up
There is such thing called market. If something is too pricy than more sellers will come and price will go down.
especially when the barrier to entry in such a market is 0. |

Dave Stark
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Posted - 2015.10.24 16:21:28 -
[548] - Quote
Don ZOLA wrote:Dave Stark wrote:Levi Belvar wrote:Dave Stark wrote:although as shown throughout every time i "dodged a question" it was by answering the question. i had to explain my answers 5 times since it seems everyone in the "omg the sky is falling" camp doesn't quite understand how words work. You never answered where from?, i expected as much though as the only way someone totally new could find billions of isk is to open the wallet and swap some $/-ú from the royal bank of CCP. Its just youve not got the bottle to admit it. Dave Stark wrote:counter arguments were provided pages ago, i'm just too lazy to type it all out again. honestly. you youngsters have the energy for repetition, i'm getting old. After 8 times of trying you would never give me an answer to why the unkown outcome of a player selling as opposed to the risk averse CCP way either. no, it isn't. we've established many times how new players can earn billions. go and watch the meta show where the leader of goonswarm explains it - you don't just have to take my word for it, you see. At least provide links for such things you state, might help you get some credibility.
i linked it pages and page ago, you should have already watched it. |

Dave Stark
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Posted - 2015.10.24 16:28:31 -
[549] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Dave Stark wrote:although as shown throughout every time i "dodged a question" it was by answering the question. i had to explain my answers 5 times since it seems everyone in the "omg the sky is falling" camp doesn't quite understand how words work. You never answered where from?, i expected as much though as the only way someone totally new could find billions of isk is to open the wallet and swap some $/-ú from the royal bank of CCP. Its just youve not got the bottle to admit it. Dave Stark wrote:counter arguments were provided pages ago, i'm just too lazy to type it all out again. honestly. you youngsters have the energy for repetition, i'm getting old. After 8 times of trying you would never give me an answer to why the unkown outcome of a player selling as opposed to the risk averse CCP way either. no, it isn't. we've established many times how new players can earn billions. go and watch the meta show where the leader of goonswarm explains it - you don't just have to take my word for it, you see. All i see is bla bla bla Quote. i suppose you could always create one and show me even ?
i suppose you could always go back and read the replies, watch the video i linked and listened to the man with the silly goatee explain it on the video? |

Dave Stark
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Posted - 2015.10.24 16:29:28 -
[550] - Quote
elitatwo wrote:How about NO?
If people don't like what they are buying they simply should not buy it. Countless times I said already we do not need more super pilots. Noobs are noobs for a reason.
In addition to that you are killing your own game. EVE is supposed to last forever. How do you want to accomplish that if your playerbase is done training in 2 days?
Can you hear that sound?
Right, that is the sound of EVE Offline.
you people have this really really strange idea that eve has but one activity - the skill queue.
you are aware there's more to eve than the skill queue... right? |
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Dave Stark
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Posted - 2015.10.24 16:37:05 -
[551] - Quote
Levi Belvar wrote:Dave Stark wrote:elitatwo wrote:How about NO?
If people don't like what they are buying they simply should not buy it. Countless times I said already we do not need more super pilots. Noobs are noobs for a reason.
In addition to that you are killing your own game. EVE is supposed to last forever. How do you want to accomplish that if your playerbase is done training in 2 days?
Can you hear that sound?
Right, that is the sound of EVE Offline. you people have this really really strange idea that eve has but one activity - the skill queue. you are aware there's more to eve than the skill queue... right? Why you asking me that, iv'e been telling Lootit and Dror that a few thousand messages ago, but apparently its not worth the effort.
i'm not asking you that.
seriously dude, learn to read. |

Dave Stark
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Posted - 2015.10.24 16:50:00 -
[552] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:Dave Stark wrote: no, it isn't. we've established many times how new players can earn billions. go and watch the meta show where the leader of goonswarm explains it - you don't just have to take my word for it, you see.
At least provide links for such things you state, might help you get some credibility. i linked it pages and page ago, you should have already watched it. I do not need it, I was trying to teach you how to get some credibility. Random guy joining now and reading your post can just mark you as bs poster over it as you talk about something that can be easily linked without the link itself. Ie that is how you make proper post with argument as not many will read previous 200+ pages.
people are reading all 200, trust me.
the like spam i'm getting in my notifications means there's some one reading all 200 pages. |

Dave Stark
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Posted - 2015.10.24 17:04:06 -
[553] - Quote
Don ZOLA wrote:Not sure how that can be related unless you check every single like you get. If you have so much time to waste, i am speechless :D
But interesting that you are pointing that out implying people like your comments, while it is just couple of you fighting for the "same cause" here, liking each others posts :D
uh, when some one likes your post it shows up in the top right in the notifications bar.
the person liking my posts (it tells you who likes them in the notification) has yet to post. i've never even heard of them. |

Dave Stark
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Posted - 2015.10.24 17:09:52 -
[554] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:Not sure how that can be related unless you check every single like you get. If you have so much time to waste, i am speechless :D
But interesting that you are pointing that out implying people like your comments, while it is just couple of you fighting for the "same cause" here, liking each others posts :D uh, when some one likes your post it shows up in the top right in the notifications bar. the person liking my posts (it tells you who likes them in the notification) has yet to post. i've never even heard of them. Yes, I am aware of that, but it does not show on which page the post is ^^. In the other part i surely believe :D
yes it does, click on the alert and it takes you directly to the post that has been liked.
anyway i have a restaurant reservation - bon soir. |

Dave Stark
7787
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Posted - 2015.10.24 21:25:59 -
[555] - Quote
Zepheros Naeonis wrote:4,800 replies so far and only 30 likes on the first post. Does anymore really need to be said about the absurdity of this idea being presented?
considering elise randolph had 500+ upvotes on reddit saying how good it is - i think if you're trying to decide if this idea is good/bad based on popular opinion then all we're missing is a release date. |

Dave Stark
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Posted - 2015.10.24 21:40:23 -
[556] - Quote
Levi Belvar wrote:Dave Stark wrote:Zepheros Naeonis wrote:4,800 replies so far and only 30 likes on the first post. Does anymore really need to be said about the absurdity of this idea being presented? considering elise randolph had 500+ upvotes on reddit saying how good it is - i think if you're trying to decide if this idea is good/bad based on popular opinion then all we're missing is a release date. There you go again Quoting,Nice to get a poll going here to see what the actual sub base has to say.
yes, quoting. that's what you do when you reply to a point. you quote the point that has been made, then you reply to it. |

Dave Stark
7787
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Posted - 2015.10.24 21:43:20 -
[557] - Quote
Levi Belvar wrote:Dave Stark wrote:Levi Belvar wrote:Dave Stark wrote:Zepheros Naeonis wrote:4,800 replies so far and only 30 likes on the first post. Does anymore really need to be said about the absurdity of this idea being presented? considering elise randolph had 500+ upvotes on reddit saying how good it is - i think if you're trying to decide if this idea is good/bad based on popular opinion then all we're missing is a release date. There you go again Quoting,Nice to get a poll going here to see what the actual sub base has to say. yes, quoting. that's what you do when you reply to a point. you quote the point that has been made, then you reply to it. Its a shame when your asked a direct question you can never get an answer from you.
i've answered every question i've been asked. multiple times. |

Dave Stark
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Posted - 2015.10.25 05:57:45 -
[558] - Quote
Daniela Doran wrote: Answer this one then.
When are you gonna resign from CCP?
Lol so mad.
Also ccp seagull said this feature is the future of eve yesterday at eve vegas. Give it up lads, it's happening. |

Dave Stark
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Posted - 2015.10.25 09:29:47 -
[559] - Quote
Sgt Ocker wrote:CCP has an amazing track record for getting it wrong.
you are aware you're talking about a company that created a game that has survived for over 12 years (i think we're at 12 years now aren't we?), that doesn't happen by accident. |

Dave Stark
7837
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Posted - 2015.10.25 10:21:01 -
[560] - Quote
Don ZOLA wrote:They did not want to discuss about it and to see what to adjust
funny, seagull said the exact opposite. |
|

Dave Stark
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Posted - 2015.10.25 10:54:35 -
[561] - Quote
i still find it funny how it's "trolling" to disagree with him and point out the flaws in his argument. honestly not sure he understands what a troll is. |

Dave Stark
7837
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Posted - 2015.10.25 12:00:22 -
[562] - Quote
Don ZOLA wrote:Dave Stark wrote:i still find it funny how it's "trolling" to disagree with him and point out the flaws in his argument. honestly not sure he understands what a troll is. It would have been great if you really provided any counter arguments ;) Since you just spammed with twisting out, taking things out of context, without even reading all my posts etc etc it is classic trolling.
and yet i still contributed more than you to the discussion. you should be slightly embarrassed by that. |

Dave Stark
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Posted - 2015.10.25 15:06:27 -
[563] - Quote
Corraidhin Farsaidh wrote:OK, I decided to take the time to read this study. Bearing in mind this is one study that is being QFT'd to support an argument. ! study does not make truth.
First point of concern at page 8: Therefore, the goal of this study is to identify effective strate - gies for promoting game player loyalty to MMORPGs by testing a proposed model using data from a survey of 173 players who were members of a large MMORPG community.
173 players? That few? From just one game? How is this supposed to representative of the whole MMO market? How is this supposed to representative of anything other than a very small group from a specific game model?
I'll continue reading but that doesn't fill me with confidence for s start
Page 9: The research literature suggests that the players view the avatar as an idealized version of their own personality and that users are less satisfied with their avatar when there are major discrepancies between online and real personalities
Oh god I hope this isn't true of players in EvE given the cut-throat nature here. I find it more likely that players perform actions in EvE they would never even possibly consider in RL simply because they can and that makesit fun. This in itself would put the kind of player attracted to EvE outside of the realms of this study.
if that point on page 9 were remotely true then i guess now we know why there are 70 trades a day. the bazaar is like some kind of weird online dating forum where people are trying to get matched with themselves. |

Dave Stark
7837
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Posted - 2015.10.25 15:11:06 -
[564] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:Dave Stark wrote:i still find it funny how it's "trolling" to disagree with him and point out the flaws in his argument. honestly not sure he understands what a troll is. It would have been great if you really provided any counter arguments ;) Since you just spammed with twisting out, taking things out of context, without even reading all my posts etc etc it is classic trolling. and yet i still contributed more than you to the discussion. you should be slightly embarrassed by that. Sorry to burst your bubble but your only "contribution" to this thread is number of posts. If spam can be seen as contribution that is 
that's because i have to continuously repeat myself as it would seem some people find reading hard. |

Dave Stark
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Posted - 2015.10.25 15:25:17 -
[565] - Quote
Don ZOLA wrote:You continuously spam and make noise. I can agree with that. Yet you did not manage to provide counter arguments for all those "weak arguments" people provided. If you are trying to "win" discussion by simply spamming and repeating bs, stating lies as a fact. Anyone who read the whole thread or asked you any question is aware of it. And no matter how many tries you lie and say you did provided counter arguments I will be here to challenge that bs again ^^.
which of my posts were lies. feel free to link one, i mean you seem to have no shortage of them apparently. |

Dave Stark
7840
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Posted - 2015.10.25 16:18:29 -
[566] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:You continuously spam and make noise. I can agree with that. Yet you did not manage to provide counter arguments for all those "weak arguments" people provided. If you are trying to "win" discussion by simply spamming and repeating bs, stating lies as a fact. Anyone who read the whole thread or asked you any question is aware of it. And no matter how many tries you lie and say you did provided counter arguments I will be here to challenge that bs again ^^. which of my posts were lies. feel free to link one, i mean you seem to have no shortage of them apparently. i mean, i don't mind you disagreeing with me - that's fine. however to call me a liar, that's just rude. Here are just some from the first 100 pages. https://forums.eveonline.com/default.aspx?g=posts&m=6103003#post6103003
https://forums.eveonline.com/default.aspx?g=posts&m=6103187#post6103187
https://forums.eveonline.com/default.aspx?g=posts&m=6103207#post6103207
https://forums.eveonline.com/default.aspx?g=posts&m=6103367#post6103367
https://forums.eveonline.com/default.aspx?g=posts&m=6103389#post6103389
https://forums.eveonline.com/default.aspx?g=posts&m=6103449#post6103449
https://forums.eveonline.com/default.aspx?g=posts&m=6103467#post6103467
https://forums.eveonline.com/default.aspx?g=posts&m=6103502#post6103502
https://forums.eveonline.com/default.aspx?g=posts&m=6103536#post6103536
https://forums.eveonline.com/default.aspx?g=posts&m=6103624#post6103624
Cba to go further atm. There are plenty of other posts you had where you have taken things out of context, twisted out words, avoided answering questions etc etc. And btw there are even posts where you agree with some arguments, yet you keep repeating there are no arguments made. https://forums.eveonline.com/default.aspx?g=posts&m=6103617#post6103617
So yes, please continue with your noise, hope you will not be bothered by me challenging anything you say, until you provide some real counter arguments. And calling you a liar is not as rude as you saying no one provided arguments, yet failing to counter them. As I have obvious proofs you are a lier, this topic is full of them. If someone reads it objectively, without taking sides of the topic, he can find them easily. Same for your manipulative posting, twisting things out, taking things out of context, digressing from the quoted subjects etc.. So yes, you sir are a liar, sorry if you cannot handle the truth.
none of those are lies, you've literally just pasted a bunch of links to me stating facts, and one question (which by definition can't be a lie, since it's not a statement). |

Dave Stark
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Posted - 2015.10.25 17:24:55 -
[567] - Quote
Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:Dave Stark wrote:Don ZOLA wrote:You continuously spam and make noise. I can agree with that. Yet you did not manage to provide counter arguments for all those "weak arguments" people provided. If you are trying to "win" discussion by simply spamming and repeating bs, stating lies as a fact. Anyone who read the whole thread or asked you any question is aware of it. And no matter how many tries you lie and say you did provided counter arguments I will be here to challenge that bs again ^^. which of my posts were lies. feel free to link one, i mean you seem to have no shortage of them apparently. i mean, i don't mind you disagreeing with me - that's fine. however to call me a liar, that's just rude. Here are just some from the first 100 pages. https://forums.eveonline.com/default.aspx?g=posts&m=6103003#post6103003
https://forums.eveonline.com/default.aspx?g=posts&m=6103187#post6103187
https://forums.eveonline.com/default.aspx?g=posts&m=6103207#post6103207
https://forums.eveonline.com/default.aspx?g=posts&m=6103367#post6103367
https://forums.eveonline.com/default.aspx?g=posts&m=6103389#post6103389
https://forums.eveonline.com/default.aspx?g=posts&m=6103449#post6103449
https://forums.eveonline.com/default.aspx?g=posts&m=6103467#post6103467
https://forums.eveonline.com/default.aspx?g=posts&m=6103502#post6103502
https://forums.eveonline.com/default.aspx?g=posts&m=6103536#post6103536
https://forums.eveonline.com/default.aspx?g=posts&m=6103624#post6103624
Cba to go further atm. There are plenty of other posts you had where you have taken things out of context, twisted out words, avoided answering questions etc etc. And btw there are even posts where you agree with some arguments, yet you keep repeating there are no arguments made. https://forums.eveonline.com/default.aspx?g=posts&m=6103617#post6103617
So yes, please continue with your noise, hope you will not be bothered by me challenging anything you say, until you provide some real counter arguments. And calling you a liar is not as rude as you saying no one provided arguments, yet failing to counter them. As I have obvious proofs you are a lier, this topic is full of them. If someone reads it objectively, without taking sides of the topic, he can find them easily. Same for your manipulative posting, twisting things out, taking things out of context, digressing from the quoted subjects etc.. So yes, you sir are a liar, sorry if you cannot handle the truth. none of those are lies, you've literally just pasted a bunch of links to me stating facts, and one question (which by definition can't be a lie, since it's not a statement). Please go ahead and prove them not being lies. Just stating so is not good enough ^^ Also I have provided a link where you agree with my argument, ie proving your statement that there was no real argument lie again.
what do you mean prove them not being lies... that's pretty evident in the fact that they aren't.
no, i agreed that business models are shifting - which has absolutely nothing to do with this topic or any of your arguments. |

Dave Stark
7845
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Posted - 2015.10.25 17:40:46 -
[568] - Quote
Don ZOLA wrote:They are blatant lies. If you fail to prove they are not you are a liar. Simple as that. Your "credibility" is at stake here sir (like you had any :D).
"Because the game seemed to be consistent. So it looked like it was worth putting in effort. By changing that, CCP sends a message to the player base that when it comes to money there is no consistency. It`s all about the benjamins babe. Problem is that they can only see short term yield of money and fail to foresee what will happen in the long run.
Not everyone will quit because of it, it is not going to break a game imediatelly but it will surely make some people quit immediately and others to drop long term plans for the game as they cannot lean on it. So, yes more and more people will quit, causing less and less money for ccp and in the end the servers are going to die..."
This is the post you have agreed with and it is pointing out consequences of this change. So it is quite on topic.
Your business model comment comes later, where you assume that CCP will switch from subscription to microtransactions. Which will probably not happen.
no, as you're the one calling me a liar the burden of truth is on you. not me. as for my proof, it's in those links. anyone can read the truth there - the facts i presented.
i said there would be a reduced need for alts and this would lead to a decline in subscribed accounts - that statement ignores the fact that people will simply have SP farming accounts instead. however i didn't comment on that as there's no way to quantify whether or not it'll be a net loss or gain.
my business model comment was in the same post. where i merely pointed out the whole industry has shifted to microtransactions. i didn't make any assumptions about what ccp would do. i asked a question, that question being is it time we accepted that CCP moved from subscriptions to micro transactions. if either of us are liars, it would appear to be you. |

Dave Stark
7846
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Posted - 2015.10.25 19:04:56 -
[569] - Quote
Don ZOLA wrote:Dave Stark wrote:no, as you're the one calling me a liar the burden of truth is on you. not me. as for my proof, it's in those links. anyone can read the truth there - the facts i presented.
i said there would be a reduced need for alts and this would lead to a decline in subscribed accounts - that statement ignores the fact that people will simply have SP farming accounts instead. however i didn't comment on that as there's no way to quantify whether or not it'll be a net loss or gain.
my business model comment was in the same post. where i merely pointed out the whole industry has shifted to microtransactions. i didn't make any assumptions about what ccp would do. i asked a question, that question being is it time we accepted that CCP moved from subscriptions to micro transactions. if either of us are liars, it would appear to be you. You have agreed to my argument. That is what is written there. Or you are trying to deny you wrote it? Business model comment part (will it switch from subscription to microtransactions) is not even that important as ti might or might not be implemented at some point. And for links I will say what you have lied with pleasure. https://forums.eveonline.com/default.aspx?g=posts&m=6103003#post6103003 Fundamentals are being changed. For previous 12 years there was NO way to increase SP to YOUR char by injecting it, or fastening speed of gaining it beside optimizing attributes and using implants, which are both part of the game. https://forums.eveonline.com/default.aspx?g=posts&m=6103187#post6103187
People quitting over some issue definitely cause problems. Beside that it was pointed out how this will affect spying, awoxing, corp thieves etc. https://forums.eveonline.com/default.aspx?g=posts&m=6103207#post6103207
Please name those many fundamentals being changed over the years https://forums.eveonline.com/default.aspx?g=posts&m=6103367#post6103367
On character bazaar you purchase characters. As the name implies. You do not buy sp which you can inject to your main char, you buy completely different chars.https://forums.eveonline.com/default.aspx?g=posts&m=6103389#post6103389
Same as previous and first posthttps://forums.eveonline.com/default.aspx?g=posts&m=6103449#post6103449
But it does. With current mechanics you can get lets say 2700 sp per hour with optimized attributes and implants. With the new system you can do that + as much you decide to pay. Ie with old system for 100 hours you could get 270k sp, with new one you can get 5mil or whatever you can afford.
https://forums.eveonline.com/default.aspx?g=posts&m=6103467#post6103467
As it is stated in the devblog, it favors younger players. Works for everyone but favors young ones.
https://forums.eveonline.com/default.aspx?g=posts&m=6103502#post6103502
As already explained, you cannot have 300-400 mil sp character now as you are not able to inject sp to existing ones. After the changes that will be affordable for some and that is altering game mechanic since other way it would not be doable before 2020 or so.
https://forums.eveonline.com/default.aspx?g=posts&m=6103536#post6103536
[b] You cannot go around and buy prestige of top sp players. Simply because their characters are not for sale. And therefore you cannot claim that prestige. I am sure Dr Caymus would not sell his char for all isk in eve. How would you acquire it then?
https://forums.eveonline.com/default.aspx?g=posts&m=6103624#post6103624
[b] I have already drawn you: Not really. I do not think he is among 1k of characters that were made of start. Consider there were no skill queue back then, there was no evemon, there was no remap. So it took him years of careful planning of schedule, best attributes usage, changing them on time and in the end paying the subscription to be where he is. His dedication is the reason he is top 1. And if CCP sends message that dedication aint mean anything and you can be #1 in something if you pay up, I think its the wrong message.Looking forward your twisting these out, digressing, trying to manipulate them, avoiding them or whatever 
i agreed to a single point you made, that was irrelevant to the discussion being had.
no fundamental is being changed. the character bazaar has always been there to provide you with the ability to obtain characters with vastly more skill points beyond what normal skill training would allow.
|

Dave Stark
7846
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Posted - 2015.10.25 19:05:50 -
[570] - Quote
General Lootit wrote:Wow you took it seriously 
the only serious thing about that post is how wrong he is. |
|

Dave Stark
7846
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Posted - 2015.10.25 19:39:35 -
[571] - Quote
between repeating myself, and your inability to comprehend basic english there's literally no point replying to you. |

Dave Stark
7846
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Posted - 2015.10.25 19:43:43 -
[572] - Quote
Don ZOLA wrote:Dave Stark wrote:between repeating myself, and your inability to comprehend basic english there's literally no point replying to you. Thanks for avoiding it again and proving my point. You sir are a liar, you had a chance to disapprove me, yet you have failed.
i did disprove you, several times.
anyway - this is happening so you can stop crying now. |

Dave Stark
7865
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Posted - 2015.10.26 06:31:50 -
[573] - Quote
Daniela Doran wrote:Dave Stark wrote:Daniela Doran wrote: Answer this one then.
When are you gonna resign from CCP?
Lol so mad. Also ccp seagull said this feature is imprtant to the future of the future of eve yesterday at eve vegas. Give it up lads, it's happening. Then Eve is finish and you'll be looking for another job within a year after it hits.
salty and delicious. |

Dave Stark
7867
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Posted - 2015.10.26 18:20:55 -
[574] - Quote
Sgt Ocker wrote:Dave Stark wrote:Sgt Ocker wrote:CCP has an amazing track record for getting it wrong. you are aware you're talking about a company that created a game that has survived for over 12 years (i think we're at 12 years now aren't we?), that doesn't happen by accident. You are so out of touch it really is scary. You can't seriously believe half of what you type here and expect others to swallow it. Online statistics show. CCP is doing a wonderful job, they don't make mistakes that end up with players giving up and leaving. They have never made a mistake that caused a riot in the main trade hub of the game. Subscriptions levels are at an all time high - There is so much content no-one has to spend hours or even days flying around completely empty systems (that were 12 months ago active places to get fights). New Icons developed for a technology a minority use - That still look like crap on a 1080P monitor. Cruisers and battle cruisers, frigates and destroyers - Yes they have different icons - The dev blog says so - Though you would be hard pushed to tell them apart in game, without a magnifying glass. New map that is so overwhelmingly colourful it is all but unusable (pretty is not functional) - Scanning with it is a nightmare, unless of course you turn off all effects - Thankfully the map dev team is smart enough to realize their mistake and didn't remove a map that just works. One does have to wonder why the Beta map is still there, when it should have been removed until game ready (if ever). Rapid missile launchers - You really want to go there? I'm happy to, just let me know. Put your head back up where ever it came from ( I can only guess reading some of the drivel you've posted) and stop talking shite. Over my 8 years playing Eve, I have seen the good the bad and recently, quite ugly side of what passes for game development at CCP. Lie to yourself and the uninformed all you like, just don't try to lie to those who actually play the game.
you're welcome to not like half the changes that have been made in your 8 year career as a capsuleer - the fact remains EVE has stood the test of time where other MMOs have come along, gone free to play, and died in a corner.
again; that doesn't happen by accident.
i'm not going to sit here and pretend CCP are perfect and have never done anything wrong, but to pretend that having a game that has spanned 12 years is a fluke - you're out of your mind. |

Dave Stark
7870
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Posted - 2015.10.27 05:57:20 -
[575] - Quote
Jack Miton wrote:Buying SP is BAD and you should feel BAD. You REALLY need to not implement this. If you do, it turns EVE into an entirely pay to have SP game.
Do not want.
You're already paying to have sp |
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